import {game} from "../game/game.js" export var canvas = document.getElementById('canvas'); export var ctx = canvas.getContext('2d'); export var hud = document.getElementById('hud'); export var hctx = hud.getContext('2d'); canvas.width = game.tileSize*game.gridSize[0]; canvas.height = game.tileSize*game.gridSize[1]; hud.width = canvas.width hud.height = canvas.height