import { Player } from "./player.js"; import { roomManager } from "./roomManager.js"; import { World } from "./world/world.js"; export class Game { constructor(id, options) { this.id = id; this.players = []; this.world = new World(options); } addPlayer(id, name, color) { // if (this.getAllNames().includes(name)) return false const player = new Player(id, name, color); this.players.push(player); return player; } removePlayerByID(id) { this.players = this.players.filter(obj => obj.id != id); if (this.players.length < 1) { roomManager.removeGameByID(this.id); } } getAllIDs() { let ids = []; for (let i = 0; i < this.players.length; i++) { ids.push(this.players[i].id); } return ids; } getAllNames() { let names = []; for (let i = 0; i < this.players.length; i++) { names.push(this.players[i].name); } return names; } } //# sourceMappingURL=game.js.map