# Unfinished Multiplayer Minesweeper Prototype Back in early 2022, I wanted to make a multiplayer version of minesweeper. The prototype is built with TypeScript, JavaScript, Spaghetti (only partly joking about that one), HTML Canvas, and Socket.io. to run, simply run the `build.sh` script: ```Bash ./build.sh ``` and go to `localhost:8082` in your browser. Only a husk of the required features for this to be considered polished are implemented, but the basic outline of the game is there. I tried building the frontend without any framework — just vanilla javascript — but got bogged down and lost interest. Though I did not finish this project, it was a great learning experience for making a client server application. Anyhow, instead of having to run my code on your computer, here are some screenshots showcasing the features ![Screenshot of game's main menu](screenshots/1.png) ![Screenshot of game creation screen](screenshots/2.png) ![Screenshot in game](screenshots/3.png)