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31c6c4858f
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31c6c4858f | |||
864a9ca3d5 | |||
993f608cfa |
BIN
assets/faces.png
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assets/faces.png
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
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@ -32,7 +32,7 @@
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<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
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<script>
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load("./minesweeper.wasm");
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</script> <!-- Your compiled wasm file -->
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</script>
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<script>
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document.addEventListener("contextmenu", (e) => {
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e.preventDefault();
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|
|
43
src/gui.rs
43
src/gui.rs
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@ -1,13 +1,18 @@
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mod board_render;
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mod highlighter;
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pub mod settings_menu;
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mod seven_segment;
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pub mod texture_store;
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mod tile_render;
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pub mod top_menu;
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pub mod ui_event;
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use crate::{logic::game_board::ModifyMode, util::Events};
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use self::{
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highlighter::Highlighter, settings_menu::SettingsMenu, texture_store::TextureStore, top_menu::GUITop, ui_event::GUIEvents,
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highlighter::Highlighter,
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settings_menu::SettingsMenu,
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texture_store::TextureStore,
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top_menu::{smile::SmileyState, GUITop},
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};
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use macroquad::prelude::*;
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#[derive(Default, Copy, Clone, Debug)]
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@ -16,6 +21,21 @@ pub enum Language {
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English,
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Japanese,
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}
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pub enum GUIEvent {
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ClickReset,
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OpenSettings,
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CloseSettings,
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SwitchLanguage(Language),
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ClickTile(usize, usize),
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ModifyTile(usize, usize),
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HighlightTile(usize, usize),
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UnHighlightTile(usize, usize),
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CreateNewGame(usize, usize, usize),
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SetQuestionMode(ModifyMode),
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SetSmileyState(SmileyState),
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}
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#[derive(Debug, Default)]
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pub struct UIState {
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pub width: usize,
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@ -33,13 +53,13 @@ pub struct UIState {
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}
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impl UIState {
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pub fn new(width: usize, height: usize, tile_size: usize, top_offset: usize) -> Self {
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return Self {
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Self {
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width,
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height,
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tile_size,
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top_offset,
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..Default::default()
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};
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}
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}
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pub fn update_dimensions(&mut self, width: usize, height: usize) {
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self.width = width;
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@ -67,25 +87,22 @@ impl UIState {
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self.letterbox.1 = 0f32;
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}
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}
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}
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impl UIState {
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pub fn pixel_screen_offset(&self, x: usize, y: usize) -> (f32, f32) {
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let (x, y) = self.pixel_screen_scale(x, y);
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let x = x + self.letterbox.0;
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let y = y + self.letterbox.1;
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return (x, y);
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(x, y)
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}
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pub fn pixel_screen_scale(&self, x: usize, y: usize) -> (f32, f32) {
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let x = x as f32;
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let y = y as f32;
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return (x * self.scale, y * self.scale);
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(x * self.scale, y * self.scale)
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}
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}
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#[derive(Default)]
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pub struct GameUI {
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pub event_handler: GUIEvents,
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pub event_handler: Events<GUIEvent>,
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pub highlighter: Highlighter,
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pub state: UIState,
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pub settings_menu: SettingsMenu,
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@ -96,10 +113,10 @@ pub struct GameUI {
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impl GameUI {
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pub fn new(settings: UIState) -> Self {
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let set = settings;
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return Self {
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Self {
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state: set,
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..Default::default()
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};
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}
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}
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pub fn is_valid_position(&self, x: usize, y: usize) -> bool {
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if x < self.state.width && y < self.state.height {
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@ -128,6 +145,6 @@ impl GameUI {
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if !self.is_valid_position(x, y) {
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return None;
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}
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return Some((x, y));
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Some((x, y))
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}
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}
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|
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@ -1,7 +1,7 @@
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use crate::logic::game_board::GameBoard;
