import {game} from "../../game/game.js"; import {renderHud } from '../../display/draw.js'; import { clickCanvas } from "/scripts/net/netcode.js"; import { getButton } from "/scripts/interface/game/picker.js"; class Cursor { constructor(){ this.x = 0 this.y = 0 this.xold = 0 this.yold = 0 } } export var cursor = new Cursor(); hud.addEventListener('mousemove', e => { mouseMoved(e) }); hud.addEventListener("mousedown", function(e) { getMousePosition(canvas, e); }); function mouseMoved(event) { const tileSize = game.tileSize const x = Math.floor(event.offsetX/tileSize) const y = Math.floor(event.offsetY/tileSize) if (cursor.xold != x || cursor.yold != y) { cursor.x = x cursor.y = y // renderHud(x, y) cursor.xold = x cursor.yold = y } } function getMousePosition(canvas, event) { // Get mouse position on canvas const rect = canvas.getBoundingClientRect(); const x = event.clientX - rect.left; const y = event.clientY - rect.top; const xu = cursor.x const yu = cursor.y console.log("Click!") console.log(xu,yu) clickCanvas({tilePosition: [xu,yu], structure: getButton()*1}) }