import {game} from "../game/game.js" export var canvas = document.getElementById('canvas'); export var ctx = canvas.getContext('2d'); export var wrapper = document.getElementById('game'); // scaleEverythingGood() // // window.addEventListener('resize', scaleEverythingGood); // // function scaleEverythingGood() { // const width = window.innerWidth-2; // const height = window.innerHeight-2; // let canvasWidth // if (canvas.width > canvas.height) { // canvasWidth = Math.max(width, height) // } else { // canvasWidth = width // } // canvasWidth = canvasWidth/4 // canvas.style.width = `${canvasWidth}px`; // }