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use crate::{logic::game_board::GameBoard, util::Events};
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use macroquad::prelude::*;
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use super::{texture_store::TextureStore, ui_event::GUIEvents, UIState};
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use super::{texture_store::TextureStore, GUIEvent, UIState};
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impl GameBoard {
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pub fn render(&self, textures: &TextureStore, settings: &UIState) {
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// dbg!(&settings.top_offset, &settings.render_scale);
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@ -32,13 +32,13 @@ impl GameBoard {
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}
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}
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}
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pub fn events(&self, settings: &UIState, event_handler: &mut GUIEvents) {
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pub fn events(&self, settings: &UIState, event_handler: &mut Events<GUIEvent>) {
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if settings.mouse_in_minefield && !settings.frozen {
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if is_mouse_button_released(MouseButton::Left) {
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event_handler.add(super::ui_event::GUIEvent::ClickTile(settings.cursor.0, settings.cursor.1))
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event_handler.add(GUIEvent::ClickTile(settings.cursor.0, settings.cursor.1))
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}
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if is_mouse_button_released(MouseButton::Right) {
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event_handler.add(super::ui_event::GUIEvent::ModifyTile(settings.cursor.0, settings.cursor.1))
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event_handler.add(GUIEvent::ModifyTile(settings.cursor.0, settings.cursor.1))
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}
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}
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}
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@ -5,10 +5,11 @@ use crate::{
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game_board::GameBoard,
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tile::{TileModifier, TileState},
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},
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util::Events,
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util::{ADJACENT_WITHOUT_CENTER, ADJACENT_WITH_CENTER},
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};
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use super::{top_menu::smile::SmileyState, ui_event::GUIEvent, ui_event::GUIEvents, UIState};
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use super::{top_menu::smile::SmileyState, GUIEvent, UIState};
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use macroquad::prelude::*;
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use std::default;
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@ -25,31 +26,31 @@ pub enum Highlight {
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Wide,
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}
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// The highlighter is responsible for the selection when a tile is clicked and held either with left or middle click
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impl Highlighter {
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pub fn events(&mut self, ui_state: &UIState, event_handler: &mut GUIEvents, game_board: &mut GameBoard) {
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if !ui_state.frozen && ui_state.mouse_in_minefield {
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if is_mouse_button_pressed(MouseButton::Left) {
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self.highlight = Highlight::Normal;
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pub fn events(&mut self, ui_state: &UIState, event_handler: &mut Events<GUIEvent>, game_board: &mut GameBoard) {
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if !ui_state.frozen {
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if ui_state.mouse_in_minefield {
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if is_mouse_button_pressed(MouseButton::Left) {
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self.highlight = Highlight::Normal;
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}
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if is_mouse_button_pressed(MouseButton::Middle) {
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self.highlight = Highlight::Wide;
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self.check_reveal(event_handler, ui_state, game_board)
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}
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}
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if is_mouse_button_pressed(MouseButton::Middle) {
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self.highlight = Highlight::Wide;
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self.check_reveal(event_handler, ui_state, game_board)
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}
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}
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if is_mouse_button_released(MouseButton::Left) {
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self.reset_highlight(ui_state, event_handler);
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if !ui_state.frozen {
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if is_mouse_button_released(MouseButton::Left) {
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self.reset_highlight(ui_state, event_handler);
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event_handler.add(GUIEvent::SetSmileyState(SmileyState::Chillin));
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}
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}
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if is_mouse_button_released(MouseButton::Middle) {
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self.reset_highlight(ui_state, event_handler);
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if !ui_state.frozen {
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if is_mouse_button_released(MouseButton::Middle) {
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self.reset_highlight(ui_state, event_handler);
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event_handler.add(GUIEvent::SetSmileyState(SmileyState::Chillin));
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}
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}
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}
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fn check_reveal(&self, event_handler: &mut GUIEvents, interface: &UIState, game_board: &mut GameBoard) {
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fn check_reveal(&self, event_handler: &mut Events<GUIEvent>, interface: &UIState, game_board: &mut GameBoard) {
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let (x, y) = interface.cursor;
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if let Some(tile) = game_board.get_tile_mut(x, y) {
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let adjacent_mines = tile.adjacent;
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@ -87,7 +88,7 @@ impl Highlighter {
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}
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}
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}
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pub fn highlight(&mut self, interface: &UIState, event_handler: &mut GUIEvents) {
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pub fn highlight(&mut self, interface: &UIState, event_handler: &mut Events<GUIEvent>) {
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if interface.frozen {
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return;
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}
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@ -116,10 +117,10 @@ impl Highlighter {
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}
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}
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self.move_highlight(&interface, event_handler);
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self.move_highlight(interface, event_handler);
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}
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fn move_highlight(&mut self, interface: &UIState, event_handler: &mut GUIEvents) {
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fn move_highlight(&mut self, interface: &UIState, event_handler: &mut Events<GUIEvent>) {
