const tileTypes = [ {name: "Grass", textureID: 0, buildPrice: 20, capturePrice:10, capturePower: 10, captureTime: 2, sellPrice:5, recapturePrice: 15, recapturePower: 100, recaptureTime: 10}, {name: "Hills", textureID: 1, buildPrice: 20, capturePrice:10, capturePower: 10, captureTime: 2, sellPrice:5, recapturePrice: 15, recapturePower: 100, recaptureTime: 10}, {name: "Sea", textureID: 2, buildPrice: 20, capturePrice:10, capturePower: 10, captureTime: 2, sellPrice:5, recapturePrice: 15, recapturePower: 100, recaptureTime: 10} ]; const structureTypes = [ {name: "Air", textureID:null, claimable: true, buildable: false, destroyable: false, maxQuantity:null, buildPrice: null, sellPrice: null, buildableOn: null}, {name: "Rock", textureID:4, claimable: false, buildable: false, destroyable: false, maxQuantity:null, buildPrice: null, sellPrice: null, buildableOn: [0,1]}, {name: "Town", textureID:32, claimable: false, buildable: true, destroyable: true, maxQuantity:10, buildPrice: 10, sellPrice: 5, buildableOn: [0,2]}, {name: "City", textureID:33, claimable: false, buildable: true, destroyable: true, maxQuantity:10, buildPrice: 20, sellPrice: 10, buildableOn: [0,2]}, {name: "Capitol", textureID:34, claimable: false, buildable: true, destroyable: false, maxQuantity:1, buildPrice: 30, sellPrice: 20, buildableOn: [0,2]}, ] module.exports = {tileTypes, structureTypes}