deltatime handling
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a3a74765c9
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92aa9071fe
2
.clangd
Normal file
2
.clangd
Normal file
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@ -0,0 +1,2 @@
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CompileFlags:
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Add: [-std=c17, -D_POSIX_C_SOURCE=199309L]
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5
makefile
5
makefile
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@ -6,10 +6,11 @@ SRC_DIRS := ./src ./includes
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RESOURCE_DIRS := ./resources
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CC := gcc
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ld := g++
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ld := gcc
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BASEFLAGS = -g -Wall -Wextra -Wconversion -Wduplicated-branches -Wduplicated-cond -Wlogical-op -Wnull-dereference -Wdouble-promotion -Wshadow -Wformat=2
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LDFLAGS = -lm
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BASEFLAGS = -std=c17 -g -O3 -D_POSIX_C_SOURCE=199309L -Wall -Wextra -Wconversion -Wduplicated-branches -Wduplicated-cond -Wlogical-op -Wnull-dereference -Wdouble-promotion -Wshadow -Wformat=2
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CFLAGS = $(BASEFLAGS) -Wjump-misses-init
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# Find all the C and C++ files we want to compile
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# Note the single quotes around the * expressions. The shell will incorrectly expand these otherwise, but we want to send the * directly to the find command.
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13
src/donut.c
13
src/donut.c
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@ -4,17 +4,16 @@
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#include "donut.h"
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#include "point.h"
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#include "types.h"
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#include "point_list.h"
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#include "texture.h"
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#include "types.h"
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#include "vec3.h"
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#include <math.h>
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vec3_t sample_rgb(texture_t tex, size_t index) {
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u8 red = tex.bytes[index];
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u8 green = tex.bytes[index + 1];
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u8 blue = tex.bytes[index + 2];
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vec3_t color = vec3((f64)red, (f64)green, (f64)blue);
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vec3_t color = {(f64)red, (f64)green, (f64)blue};
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color = mul_vec(color, vec3(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0));
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return color;
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};
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@ -27,16 +26,16 @@ vec3_t mix_transparency(vec3_t transparent, vec3_t solid) {
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}
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}
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void generate_cube(point_list_t *points, texture_t bottom_tex, texture_t top_tex, texture_t side_tex, i32 face_x, i32 face_y) {
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const vec3_t grass_color_scale = vec3(0.4, 1.0, 0.4);
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const vec3_t grass_color_scale = {0.4, 1.0, 0.4};
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const size_t image_size = 16;
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const size_t point_count = 32;
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const size_t point_count = 20;
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const size_t world_width = 16;
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for (size_t l_x = 0; l_x < point_count; l_x++) {
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for (size_t l_y = 0; l_y < point_count; l_y++) {
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f64 sx = (f64)l_x / (f64)point_count;
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f64 sy = (f64)l_y / (f64)point_count;
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size_t index = 3 * ((size_t)(sx * (f64)(image_size)) + (size_t)(sy * (f64)(image_size)) * image_size);
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size_t index = 3 * ((size_t)(round(sx * (f64)(image_size))) + (size_t)(round(sy * (f64)(image_size)) * image_size));
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vec3_t dirt = sample_rgb(bottom_tex, index);
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vec3_t grass = sample_rgb(top_tex, index);
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vec3_t side = sample_rgb(side_tex, index);
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134
src/main.c
134
src/main.c
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@ -1,6 +1,6 @@
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// Alexander Bass
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// Created 4/16/24
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// Modified 4/21/24
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// Modified 4/23/24
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#include "donut.h"
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#include "point.h"
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@ -15,49 +15,74 @@
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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const i32 WIDTH = 120;
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const i32 HEIGHT = 90;
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const i32 DEPTH = WIDTH;
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#define WIDTH 120
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#define HEIGHT 90
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#define DEPTH WIDTH
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void draw(vec4_t *, const point_list_t *);
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void update(point_list_t *);
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#define SECONDS_TO_NANOSECONDS 1000000000
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#define FRAMERATE 30
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#define LARGEST_PIXEL_CHAR_STRING "\033[38;2;255;255;255m██"
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#define LARGEST_PIXEL_CHAR_LEN sizeof(LARGEST_PIXEL_CHAR_STRING) - 1
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void draw(vec4_t *, const point_list_t *, char *);
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void update(point_list_t *, u64);
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int main() {