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if let Some((old_x, old_y)) = self.cursor_old {
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match self.highlight {
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Highlight::None => (),
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@ -165,7 +166,7 @@ impl Highlighter {
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self.cursor_old = Some(interface.cursor);
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}
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fn reset_highlight(&mut self, interface: &UIState, event_handler: &mut GUIEvents) {
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fn reset_highlight(&mut self, interface: &UIState, event_handler: &mut Events<GUIEvent>) {
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if let Some((x, y)) = self.cursor_old {
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match self.highlight {
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Highlight::None => (),
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|
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@ -1,16 +1,24 @@
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use crate::logic::game_board::ModifyMode;
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use crate::{logic::game_board::ModifyMode, util::Events};
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use super::{
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texture_store::TextureStore,
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ui_event::{GUIEvent, GUIEvents},
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Language, UIState,
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};
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use super::{seven_segment::draw_seven_segment_unscaled, texture_store::TextureStore, GUIEvent, Language, UIState};
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use macroquad::{
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hash,
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prelude::*,
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ui::{root_ui, widgets, Skin, Ui},
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};
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const NEW_GAME_HEIGHT: f32 = 40f32;
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const NEW_GAME_WIDTH: f32 = 250f32;
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const BUTTON_MENU_WIDTH: f32 = 250f32;
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const BUTTON_SIZE: f32 = 100f32;
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const BUTTON_MENU_Y: f32 = 400f32;
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const BUTTON_MENU_LABEL_HEIGHT: f32 = 20f32;
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const MIN_MINEFIELD_WIDTH: usize = 5;
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const MAX_MINEFIELD_WIDTH: usize = 100;
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const MIN_MINEFIELD_HEIGHT: usize = 5;
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const MAX_MINEFIELD_HEIGHT: usize = 100;
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pub struct SettingsMenu {
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mines: usize,
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width: usize,
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|
@ -32,7 +40,7 @@ impl SettingsMenu {
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pub fn render(
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&mut self,
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ui_state: &UIState,
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event_handler: &mut GUIEvents,
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event_handler: &mut Events<GUIEvent>,
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textures: &TextureStore,
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skin: &Skin,
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exit_button_skin: &Skin,
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|
@ -43,46 +51,41 @@ impl SettingsMenu {
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root_ui().window(hash!(), vec2(0., 0.), vec2(screen_width, screen_height), |ui| {
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draw_rectangle(0f32, 0f32, screen_width, screen_height, background_color);
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ui.push_skin(&exit_button_skin);
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ui.push_skin(exit_button_skin);
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if widgets::Button::new("").size(vec2(50.0, 50.0)).position(vec2(0f32, 0f32)).ui(ui) {
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event_handler.add(GUIEvent::CloseSettings)
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}
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ui.pop_skin();
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ui.push_skin(&skin);
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ui.push_skin(skin);
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let half_screen_width = screen_width * 0.5;
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const MIN_MINEFIELD_WIDTH: usize = 5;
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const MAX_MINEFIELD_WIDTH: usize = 100;
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const MIN_MINEFIELD_HEIGHT: usize = 5;
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const MAX_MINEFIELD_HEIGHT: usize = 100;
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render_counter(
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&mut self.width,
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ui,
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&textures,
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textures,
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vec2(half_screen_width, 100f32),
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String::from("Minefield Width"),
|
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"Minefield Width",
|
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MIN_MINEFIELD_WIDTH,
|
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MAX_MINEFIELD_WIDTH,
|
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);
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render_counter(
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&mut self.height,
|
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ui,
|
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&textures,
|
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textures,
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vec2(half_screen_width, 200f32),
|
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String::from("Minefield Height"),
|
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MIN_MINEFIELD_WIDTH,
|
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"Minefield Height",
|
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MIN_MINEFIELD_HEIGHT,
|
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MAX_MINEFIELD_HEIGHT,
|
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);
|
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render_counter(
|
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&mut self.mines,
|
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ui,
|
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&textures,
|
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textures,
|
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vec2(half_screen_width, 300f32),
|
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String::from("Mines"),
|
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"Mines",
|
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1,
|
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self.width * self.height - 10,
|
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);
|
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const NEW_GAME_HEIGHT: f32 = 40f32;
|
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const NEW_GAME_WIDTH: f32 = 250f32;
|
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if widgets::Button::new("New Game")
|
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.size(vec2(NEW_GAME_WIDTH, NEW_GAME_HEIGHT))
|
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.position(vec2((screen_width - NEW_GAME_WIDTH) * 0.5, 0.0))
|
||||
|
@ -91,12 +94,9 @@ impl SettingsMenu {
|
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event_handler.add(GUIEvent::CreateNewGame(self.width, self.height, self.mines));
|
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event_handler.add(GUIEvent::CloseSettings);
|
||||
}
|
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const BUTTON_MENU_WIDTH: f32 = 250f32;
|
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let language_button_x = (screen_width - BUTTON_MENU_WIDTH) * 0.5;
|
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const BUTTON_SIZE: f32 = 100f32;
|
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const BUTTON_MENU_Y: f32 = 400f32;
