unify event queues with Generics
This commit is contained in:
parent
761b9ba295
commit
993f608cfa
25
src/gui.rs
25
src/gui.rs
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@ -4,10 +4,14 @@ pub mod settings_menu;
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pub mod texture_store;
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mod tile_render;
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pub mod top_menu;
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pub mod ui_event;
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use crate::{logic::game_board::ModifyMode, util::Events};
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use self::{
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highlighter::Highlighter, settings_menu::SettingsMenu, texture_store::TextureStore, top_menu::GUITop, ui_event::GUIEvents,
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highlighter::Highlighter,
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settings_menu::SettingsMenu,
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texture_store::TextureStore,
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top_menu::{smile::SmileyState, GUITop},
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};
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use macroquad::prelude::*;
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#[derive(Default, Copy, Clone, Debug)]
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@ -16,6 +20,21 @@ pub enum Language {
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English,
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Japanese,
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}
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pub enum GUIEvent {
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ClickReset,
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OpenSettings,
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CloseSettings,
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SwitchLanguage(Language),
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ClickTile(usize, usize),
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ModifyTile(usize, usize),
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HighlightTile(usize, usize),
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UnHighlightTile(usize, usize),
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CreateNewGame(usize, usize, usize),
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SetQuestionMode(ModifyMode),
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SetSmileyState(SmileyState),
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}
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#[derive(Debug, Default)]
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pub struct UIState {
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pub width: usize,
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@ -85,7 +104,7 @@ impl UIState {
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#[derive(Default)]
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pub struct GameUI {
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pub event_handler: GUIEvents,
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pub event_handler: Events<GUIEvent>,
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pub highlighter: Highlighter,
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pub state: UIState,
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pub settings_menu: SettingsMenu,
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@ -1,7 +1,7 @@
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use crate::logic::game_board::GameBoard;
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use crate::{logic::game_board::GameBoard, util::Events};
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use macroquad::prelude::*;
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use super::{texture_store::TextureStore, ui_event::GUIEvents, UIState};
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use super::{texture_store::TextureStore, GUIEvent, UIState};
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impl GameBoard {
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pub fn render(&self, textures: &TextureStore, settings: &UIState) {
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// dbg!(&settings.top_offset, &settings.render_scale);
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@ -32,13 +32,13 @@ impl GameBoard {
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}
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}
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}
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pub fn events(&self, settings: &UIState, event_handler: &mut GUIEvents) {
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pub fn events(&self, settings: &UIState, event_handler: &mut Events<GUIEvent>) {
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if settings.mouse_in_minefield && !settings.frozen {
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if is_mouse_button_released(MouseButton::Left) {
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event_handler.add(super::ui_event::GUIEvent::ClickTile(settings.cursor.0, settings.cursor.1))
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event_handler.add(GUIEvent::ClickTile(settings.cursor.0, settings.cursor.1))
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}
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if is_mouse_button_released(MouseButton::Right) {
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event_handler.add(super::ui_event::GUIEvent::ModifyTile(settings.cursor.0, settings.cursor.1))
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event_handler.add(GUIEvent::ModifyTile(settings.cursor.0, settings.cursor.1))
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}
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}
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}
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@ -5,10 +5,11 @@ use crate::{
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game_board::GameBoard,
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tile::{TileModifier, TileState},
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},
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util::Events,
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util::{ADJACENT_WITHOUT_CENTER, ADJACENT_WITH_CENTER},
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};
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use super::{top_menu::smile::SmileyState, ui_event::GUIEvent, ui_event::GUIEvents, UIState};
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use super::{top_menu::smile::SmileyState, GUIEvent, UIState};
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use macroquad::prelude::*;
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use std::default;
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@ -26,7 +27,7 @@ pub enum Highlight {
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}
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impl Highlighter {
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pub fn events(&mut self, ui_state: &UIState, event_handler: &mut GUIEvents, game_board: &mut GameBoard) {
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pub fn events(&mut self, ui_state: &UIState, event_handler: &mut Events<GUIEvent>, game_board: &mut GameBoard) {
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if !ui_state.frozen && ui_state.mouse_in_minefield {
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if is_mouse_button_pressed(MouseButton::Left) {
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self.highlight = Highlight::Normal;
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@ -49,7 +50,7 @@ impl Highlighter {
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}
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}
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}
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fn check_reveal(&self, event_handler: &mut GUIEvents, interface: &UIState, game_board: &mut GameBoard) {
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fn check_reveal(&self, event_handler: &mut Events<GUIEvent>, interface: &UIState, game_board: &mut GameBoard) {
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let (x, y) = interface.cursor;
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if let Some(tile) = game_board.get_tile_mut(x, y) {
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let adjacent_mines = tile.adjacent;
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@ -87,7 +88,7 @@ impl Highlighter {
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}
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}
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}
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pub fn highlight(&mut self, interface: &UIState, event_handler: &mut GUIEvents) {
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pub fn highlight(&mut self, interface: &UIState, event_handler: &mut Events<GUIEvent>) {
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if interface.frozen {
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return;
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}
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@ -119,7 +120,7 @@ impl Highlighter {
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self.move_highlight(&interface, event_handler);
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}
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fn move_highlight(&mut self, interface: &UIState, event_handler: &mut GUIEvents) {
