import {tileArray} from "/scripts/display/tileRenderer.js" import {buttonBar} from "/scripts/interface/game/html.js" var button = 0; function clickSelector(e) { document.querySelectorAll('.button').forEach(item => { item.style =""; }) event.target.style = "background: lightslategray;" button = event.target.no } export function create() { for(let i=0;i < 5;i++) { let span = document.createElement('span') span.className = "button" let n; switch (i) { case (1): n = 1 break; case (2): n = 2 break; case (3): n = 3 break; case (4): n = 4 break; default: n = 5 }; span.appendChild(tileArray[n]); buttonBar.appendChild(span); span.no = i; span.addEventListener('click', e => { clickSelector(e); }); }; }; export function getButton() { return button; } export function destroy() { while (buttonBar.lastChild) { buttonBar.removeChild(buttonBar.lastChild) } }