|
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let question_button_x = (screen_width - BUTTON_MENU_WIDTH) * 0.5 + (BUTTON_MENU_WIDTH - BUTTON_SIZE);
|
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const BUTTON_MENU_LABEL_HEIGHT: f32 = 20f32;
|
||||
|
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widgets::Label::new("Language")
|
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.position(vec2(language_button_x, BUTTON_MENU_Y - BUTTON_MENU_LABEL_HEIGHT))
|
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.size(vec2(BUTTON_SIZE, BUTTON_MENU_LABEL_HEIGHT))
|
||||
|
@ -113,14 +113,12 @@ impl SettingsMenu {
|
|||
{
|
||||
event_handler.add(GUIEvent::SwitchLanguage(Language::Japanese));
|
||||
}
|
||||
} else {
|
||||
if widgets::Button::new("Japanese")
|
||||
.size(vec2(BUTTON_SIZE, BUTTON_SIZE))
|
||||
.position(vec2(language_button_x, BUTTON_MENU_Y))
|
||||
.ui(ui)
|
||||
{
|
||||
event_handler.add(GUIEvent::SwitchLanguage(Language::English));
|
||||
}
|
||||
} else if widgets::Button::new("Japanese")
|
||||
.size(vec2(BUTTON_SIZE, BUTTON_SIZE))
|
||||
.position(vec2(language_button_x, BUTTON_MENU_Y))
|
||||
.ui(ui)
|
||||
{
|
||||
event_handler.add(GUIEvent::SwitchLanguage(Language::English));
|
||||
}
|
||||
if let ModifyMode::Question = self.board_modify_mode {
|
||||
if widgets::Button::new("ON")
|
||||
|
@ -131,50 +129,35 @@ impl SettingsMenu {
|
|||
self.board_modify_mode = ModifyMode::Flag;
|
||||
event_handler.add(GUIEvent::SetQuestionMode(ModifyMode::Flag));
|
||||
}
|
||||
} else {
|
||||
if widgets::Button::new("OFF")
|
||||
.size(vec2(BUTTON_SIZE, BUTTON_SIZE))
|
||||
.position(vec2(question_button_x, BUTTON_MENU_Y))
|
||||
.ui(ui)
|
||||
{
|
||||
self.board_modify_mode = ModifyMode::Question;
|
||||
event_handler.add(GUIEvent::SetQuestionMode(ModifyMode::Question));
|
||||
}
|
||||
} else if widgets::Button::new("OFF")
|
||||
.size(vec2(BUTTON_SIZE, BUTTON_SIZE))
|
||||
.position(vec2(question_button_x, BUTTON_MENU_Y))
|
||||
.ui(ui)
|
||||
{
|
||||
self.board_modify_mode = ModifyMode::Question;
|
||||
event_handler.add(GUIEvent::SetQuestionMode(ModifyMode::Question));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn render_counter(
|
||||
count: &mut usize,
|
||||
ui: &mut Ui,
|
||||
textures: &TextureStore,
|
||||
position: Vec2,
|
||||
title: String,
|
||||
min: usize,
|
||||
max: usize,
|
||||
) {
|
||||
const COUNTER_DIGIT_WIDTH: f32 = 13f32 * 2.0;
|
||||
const COUNTER_DIGIT_HEIGHT: f32 = 23f32 * 2.0;
|
||||
const COUNTER_BUTTON_HEIGHT: f32 = 30f32;
|
||||
const COUNTER_BUTTON_MARGIN: f32 = 10f32;
|
||||
const BUTTON_OFFSET_HEIGHT: f32 = (COUNTER_DIGIT_HEIGHT - COUNTER_BUTTON_HEIGHT) * 0.5;
|
||||
|
||||
fn render_counter(count: &mut usize, ui: &mut Ui, textures: &TextureStore, position: Vec2, title: &str, min: usize, max: usize) {
|
||||
let digits: Vec<usize> = {
|
||||
let digits = count.to_string();
|
||||
let digits = format!("{:0>3}", digits);
|
||||
digits.chars().map(|i| (i.to_digit(10u32).unwrap_or(0)) as usize).collect()
|
||||
};
|
||||
|
||||
const COUNTER_DIGIT_WIDTH: f32 = 13f32 * 2.0;
|
||||
const COUNTER_DIGIT_HEIGHT: f32 = 23f32 * 2.0;
|
||||
const COUNTER_BUTTON_HEIGHT: f32 = 30f32;
|
||||
const COUNTER_BUTTON_MARGIN: f32 = 10f32;
|
||||
const BUTTON_OFFSET_HEIGHT: f32 = (COUNTER_DIGIT_HEIGHT - COUNTER_BUTTON_HEIGHT) * 0.5;
|
||||
|
||||
let counter_width = digits.len() as f32 * COUNTER_DIGIT_WIDTH;
|
||||
let position = position - vec2(counter_width * 0.5, 0.0);
|
||||
for (x, digit) in digits.iter().enumerate() {
|
||||
let position = vec2(COUNTER_DIGIT_WIDTH * x as f32, 0f32) + position;
|
||||
widgets::Texture::new(textures.numbers[*digit])
|
||||
.size(COUNTER_DIGIT_WIDTH, COUNTER_DIGIT_HEIGHT)
|
||||
.position(position)
|
||||
.ui(ui);
|
||||
}
|
||||
|
||||
draw_seven_segment_unscaled(ui, textures, &digits, position.x as usize, position.y as usize);
|
||||
if widgets::Button::new("+")
|
||||
.size(vec2(COUNTER_BUTTON_HEIGHT, COUNTER_BUTTON_HEIGHT))
|
||||
.position(position + vec2(counter_width + COUNTER_BUTTON_MARGIN, BUTTON_OFFSET_HEIGHT))
|
||||
|
@ -185,11 +168,9 @@ fn render_counter(
|
|||
if widgets::Button::new("-")
|
||||
.size(vec2(COUNTER_BUTTON_HEIGHT, COUNTER_BUTTON_HEIGHT))
|
||||
.position(position - vec2(COUNTER_BUTTON_HEIGHT + COUNTER_BUTTON_MARGIN, -BUTTON_OFFSET_HEIGHT))
|
||||
.ui(ui)
|
||||
.ui(ui) && *count > min
|
||||
{
|
||||
if *count > min {
|
||||
*count -= 1;
|
||||
}
|
||||
*count -= 1;
|
||||
}
|
||||
if widgets::Button::new("++")
|
||||
.size(vec2(COUNTER_BUTTON_HEIGHT, COUNTER_BUTTON_HEIGHT))
|
||||
|
|
31
src/gui/seven_segment.rs
Normal file
31
src/gui/seven_segment.rs
Normal file
|
@ -0,0 +1,31 @@
|
|||
use macroquad::{
|
||||
prelude::vec2,
|
||||
ui::{widgets, Ui},
|
||||
};
|
||||
pub const WIDTH: usize = 13 * 2;
|
||||
pub const HEIGHT: usize = 23 * 2;
|
||||
|
||||
use super::{texture_store::TextureStore, UIState};
|
||||
|
||||
pub fn draw_seven_segment(ui_state: &UIState, ui: &mut Ui, textures: &TextureStore, val: &[usize], x: usize, y: usize) {
|
||||
for (n, digit) in val.iter().enumerate() {
|
||||
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH, HEIGHT);
|
||||
let (pos_x, pos_y) = ui_state.pixel_screen_offset(n * WIDTH + x, y);
|
||||
|
||||
widgets::Texture::new(textures.numbers[*digit])
|
||||
.size(scaled_width, scaled_height)
|
||||
.position(vec2(pos_x, pos_y))
|
||||
.ui(ui);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_seven_segment_unscaled(ui: &mut Ui, textures: &TextureStore, val: &[usize], x: usize, y: usize) {
|
||||
for (n, digit) in val.iter().enumerate() {
|
||||
let (pos_x, pos_y) = ((n * WIDTH + x) as f32, y as f32);
|
||||
|
||||
widgets::Texture::new(textures.numbers[*digit])
|
||||
.size(WIDTH as f32, HEIGHT as f32)
|
||||
.position(vec2(pos_x, pos_y))
|
||||
.ui(ui);
|
||||
}
|
||||
}
|
|
@ -22,20 +22,20 @@ impl Default for TextureStore {
|
|||
impl TextureStore {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
numbers: load_sprites(include_bytes!("../../assets/numbers.png"), [26, 46], 1, 10).expect("Could not load sprites"),
|
||||
english_tiles: load_sprites(include_bytes!("../../assets/english_32x.png"), [32, 32], 2, 8)
|
||||
numbers: load_sprites(include_bytes!("../../assets/numbers.png"), (26, 46), 1, 10).expect("Could not load sprites"),
|
||||
english_tiles: load_sprites(include_bytes!("../../assets/english_32x.png"), (32, 32), 2, 8)
|
||||
.expect("Could not load Tile Sprites"),
|
||||
japanese_tiles: load_sprites(include_bytes!("../../assets/japanese_32x.png"), [32, 32], 2, 8)
|
||||
japanese_tiles: load_sprites(include_bytes!("../../assets/japanese_32x.png"), (32, 32), 2, 8)
|
||||
.expect("Could not load Tile Sprites"),
|
||||
smilies: load_sprites(include_bytes!("../../assets/faces.png"), [48, 48], 1, 5).expect("Could not load face sprites"),
|
||||
smilies: load_sprites(include_bytes!("../../assets/faces.png"), (48, 48), 1, 5).expect("Could not load face sprites"),
|
||||
cog: Texture2D::from_file_with_format(include_bytes!("../../assets/cog.png"), Some(ImageFormat::Png)),
|
||||
lang: Language::English,
|
||||
}
|
||||
}
|
||||
pub fn get_tiles(&self) -> &Vec<Texture2D> {
|
||||
return match self.lang {
|
||||
match self.lang {
|
||||
Language::English => &self.english_tiles,
|
||||
Language::Japanese => &self.japanese_tiles,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
use crate::logic::tile::{Tile, TileModifier, TileState};
|
||||
|
||||
#[repr(usize)]
|
||||
pub enum TileIndex {
|
||||
Hidden,
|
||||
Unknown,
|
||||
Revealed,
|
||||
Flag,
|
||||
Question,
|
||||
|
@ -20,52 +21,46 @@ pub enum TileIndex {
|
|||
}
|
||||
|
||||
impl Tile {
|
||||
pub fn render(self, show_all: bool) -> TileIndex {
|
||||
if self.swept && self.state == TileState::Mine {
|
||||
return TileIndex::Explosion;
|
||||
}
|
||||
if show_all {
|
||||
if let Some(modifier) = self.modifier {
|
||||
if modifier == TileModifier::Flagged {
|
||||
if self.state == TileState::Mine {
|
||||
return TileIndex::Flag;
|
||||
} else {
|
||||
return TileIndex::FalseFlagMine;
|
||||
}
|
||||
}
|
||||
}
|
||||
if self.state == TileState::Mine {
|
||||
return TileIndex::RevealedMine;
|
||||
}
|
||||
}
|
||||
if self.swept {
|
||||
if self.state == TileState::Mine {
|
||||
TileIndex::Explosion
|
||||
} else {
|
||||
match self.adjacent {
|
||||
0 => TileIndex::Revealed,
|
||||
1 => TileIndex::One,
|
||||
2 => TileIndex::Two,
|
||||
3 => TileIndex::Three,
|
||||
4 => TileIndex::Four,
|
||||
5 => TileIndex::Five,
|
||||
6 => TileIndex::Six,
|
||||
7 => TileIndex::Seven,
|
||||
8 => TileIndex::Eight,
|
||||
_ => TileIndex::RevealedQuestion,
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if let Some(modif) = self.modifier {
|
||||
match modif {
|
||||
TileModifier::Flagged => TileIndex::Flag,
|
||||
TileModifier::Unsure => TileIndex::Question,
|
||||
}
|
||||
} else if self.highlighted {
|
||||
TileIndex::Revealed
|
||||
} else {
|
||||
TileIndex::Hidden
|
||||
}
|
||||
pub fn render(self, game_over: bool) -> TileIndex {
|
||||
// Behold: the match statement from hell!