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fn move_highlight(&mut self, interface: &UIState, event_handler: &mut Events<GUIEvent>) {
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if let Some((old_x, old_y)) = self.cursor_old {
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match self.highlight {
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Highlight::None => (),
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@ -165,7 +166,7 @@ impl Highlighter {
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self.cursor_old = Some(interface.cursor);
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}
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fn reset_highlight(&mut self, interface: &UIState, event_handler: &mut GUIEvents) {
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fn reset_highlight(&mut self, interface: &UIState, event_handler: &mut Events<GUIEvent>) {
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if let Some((x, y)) = self.cursor_old {
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match self.highlight {
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Highlight::None => (),
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@ -1,10 +1,6 @@
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use crate::logic::game_board::ModifyMode;
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use crate::{logic::game_board::ModifyMode, util::Events};
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use super::{
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texture_store::TextureStore,
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ui_event::{GUIEvent, GUIEvents},
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Language, UIState,
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};
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use super::{texture_store::TextureStore, GUIEvent, Language, UIState};
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use macroquad::{
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hash,
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prelude::*,
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@ -32,7 +28,7 @@ impl SettingsMenu {
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pub fn render(
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&mut self,
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ui_state: &UIState,
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event_handler: &mut GUIEvents,
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event_handler: &mut Events<GUIEvent>,
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textures: &TextureStore,
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skin: &Skin,
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exit_button_skin: &Skin,
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@ -53,7 +49,7 @@ impl SettingsMenu {
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const MIN_MINEFIELD_WIDTH: usize = 5;
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const MAX_MINEFIELD_WIDTH: usize = 100;
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const MIN_MINEFIELD_HEIGHT: usize = 5;
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const MAX_MINEFIELD_HEIGHT: usize = 100;
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// const MAX_MINEFIELD_HEIGHT: usize = 100;
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render_counter(
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&mut self.width,
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ui,
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@ -7,15 +7,11 @@ pub mod flag_counter;
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pub mod smile;
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pub mod timer;
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use crate::logic::Minesweeper;
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use crate::{gui::GUIEvent, logic::Minesweeper, util::Events};
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use self::{flag_counter::GUIFlagCounter, smile::GUISmile, timer::GUITimer};
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use super::{
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texture_store::TextureStore,
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ui_event::{GUIEvent, GUIEvents},
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UIState,
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};
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use super::{texture_store::TextureStore, UIState};
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use macroquad::prelude::*;
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#[derive(Default)]
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pub struct GUITop {
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@ -29,7 +25,7 @@ impl GUITop {
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&mut self,
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ui_state: &UIState,
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game_logic: &Minesweeper,
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event_handler: &mut GUIEvents,
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event_handler: &mut Events<GUIEvent>,
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textures: &TextureStore,
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) {
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let background_color = Color::from_rgba(192, 192, 192, 255);
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@ -3,9 +3,9 @@ use macroquad::{
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ui::{widgets, Ui},
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};
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use crate::gui::{
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texture_store::TextureStore,
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ui_event::{GUIEvent, GUIEvents},
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use crate::{
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gui::{texture_store::TextureStore, GUIEvent},
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util::Events,
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};
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use super::UIState;
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@ -34,7 +34,7 @@ const WIDTH: usize = 70;
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const HEIGHT: usize = 70;
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impl GUISmile {
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pub fn render(&mut self, ui_state: &UIState, ui: &mut Ui, event_handler: &mut GUIEvents, textures: &TextureStore) {
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pub fn render(&mut self, ui_state: &UIState, ui: &mut Ui, event_handler: &mut Events<GUIEvent>, textures: &TextureStore) {
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let top_height = ui_state.top_offset;
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let top_width = ui_state.width * ui_state.tile_size;
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let pos_x = (top_width - HEIGHT) / 2;
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@ -1,37 +0,0 @@
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use crate::logic::game_board::ModifyMode;
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use super::{top_menu::smile::SmileyState, Language};
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pub enum GUIEvent {
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ClickReset,
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OpenSettings,
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CloseSettings,
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SwitchLanguage(Language),
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ClickTile(usize, usize),
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ModifyTile(usize, usize),
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HighlightTile(usize, usize),
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UnHighlightTile(usize, usize),
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CreateNewGame(usize, usize, usize),
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SetQuestionMode(ModifyMode),
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SetSmileyState(SmileyState),
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}
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#[derive(Default)]
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pub struct GUIEvents {
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events: Vec<GUIEvent>,
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}
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impl GUIEvents {
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pub fn add(&mut self, event: GUIEvent) {
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self.events.push(event);
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}
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pub fn next(&mut self) -> Option<GUIEvent> {
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if self.events.len() > 0 {
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self.events.pop()
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} else {
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None
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}
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}
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pub fn clear(&mut self) {
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self.events.clear();
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}
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}
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23
src/logic.rs
23
src/logic.rs
