import {render } from "./draw.js" var RUNNING = false var animationStage = 0; export function start() { if (!RUNNING) { RUNNING = true loop(); } } export function stop() { RUNNING = false } export function get() { return animationStage } async function loop() { if (RUNNING === true) setTimeout(function(){ if (animationStage < 2) { animationStage = animationStage + 1; } else { animationStage = 0; } render() loop(); }, (250)); }