|
||||
match (
|
||||
self.state,
|
||||
self.modifier,
|
||||
self.adjacent,
|
||||
game_over,
|
||||
self.swept,
|
||||
self.highlighted,
|
||||
) {
|
||||
// Has mine, clicked mine: BOOM!
|
||||
(TileState::Mine, _, _, _, true, _) => TileIndex::Explosion,
|
||||
// Has mine, has flag, and game is over: True Flag
|
||||
(TileState::Mine, Some(TileModifier::Flagged), _, true, _, _) => TileIndex::Flag,
|
||||
// Has flag, is not Mine, and game is over: False flag
|
||||
(TileState::Empty, Some(TileModifier::Flagged), _, true, _, _) => TileIndex::FalseFlagMine,
|
||||
// Revealed mine after game is over
|
||||
(TileState::Mine, _, _, true, _, _) => TileIndex::RevealedMine,
|
||||
// Revealed tiles with adjacent tile count
|
||||
(TileState::Empty, _, 0, _, true, _) => TileIndex::Revealed,
|
||||
(TileState::Empty, _, 1, _, true, _) => TileIndex::One,
|
||||
(TileState::Empty, _, 2, _, true, _) => TileIndex::Two,
|
||||
(TileState::Empty, _, 3, _, true, _) => TileIndex::Three,
|
||||
(TileState::Empty, _, 4, _, true, _) => TileIndex::Four,
|
||||
(TileState::Empty, _, 5, _, true, _) => TileIndex::Five,
|
||||
(TileState::Empty, _, 6, _, true, _) => TileIndex::Six,
|
||||
(TileState::Empty, _, 7, _, true, _) => TileIndex::Seven,
|
||||
(TileState::Empty, _, 8, _, true, _) => TileIndex::Eight,
|
||||
// Flag modifier
|
||||
(_, Some(TileModifier::Flagged), _, _, _, _) => TileIndex::Flag,
|
||||
// Question mark modifier
|
||||
(_, Some(TileModifier::Unsure), _, _, _, _) => TileIndex::Question,
|
||||
// No modifier, not swept, but highlighted
|
||||
(_, None, _, _, false, true) => TileIndex::Revealed,
|
||||
// No modifier, Not swept, and not highlighted: Unknown tile
|
||||
(_, None, _, _, false, false) => TileIndex::Unknown,
|
||||
// unsigned 8 bit integer has too much range for the adjacent tiles count, creating an invalid state
|
||||
// from 9 onward. This last clause is to catch if somehow this invalid state occurs, and display
|
||||
// the invalid tile in that case.
|
||||
(TileState::Empty, _, 9..=u8::MAX, _, true, _) => TileIndex::RevealedQuestion,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,15 +7,11 @@ pub mod flag_counter;
|
|||
pub mod smile;
|
||||
pub mod timer;
|
||||
|
||||
use crate::logic::Minesweeper;
|
||||
use crate::{gui::GUIEvent, logic::Minesweeper, util::Events};
|
||||
|
||||
use self::{flag_counter::GUIFlagCounter, smile::GUISmile, timer::GUITimer};
|
||||
|
||||
use super::{
|
||||
texture_store::TextureStore,
|
||||
ui_event::{GUIEvent, GUIEvents},
|
||||
UIState,
|
||||
};
|
||||
use super::{texture_store::TextureStore, UIState};
|
||||
use macroquad::prelude::*;
|
||||
#[derive(Default)]
|
||||
pub struct GUITop {
|
||||
|
@ -29,7 +25,7 @@ impl GUITop {
|
|||
&mut self,
|
||||
ui_state: &UIState,
|
||||
game_logic: &Minesweeper,
|
||||
event_handler: &mut GUIEvents,
|
||||
event_handler: &mut Events<GUIEvent>,
|
||||
textures: &TextureStore,
|
||||
) {
|
||||
let background_color = Color::from_rgba(192, 192, 192, 255);
|
||||
|
@ -58,7 +54,7 @@ impl GUITop {
|
|||
const HEIGHT: usize = 35;
|
||||
let pos_y = (ui_state.top_offset - HEIGHT) / 2;
|
||||
let pos_x = (13 * 2 * 2 - WIDTH) / 2;
|
||||
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH as usize, HEIGHT);
|
||||
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH, HEIGHT);
|
||||
let (pos_x, pos_y) = ui_state.pixel_screen_offset(pos_x, pos_y);
|
||||
if widgets::Button::new(textures.cog)
|
||||
.size(vec2(scaled_width, scaled_height))
|
||||
|
@ -73,9 +69,9 @@ impl GUITop {
|
|||
}
|
||||
}
|
||||
|
||||
self.timer.render(&ui_state, game_logic.get_time(), ui, &textures);
|
||||
self.smile.render(&ui_state, ui, event_handler, &textures);
|
||||
self.flag_counter.render(&ui_state, game_logic.board.remaining_flags(), ui, &textures);
|
||||
self.timer.render(ui_state, game_logic.get_time(), ui, textures);
|
||||
self.smile.render(ui_state, ui, event_handler, textures);
|
||||
self.flag_counter.render(ui_state, game_logic.board.remaining_flags(), ui, textures);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use macroquad::{
|
||||
prelude::*,
|
||||
ui::{widgets, Ui},
|
||||
};
|
||||
use macroquad::ui::Ui;
|
||||
|
||||
use crate::gui::texture_store::TextureStore;
|
||||
use crate::gui::{
|
||||
seven_segment::{self, draw_seven_segment},
|
||||
texture_store::TextureStore,
|
||||
};
|
||||
|
||||
use super::UIState;
|
||||
|
||||
|
@ -33,18 +33,13 @@ impl GUIFlagCounter {
|
|||
self.old_count = remaining;
|
||||
}
|
||||
|
||||
let top = ui_state.top_offset;
|
||||
const WIDTH: usize = 13 * 2;
|
||||
const HEIGHT: usize = 23 * 2;
