export function flag(x, y, data, player) { let tile = data[x][y] if (!tile.mask || tile.color === 0) return data const color = player.color * 1 console.log(player) switch (tile.flag) { case (0): tile.flag = color; break; case (color): tile.flag = color + 16; break; default: tile.flag = 0; } console.log(tile.flag) data[x][y] = tile return data; }