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texture_t dirt = load_ppm_file("dirt.ppm");
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texture_t grass = load_ppm_file("grass_top.ppm");
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texture_t grass_side = load_ppm_file("grass_side.ppm");
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// point_list_t points = point_list(300);
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point_list_t points = generate_donut(dirt, grass, grass_side);
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// extend_point_list(&points, &donut_points);
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// free_point_list(&donut_points);
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free_texture(&dirt);
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free_texture(&grass);
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free_texture(&grass_side);
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vec4_t *pixel_buffer = malloc((size_t)(WIDTH * HEIGHT) * sizeof(vec4_t));
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for (u32 i = 0; i < (u32)(WIDTH * HEIGHT); i++) {
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// pixel_buffer[i] = vec4(0.0, 0.0, 0.0, 0.0);
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vec4_t *pixel_buffer = malloc(WIDTH * HEIGHT * sizeof(vec4_t));
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for (u32 i = 0; i < (WIDTH * HEIGHT); i++) {
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pixel_buffer[i] = vec4(0.0, 0.0, 0.0, 0.0);
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};
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struct timespec tim;
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tim.tv_sec = 0;
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tim.tv_nsec = 1000000L * 1000L / 60L;
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size_t char_buffer_capacity = (HEIGHT * WIDTH * LARGEST_PIXEL_CHAR_LEN + HEIGHT);
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char *screen_char_buffer = malloc(char_buffer_capacity * sizeof(char));
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__SYSCALL_SLONG_TYPE frame_budget = SECONDS_TO_NANOSECONDS / FRAMERATE;
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struct timespec frame_start, frame_end, sleep_time;
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sleep_time.tv_sec = 0;
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sleep_time.tv_nsec = frame_budget;
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u64 counter = 0;
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while (true) {
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clock_gettime(CLOCK_MONOTONIC_RAW, &frame_start);
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// Move cursor to top left
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printf("\033[0;0H");
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// Draw points
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draw(pixel_buffer, &points);
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draw(pixel_buffer, &points, screen_char_buffer);
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// Rotate points
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update(&points);
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// Wait
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nanosleep(&tim, NULL);
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// Repeat
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update(&points, counter);
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// Compute time until next frame
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clock_gettime(CLOCK_MONOTONIC_RAW, &frame_end);
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__SYSCALL_SLONG_TYPE diff_ns = frame_end.tv_nsec - frame_start.tv_nsec;
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__SYSCALL_SLONG_TYPE diff_s = frame_end.tv_sec - frame_start.tv_sec;
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diff_ns += SECONDS_TO_NANOSECONDS * diff_s;
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__SYSCALL_SLONG_TYPE excess = diff_ns > frame_budget ? 0 : frame_budget - diff_ns;
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// if (excess == 0) {
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// printf("\033[38;2;255;255;255mCan't keep up; Exiting. Ran for %lu frames\n", counter);
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// exit(0);
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// }
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sleep_time.tv_nsec = excess;
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counter += 1;
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// Wait until next frame
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nanosleep(&sleep_time, NULL);
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}
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free_point_list(&points);
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@ -65,20 +90,32 @@ int main() {
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return 0;
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}
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i32 w_x_to_screen(f64 w_x) {
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return (i32)(round(w_x)) + WIDTH / 2;
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inline size_t w_x_to_screen(f64 w_x) {
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return (size_t)(round(w_x)) + WIDTH / 2;
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}
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i32 w_y_to_screen(f64 w_y) {
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return (i32)(round(w_y)) + HEIGHT / 2;
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inline size_t w_y_to_screen(f64 w_y) {
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return (size_t)(round(w_y)) + HEIGHT / 2;
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}
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f64 w_z_to_screen(f64 w_z) {
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inline f64 w_z_to_screen(f64 w_z) {
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return (w_z + (f64)(DEPTH) / 2.0) / (f64)(DEPTH);
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}
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void draw(vec4_t *pixel_buffer, const point_list_t *points) {
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for (u32 i = 0; i < (u32)(WIDTH * HEIGHT); i++) {
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inline void push_string(char *to, const char *from, size_t *to_length) {
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// Assumes `to` has enough room for the string in `from`
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size_t i = 0;
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while (from[i] != '\0') {
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char c = from[i];
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to[i + *to_length] = c;
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i++;
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}
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(*to_length) += i;