|
||||
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH, HEIGHT);
|
||||
|
||||
// let length = self.digits.len() as f32;
|
||||
for (x, digit) in self.digits.iter().enumerate() {
|
||||
let (pos_x, pos_y) = ui_state.pixel_screen_offset((x + 2) * WIDTH, (top - HEIGHT) / 2);
|
||||
widgets::Texture::new(textures.numbers[*digit])
|
||||
.size(scaled_width, scaled_height)
|
||||
.position(vec2(pos_x, pos_y))
|
||||
.ui(ui);
|
||||
}
|
||||
draw_seven_segment(
|
||||
ui_state,
|
||||
ui,
|
||||
textures,
|
||||
&self.digits,
|
||||
seven_segment::WIDTH * 2,
|
||||
(ui_state.top_offset - seven_segment::HEIGHT) / 2,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,9 +3,9 @@ use macroquad::{
|
|||
ui::{widgets, Ui},
|
||||
};
|
||||
|
||||
use crate::gui::{
|
||||
texture_store::TextureStore,
|
||||
ui_event::{GUIEvent, GUIEvents},
|
||||
use crate::{
|
||||
gui::{texture_store::TextureStore, GUIEvent},
|
||||
util::Events,
|
||||
};
|
||||
|
||||
use super::UIState;
|
||||
|
@ -34,7 +34,7 @@ const WIDTH: usize = 70;
|
|||
const HEIGHT: usize = 70;
|
||||
|
||||
impl GUISmile {
|
||||
pub fn render(&mut self, ui_state: &UIState, ui: &mut Ui, event_handler: &mut GUIEvents, textures: &TextureStore) {
|
||||
pub fn render(&mut self, ui_state: &UIState, ui: &mut Ui, event_handler: &mut Events<GUIEvent>, textures: &TextureStore) {
|
||||
let top_height = ui_state.top_offset;
|
||||
let top_width = ui_state.width * ui_state.tile_size;
|
||||
let pos_x = (top_width - HEIGHT) / 2;
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use macroquad::{
|
||||
prelude::*,
|
||||
ui::{widgets, Ui},
|
||||
};
|
||||
use macroquad::{prelude::*, ui::Ui};
|
||||
|
||||
use crate::gui::texture_store::TextureStore;
|
||||
use crate::gui::{
|
||||
seven_segment::{self, draw_seven_segment},
|
||||
texture_store::TextureStore,
|
||||
};
|
||||
|
||||
use super::UIState;
|
||||
|
||||
|
@ -31,18 +31,15 @@ impl GUITimer {
|
|||
let digits: Vec<usize> = time_1.chars().map(|i| (i.to_digit(10u32).unwrap_or(0)) as usize).collect();
|
||||
self.digits = digits;
|
||||
}
|
||||
let top = ui_state.top_offset;
|
||||
const WIDTH: usize = 13 * 2;
|
||||
const HEIGHT: usize = 23 * 2;
|
||||
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH as usize, HEIGHT);
|
||||
let board_width = ui_state.width * ui_state.tile_size;
|
||||
let length = self.digits.len();
|
||||
for (x, digit) in self.digits.iter().enumerate() {
|
||||
let (pos_x, pos_y) = ui_state.pixel_screen_offset(WIDTH * x + board_width - WIDTH * (length + 2), (top - HEIGHT) / 2);
|
||||
widgets::Texture::new(textures.numbers[*digit])
|
||||
.size(scaled_width, scaled_height)
|
||||
.position(vec2(pos_x, pos_y))
|
||||
.ui(ui);
|
||||
}
|
||||
|
||||
draw_seven_segment(
|
||||
ui_state,
|
||||
ui,
|
||||
textures,
|
||||
&self.digits,
|
||||
board_width - seven_segment::WIDTH * (self.digits.len() + 2),
|
||||
(ui_state.top_offset - seven_segment::HEIGHT) / 2,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
use crate::logic::game_board::ModifyMode;
|
||||
|
||||
use super::{top_menu::smile::SmileyState, Language};
|
||||
|
||||
pub enum GUIEvent {
|
||||
ClickReset,
|
||||
OpenSettings,
|
||||
CloseSettings,
|
||||
SwitchLanguage(Language),
|
||||
ClickTile(usize, usize),
|
||||
ModifyTile(usize, usize),
|
||||
HighlightTile(usize, usize),
|
||||
UnHighlightTile(usize, usize),
|
||||
CreateNewGame(usize, usize, usize),
|
||||
SetQuestionMode(ModifyMode),
|
||||
SetSmileyState(SmileyState),
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct GUIEvents {
|
||||
events: Vec<GUIEvent>,
|
||||
}
|
||||
|
||||
impl GUIEvents {
|
||||
pub fn add(&mut self, event: GUIEvent) {
|
||||
self.events.push(event);
|
||||
}
|
||||
pub fn next(&mut self) -> Option<GUIEvent> {
|
||||
if self.events.len() > 0 {
|
||||
self.events.pop()
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
pub fn clear(&mut self) {
|
||||
self.events.clear();
|
||||
}
|
||||
}
|
25
src/logic.rs
25
src/logic.rs
|
@ -1,11 +1,10 @@
|
|||
pub mod events;
|
||||
// pub mod events;
|
||||
pub mod game_board;
|
||||
pub mod tile;
|
||||
mod timer;
|
||||
use self::{
|
||||
events::{Events, GameEvent},
|
||||
timer::Timer,
|
||||
};
|
||||
use crate::util::Events;
|
||||
|
||||
use self::{tile::Tile, timer::Timer};
|
||||
use game_board::GameBoard;
|
||||
use std::error::Error;
|
||||
|
||||
|
@ -17,13 +16,25 @@ pub enum GameState {
|
|||
GameOver,
|
||||
Victory,
|
||||
}
|
||||
pub enum GameEvent {
|
||||
Lose(usize, usize, Tile),
|
||||
RevealTile(usize, usize, Tile),
|
||||
FlagTile(usize, usize, Tile),
|
||||
