import {game} from "../game/game.js" export var canvas = document.getElementById('canvas'); export var ctx = canvas.getContext('2d'); export var wrapper = document.getElementById('wrapper'); canvas.width = game.tileSize*game.gridSize[0] * 1; canvas.height = game.tileSize*game.gridSize[1] * 1; // wrapper.style.height = `${canvas.height}px` // wrapper.style.width = `${canvas.height * 2}px`