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@ -1,11 +1,10 @@
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pub mod events;
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// pub mod events;
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pub mod game_board;
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pub mod tile;
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mod timer;
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use self::{
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events::{Events, GameEvent},
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timer::Timer,
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};
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use crate::util::Events;
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use self::{tile::Tile, timer::Timer};
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use game_board::GameBoard;
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use std::error::Error;
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@ -17,13 +16,25 @@ pub enum GameState {
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GameOver,
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Victory,
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}
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pub enum GameEvent {
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Lose(usize, usize, Tile),
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RevealTile(usize, usize, Tile),
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FlagTile(usize, usize, Tile),
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QuestionTile(usize, usize, Tile),
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SweepDone,
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SweepBegin,
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InitDone,
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Win,
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Reset,
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GameEnd(GameBoard),
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}
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#[derive(Default)]
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pub struct Minesweeper {
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pub board: GameBoard,
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pub events: Events<GameEvent>,
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pub state: GameState,
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timer: Timer,
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pub events: Events,
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}
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impl Minesweeper {
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@ -1,34 +0,0 @@
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use super::game_board::GameBoard;
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use super::tile::Tile;
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pub enum GameEvent {
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Lose(usize, usize, Tile),
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RevealTile(usize, usize, Tile),
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FlagTile(usize, usize, Tile),
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QuestionTile(usize, usize, Tile),
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SweepDone,
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SweepBegin,
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InitDone,
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Win,
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Reset,
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GameEnd(GameBoard),
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}
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#[derive(Default)]
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pub struct Events {
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events: Vec<GameEvent>,
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}
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impl Events {
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pub fn add(&mut self, event: GameEvent) {
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self.events.push(event);
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}
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pub fn next(&mut self) -> Option<GameEvent> {
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if self.events.len() > 0 {
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self.events.pop()
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} else {
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None
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}
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}
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pub fn clear(&mut self) {
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self.events.clear();
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}
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}
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@ -98,7 +98,7 @@ impl GameBoard {
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self.mines as isize - self.flags as isize
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}
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pub fn modify(&mut self, x: usize, y: usize, event_handler: &mut Events) {
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pub fn modify(&mut self, x: usize, y: usize, event_handler: &mut Events<GameEvent>) {
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if let Some(&tile) = &self.get_tile(x, y) {
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if tile.swept {
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return;
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@ -132,7 +132,7 @@ impl GameBoard {
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}
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}
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pub fn sweep(&mut self, x: usize, y: usize, event_handler: &mut Events) -> Option<GameState> {
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pub fn sweep(&mut self, x: usize, y: usize, event_handler: &mut Events<GameEvent>) -> Option<GameState> {
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if let BoardState::Ungenerated = self.state {
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self.generate(x, y);
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}
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@ -1,7 +1,6 @@
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use gui::top_menu::smile::SmileyState;
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use gui::ui_event::*;
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use gui::{GameUI, UIState};
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use logic::{events::GameEvent, Minesweeper};
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use gui::{GUIEvent, GameUI, UIState};
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use logic::{GameEvent, Minesweeper};
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use macroquad::{
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prelude::*,
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ui::{root_ui, Skin},
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29
src/util.rs
29
src/util.rs
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@ -2,3 +2,32 @@ pub const ADJACENT_WITH_CENTER: [(isize, isize); 9] =
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[(-1, -1), (0, -1), (1, -1), (-1, 0), (0, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
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pub const ADJACENT_WITHOUT_CENTER: [(isize, isize); 8] = [(-1, -1), (0, -1), (1, -1), (-1, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
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// Event Queue
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pub struct Events<E> {
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events: Vec<E>,
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}
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impl<E> Events<E> {
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pub fn add(&mut self, event: E) {
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self.events.push(event);
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}
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pub fn next(&mut self) -> Option<E> {
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if self.events.len() > 0 {
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self.events.pop()
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} else {
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None
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}
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}
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pub fn clear(&mut self) {
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self.events.clear();
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}
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}
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impl<E> Default for Events<E> {
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fn default() -> Self {
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Self {
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events: Vec::<E>::with_capacity(10),
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}
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}
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}
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