QuestionTile(usize, usize, Tile),
|
||||
SweepDone,
|
||||
SweepBegin,
|
||||
InitDone,
|
||||
Win,
|
||||
Reset,
|
||||
GameEnd(GameBoard),
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Minesweeper {
|
||||
pub board: GameBoard,
|
||||
pub events: Events<GameEvent>,
|
||||
pub state: GameState,
|
||||
timer: Timer,
|
||||
pub events: Events,
|
||||
}
|
||||
|
||||
impl Minesweeper {
|
||||
|
@ -71,7 +82,7 @@ impl Minesweeper {
|
|||
self.board.modify(x, y, &mut self.events)
|
||||
}
|
||||
pub fn get_time(&self) -> Option<f64> {
|
||||
return self.timer.elapsed();
|
||||
self.timer.elapsed()
|
||||
}
|
||||
pub fn highlight(&mut self, x: usize, y: usize) {
|
||||
if self.state == GameState::Playing || self.state == GameState::Empty {
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
use super::game_board::GameBoard;
|
||||
use super::tile::Tile;
|
||||
pub enum GameEvent {
|
||||
Lose(usize, usize, Tile),
|
||||
RevealTile(usize, usize, Tile),
|
||||
FlagTile(usize, usize, Tile),
|
||||
QuestionTile(usize, usize, Tile),
|
||||
SweepDone,
|
||||
SweepBegin,
|
||||
InitDone,
|
||||
Win,
|
||||
Reset,
|
||||
GameEnd(GameBoard),
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct Events {
|
||||
events: Vec<GameEvent>,
|
||||
}
|
||||
|
||||
impl Events {
|
||||
pub fn add(&mut self, event: GameEvent) {
|
||||
self.events.push(event);
|
||||
}
|
||||
pub fn next(&mut self) -> Option<GameEvent> {
|
||||
if self.events.len() > 0 {
|
||||
self.events.pop()
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
pub fn clear(&mut self) {
|
||||
self.events.clear();
|
||||
}
|
||||
}
|
|
@ -98,7 +98,7 @@ impl GameBoard {
|
|||
self.mines as isize - self.flags as isize
|
||||
}
|
||||
|
||||
pub fn modify(&mut self, x: usize, y: usize, event_handler: &mut Events) {
|
||||
pub fn modify(&mut self, x: usize, y: usize, event_handler: &mut Events<GameEvent>) {
|
||||
if let Some(&tile) = &self.get_tile(x, y) {
|
||||
if tile.swept {
|
||||
return;
|
||||
|
@ -109,11 +109,11 @@ impl GameBoard {
|
|||
self.flags -= 1;
|
||||
match self.modify_mode {
|
||||
ModifyMode::Flag => {
|
||||
event_handler.add(GameEvent::FlagTile(x, y, tile.clone()));
|
||||
event_handler.add(GameEvent::FlagTile(x, y, tile));
|
||||
None
|
||||
}
|
||||
ModifyMode::Question => {
|
||||
event_handler.add(GameEvent::QuestionTile(x, y, tile.clone()));
|
||||
event_handler.add(GameEvent::QuestionTile(x, y, tile));
|
||||
|
||||
Some(TileModifier::Unsure)
|
||||
}
|
||||
|
@ -123,7 +123,7 @@ impl GameBoard {
|
|||
}
|
||||
} else {
|
||||
self.flags += 1;
|
||||
event_handler.add(GameEvent::FlagTile(x, y, tile.clone()));
|
||||
event_handler.add(GameEvent::FlagTile(x, y, tile));
|
||||
Some(TileModifier::Flagged)
|
||||
};
|
||||
if let Some(tile) = self.get_tile_mut(x, y) {
|
||||
|
@ -132,12 +132,12 @@ impl GameBoard {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn sweep(&mut self, x: usize, y: usize, event_handler: &mut Events) -> Option<GameState> {
|
||||
pub fn sweep(&mut self, x: usize, y: usize, event_handler: &mut Events<GameEvent>) -> Option<GameState> {
|
||||
if let BoardState::Ungenerated = self.state {
|
||||
self.generate(x, y);
|
||||
}
|
||||
let &tile = &self.tiles[x][y];
|
||||
if let Some(_) = tile.modifier {
|
||||
let tile = self.tiles[x][y];
|
||||
if tile.modifier.is_some() {
|
||||
return None;
|
||||
}
|
||||
if tile.swept {
|
||||
|
@ -145,10 +145,10 @@ impl GameBoard {
|
|||
}
|
||||
self.tiles[x][y].swept = true;
|
||||
self.revealed_tiles += 1;
|
||||
event_handler.add(GameEvent::RevealTile(x, y, self.tiles[x][y].clone()));
|
||||
event_handler.add(GameEvent::RevealTile(x, y, self.tiles[x][y]));
|
||||
|
||||
if tile.state == TileState::Mine {
|
||||
event_handler.add(GameEvent::Lose(x, y, tile.clone()));
|
||||
event_handler.add(GameEvent::Lose(x, y, tile));
|
||||
|
||||
event_handler.add(GameEvent::GameEnd(self.clone()));
|
||||
return Some(GameState::GameOver);
|
||||
|
@ -157,28 +157,30 @@ impl GameBoard {
|
|||
|
||||
let mut scan_list = VecDeque::from([(x, y)]);
|
||||
let mut revealed: usize = 0;
|
||||
while scan_list.len() > 0 {
|
||||
while !scan_list.is_empty() {
|
||||
for &scan_location in ADJACENT_WITHOUT_CENTER.iter() {
|
||||
if let Some(old_tile) = self.get_tile(scan_list[0].0, scan_list[0].1) {
|
||||
if old_tile.adjacent > 0 {
|
||||
continue;
|
||||
}
|
||||
let x = scan_list[0].0 as isize + scan_location.0;
|
||||
let y = scan_list[0].1 as isize + scan_location.1;
|
||||
|
||||
if x < 0 || y < 0 {
|
||||
continue;
|
||||
}
|
||||
let y = y as usize;
|
||||
let x = x as usize;
|
||||
