import {Player} from "./player.mjs" import * as log from "./log.mjs" import {roomManager} from "./roomManager.mjs" import { World} from "./world/world.mjs" export class Game { constructor(name) { this.name = name; this.players = []; this.world = new World([32,32]) } addPlayer(id, name) { if (this.getAllNames().includes(name)) return false var color = 1 const player = new Player(id, name, color); this.players.push(player); return player } removePlayerByID(id) { this.players = this.players.filter(obj => obj.id != id); log.log("removed player - " + id) if (this.players.length < 1) { roomManager.removeGame(this.name); } } getAllIDs() { let ids = [] for (let i = 0; i < this.players.length; i++) { ids.push(this.players[i].id) } return ids } getAllNames() { let names = [] for (let i = 0; i < this.players.length; i++) { names.push(this.players[i].name) } return names } getSettings() { const settings = { mines: this.world.mines, dimensions: this.world.dimensions, name: this.name } return settings } }