import {IllegalAction} from "./illegalAction.mjs" import * as log from "../log.mjs" import {roomManager} from "../roomManager.mjs" import {io} from "./io.mjs" io.on('connection', function(client){ connected(client) }); function connected(client) { client.sync = function() { const tempWorld = client.game.world.obfuscate(); io.to(client.game.id).emit('sync',{world: tempWorld}) } client.sendMeta = function() { const roomID = client.game.id const roomPlayers = client.game.players; // Dont send client id's to everyone, TODO const metadata = {players: roomPlayers, roomID: roomID} io.to(client.game.id).emit('metadata', metadata) const id = client.game.id client.emit('message', id) } client.game = ""; client.player = ""; client.on('disconnect', function(){ if (!roomManager.getAllPlayerIDs().includes(client.id)) return new IllegalAction(client.id, 22) log.log(client.id + ' disconnected.', 'FgCyan') client.game.removePlayerByID(client.id) client.sendMeta(); }) client.on('joinGame', function(data){ const info = roomManager.playerJoinGame(data.room, data.name, client.id) client.join(info[0].id) client.game = info[0]; client.player = info[1] client.sync() log.log(`${client.id} joined the game as ${data.name} requesting to join room: ${data.room}`, 'FgMagenta'); client.emit('inGame', true) client.sendMeta() }) client.on('createGame', function(data){ const info = roomManager.playerCreateGame(data.options, data.name, client.id) client.join(info[0].id) client.game = info[0]; client.player = info[1] log.log(`${client.id} joined the game as ${data.name} `, 'FgMagenta'); client.emit('inGame', true) client.sync() client.sendMeta() }) client.on('leaveGame', function(data){ log.log(client.id + ' disconnected.') client.game.removePlayerByID(client.id) }) client.on('clickCanvas', function(data){ if (!roomManager.getAllPlayerIDs().includes(client.id)) return new IllegalAction(client.id, 1) client.game.world.click(data.tilePosition[0],data.tilePosition[1], data.mode, client.player) client.sync() }) }