if let Some(tile) = self.get_tile_mut(x, y) {
|
||||
if tile.swept {
|
||||
if let Some((x, y)) = scan_list.front() {
|
||||
if let Some(old_tile) = self.get_tile(*x, *y) {
|
||||
if old_tile.adjacent > 0 {
|
||||
continue;
|
||||
}
|
||||
scan_list.push_back((x, y));
|
||||
tile.swept = true;
|
||||
revealed += 1;
|
||||
event_handler.add(GameEvent::RevealTile(x, y, tile.clone()));
|
||||
let x = *x as isize + scan_location.0;
|
||||
let y = *y as isize + scan_location.1;
|
||||
|
||||
if x < 0 || y < 0 {
|
||||
continue;
|
||||
}
|
||||
let y = y as usize;
|
||||
let x = x as usize;
|
||||
if let Some(tile) = self.get_tile_mut(x, y) {
|
||||
if tile.swept {
|
||||
continue;
|
||||
}
|
||||
scan_list.push_back((x, y));
|
||||
tile.swept = true;
|
||||
revealed += 1;
|
||||
event_handler.add(GameEvent::RevealTile(x, y, *tile));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -224,7 +226,7 @@ impl GameBoard {
|
|||
let y = macroquad::rand::gen_range(0, height);
|
||||
let mut tile = &mut self.tiles[x][y];
|
||||
|
||||
if tile.state == TileState::Mine || tile.safe == true {
|
||||
if tile.state == TileState::Mine || tile.safe {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ impl Tile {
|
|||
}
|
||||
}
|
||||
pub fn highlight(&mut self) {
|
||||
if self.swept == false {
|
||||
if !self.swept {
|
||||
self.highlighted = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,11 +26,7 @@ impl Timer {
|
|||
if let TimerState::Frozen = self.state {
|
||||
return Some(self.old);
|
||||
}
|
||||
if let Some(time) = self.start_time {
|
||||
Some(get_time() - time)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
self.start_time.map(|time| get_time() - time)
|
||||
}
|
||||
pub fn stop(&mut self) {
|
||||
self.old = self.elapsed().unwrap_or(0f64);
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
use gui::top_menu::smile::SmileyState;
|
||||
use gui::ui_event::*;
|
||||
use gui::{GameUI, UIState};
|
||||
use logic::{events::GameEvent, Minesweeper};
|
||||
use gui::{GUIEvent, GameUI, UIState};
|
||||
use logic::{GameEvent, Minesweeper};
|
||||
use macroquad::{
|
||||
prelude::*,
|
||||
ui::{root_ui, Skin},
|
||||
|
@ -13,8 +12,8 @@ mod sprite_loader;
|
|||
mod util;
|
||||
|
||||
fn main() {
|
||||
let width = (30 * 32) as i32;
|
||||
let height = (16 * 32) as i32 + 100;
|
||||
let width = 30 * 32;
|
||||
let height = 16 * 32 + 100;
|
||||
Window::from_config(
|
||||
Conf {
|
||||
sample_count: 2,
|
||||
|
|
|
@ -2,13 +2,11 @@ use std::error::Error;
|
|||
|
||||
use image::{load_from_memory, EncodableLayout};
|
||||
use macroquad::texture::{FilterMode, Texture2D};
|
||||
pub fn load_sprites(bytes: &[u8], tile_size: [usize; 2], rows: usize, columns: usize) -> Result<Vec<Texture2D>, Box<dyn Error>> {
|
||||
pub fn load_sprites(bytes: &[u8], tile_size: (u32, u32), rows: usize, columns: usize) -> Result<Vec<Texture2D>, Box<dyn Error>> {
|
||||
let sprite_sheet = load_from_memory(bytes)?.to_rgba8();
|
||||
|
||||
let mut sprite_list: Vec<Texture2D> = vec![];
|
||||
let [tile_width, tile_height] = tile_size;
|
||||
let tile_width = tile_width as u32;
|
||||
let tile_height = tile_height as u32;
|
||||
let (tile_width, tile_height) = tile_size;
|
||||
|
||||
for i in 0..(rows * columns) {
|
||||
let x = (i % columns) as u32;
|
||||
|
|
44
src/util.rs
44
src/util.rs
|
@ -1,4 +1,44 @@
|
|||
#[rustfmt::skip]
|
||||
pub const ADJACENT_WITH_CENTER: [(isize, isize); 9] =
|
||||
[(-1, -1), (0, -1), (1, -1), (-1, 0), (0, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
|
||||
[
|
||||
(-1, -1), (0, -1), (1, -1),
|
||||
(-1, 0), (0, 0), (1, 0),
|
||||
(-1, 1), (0, 1), (1, 1)
|
||||
];
|
||||
|
||||
pub const ADJACENT_WITHOUT_CENTER: [(isize, isize); 8] = [(-1, -1), (0, -1), (1, -1), (-1, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
|
||||
#[rustfmt::skip]
|
||||
pub const ADJACENT_WITHOUT_CENTER: [(isize, isize); 8] =
|
||||
[
|
||||
(-1, -1), (0, -1), (1, -1),
|
||||
(-1, 0), (1, 0),
|
||||
(-1, 1), (0, 1), (1, 1)
|
||||
];
|
||||
|
||||
// Event Queue
|
||||
pub struct Events<E> {
|
||||
events: Vec<E>,
|
||||
}
|
||||
|
||||
impl<E> Events<E> {
|
||||
pub fn add(&mut self, event: E) {
|
||||
self.events.push(event);
|
||||
}
|
||||
|
||||
pub fn next(&mut self) -> Option<E> {
|
||||
if !self.events.is_empty() {
|
||||
self.events.pop()
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
pub fn clear(&mut self) {
|
||||
self.events.clear();
|
||||
}
|
||||
}
|
||||
impl<E> Default for Events<E> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
events: Vec::<E>::with_capacity(10),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue