71 lines
2 KiB
JavaScript
71 lines
2 KiB
JavaScript
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import { Mouse } from './pointing.js';
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export class BoardObject {
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constructor(x, y, width, height, className, margins = { left: 0, right: 0, top: 0, bottom: 0 }) {
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this.el = document.createElement('div');
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this.el.className = className;
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this.width = width;
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this.height = height;
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this.margins = margins;
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this.updatePosition(x, y);
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this.grabbable = false;
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this.widgets = [];
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}
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updatePosition(x, y) {
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this.x = x;
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this.y = y;
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this.el.style.left = `${x}px`;
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this.el.style.top = `${y}px`;
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}
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nudgePosition(dx, dy) {
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this.x = this.x + dx;
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this.y = this.y + dy;
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this.el.style.left = `${this.x}px`;
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this.el.style.top = `${this.y}px`;
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}
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addWidget(widget) {
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widget.setParent(this);
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widget.resize();
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this.el.appendChild(widget.el);
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this.widgets.push(widget);
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}
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addWidgets(widgetList) {
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for (const widget of widgetList) {
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this.addWidget(widget);
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}
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}
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removeWidget(widget) {
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this.widgets = this.widgets.filter(function (currentWidget) {
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return currentWidget !== widget;
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});
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widget.el.remove();
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}
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registerGrabEvent() {
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this.grabbable = true;
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this.el.classList.add("grabable");
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this.el.addEventListener("mousedown", event => {
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if (!(event.target == this.el || event.target.clickThrough)) return;
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this.el.parentNode.append(this.el);
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Mouse.isDown = true;
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Mouse.dragging = this;
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const x = event.screenX - this.x;
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const y = event.screenY - this.y;
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Mouse.offset = [x, y];
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});
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this.el.addEventListener("touchstart", event => {
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if (!(event.target == this.el || event.target.clickThrough)) return;
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this.el.parentNode.append(this.el);
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Mouse.isDown = true;
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Mouse.dragging = this;
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console.log("touchstart", Mouse.dragging);
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});
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}
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}
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