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}
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void draw(vec4_t *pixel_buffer, const point_list_t *points, char *screen_char_buffer) {
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// Reset Depth buffer
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for (size_t i = 0; i < WIDTH * HEIGHT; i++) {
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pixel_buffer[i].l = 0.0;
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};
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f64 p_y = pos.j;
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f64 p_z = pos.k;
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i32 s_x = w_x_to_screen(p_x);
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i32 s_y = w_y_to_screen(p_y);
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size_t s_x = w_x_to_screen(p_x);
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size_t s_y = w_y_to_screen(p_y);
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f64 s_z = w_z_to_screen(p_z);
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if (0 <= s_x && s_x < WIDTH && 0 <= s_y && s_y < HEIGHT) {
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size_t index = (size_t)(s_x + s_y * WIDTH);
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if (s_x < WIDTH && s_y < HEIGHT) {
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size_t index = (s_x + s_y * WIDTH);
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vec4_t existing = pixel_buffer[index];
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if (existing.l < s_z) {
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pixel_buffer[index].i = color.i;
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@ -109,33 +146,44 @@ void draw(vec4_t *pixel_buffer, const point_list_t *points) {
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};
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}
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for (size_t y = 0; y < (size_t)(HEIGHT); y++) {
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for (size_t x = 0; x < (size_t)(WIDTH); x++) {
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size_t index = x + y * (size_t)(WIDTH);
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size_t char_buffer_length = 0;
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for (size_t y = 0; y < HEIGHT; y++) {
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for (size_t x = 0; x < WIDTH; x++) {
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size_t index = x + y * WIDTH;
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vec4_t pixel = pixel_buffer[index];
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f64 depth = pixel.l;
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if (depth <= 0.0) {
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printf(" ");
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screen_char_buffer[char_buffer_length] = ' ';
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screen_char_buffer[char_buffer_length + 1] = ' ';
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char_buffer_length += 2;
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continue;
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}
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assert(depth >= 0.0);
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assert(depth <= 1.0);
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char color_buf[64] = "";
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u8 red = (u8)(round(pixel.i * depth * 255.0));
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u8 green = (u8)(round(pixel.j * depth * 255.0));
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u8 blue = (u8)(round(pixel.k * depth * 255.0));
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printf("\033[38;2;%u;%u;%um██", red, green, blue);
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}
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printf("\n");
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snprintf(color_buf, 32, "\033[38;2;%hhu;%hhu;%hhum██", red, green, blue);
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push_string(screen_char_buffer, color_buf, &char_buffer_length);
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}
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screen_char_buffer[char_buffer_length] = '\n';
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char_buffer_length++;
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}
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void update(point_list_t *points) {
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fwrite(screen_char_buffer, 1, char_buffer_length, stdout);
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}
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void update(point_list_t *points, u64 frame_count) {
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for (size_t i = 0; i < points->length; i++) {
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vec3_t *pos = &points->list[i].pos;
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rotate_i(pos, 0.02);
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rotate_j(pos, -0.04);
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rotate_k(pos, 0.03);
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// rotate_i(pos, sin(frame_count / 32.0) / 32.0);
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rotate_j(pos, 0.04);
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rotate_k(pos, -0.037);
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}
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}
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@ -15,8 +15,10 @@ texture_t load_ppm(FILE *file) {
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u32 width, height;
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u32 color;
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fscanf(file, "%d %d", &width, &height);
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fscanf(file, "%d", &color);
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int res1 = fscanf(file, "%d %d", &width, &height);
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assert(res1 > 0);
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int res2 = fscanf(file, "%d", &color);
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assert(res2 > 0);
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assert(width == 16 && height == 16);
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assert(color == 255);
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@ -25,7 +27,8 @@ texture_t load_ppm(FILE *file) {
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for (size_t i = 0; i < width * height * 3; i++) {
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u8 byte;
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fscanf(file, "%hhd", &byte);
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int res3 = fscanf(file, "%hhd", &byte);
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assert(res3 > 0);
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tex.bytes[i] = byte;
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}
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