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3 commits

Author SHA1 Message Date
Alexander Bass 31c6c4858f Fix clippy warnings 2023-06-07 16:18:36 -04:00
Alexander Bass 864a9ca3d5 general cleanup 2023-06-07 16:07:03 -04:00
Alexander Bass 993f608cfa unify event queues with Generics 2023-06-06 13:13:55 -04:00
22 changed files with 325 additions and 337 deletions

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@ -32,7 +32,7 @@
<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
<script>
load("./minesweeper.wasm");
</script> <!-- Your compiled wasm file -->
</script>
<script>
document.addEventListener("contextmenu", (e) => {
e.preventDefault();

View file

@ -1,13 +1,18 @@
mod board_render;
mod highlighter;
pub mod settings_menu;
mod seven_segment;
pub mod texture_store;
mod tile_render;
pub mod top_menu;
pub mod ui_event;
use crate::{logic::game_board::ModifyMode, util::Events};
use self::{
highlighter::Highlighter, settings_menu::SettingsMenu, texture_store::TextureStore, top_menu::GUITop, ui_event::GUIEvents,
highlighter::Highlighter,
settings_menu::SettingsMenu,
texture_store::TextureStore,
top_menu::{smile::SmileyState, GUITop},
};
use macroquad::prelude::*;
#[derive(Default, Copy, Clone, Debug)]
@ -16,6 +21,21 @@ pub enum Language {
English,
Japanese,
}
pub enum GUIEvent {
ClickReset,
OpenSettings,
CloseSettings,
SwitchLanguage(Language),
ClickTile(usize, usize),
ModifyTile(usize, usize),
HighlightTile(usize, usize),
UnHighlightTile(usize, usize),
CreateNewGame(usize, usize, usize),
SetQuestionMode(ModifyMode),
SetSmileyState(SmileyState),
}
#[derive(Debug, Default)]
pub struct UIState {
pub width: usize,
@ -33,13 +53,13 @@ pub struct UIState {
}
impl UIState {
pub fn new(width: usize, height: usize, tile_size: usize, top_offset: usize) -> Self {
return Self {
Self {
width,
height,
tile_size,
top_offset,
..Default::default()
};
}
}
pub fn update_dimensions(&mut self, width: usize, height: usize) {
self.width = width;
@ -67,25 +87,22 @@ impl UIState {
self.letterbox.1 = 0f32;
}
}
}
impl UIState {
pub fn pixel_screen_offset(&self, x: usize, y: usize) -> (f32, f32) {
let (x, y) = self.pixel_screen_scale(x, y);
let x = x + self.letterbox.0;
let y = y + self.letterbox.1;
return (x, y);
(x, y)
}
pub fn pixel_screen_scale(&self, x: usize, y: usize) -> (f32, f32) {
let x = x as f32;
let y = y as f32;
return (x * self.scale, y * self.scale);
(x * self.scale, y * self.scale)
}
}
#[derive(Default)]
pub struct GameUI {
pub event_handler: GUIEvents,
pub event_handler: Events<GUIEvent>,
pub highlighter: Highlighter,
pub state: UIState,
pub settings_menu: SettingsMenu,
@ -96,10 +113,10 @@ pub struct GameUI {
impl GameUI {
pub fn new(settings: UIState) -> Self {
let set = settings;
return Self {
Self {
state: set,
..Default::default()
};
}
}
pub fn is_valid_position(&self, x: usize, y: usize) -> bool {
if x < self.state.width && y < self.state.height {
@ -128,6 +145,6 @@ impl GameUI {
if !self.is_valid_position(x, y) {
return None;
}
return Some((x, y));
Some((x, y))
}
}

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@ -1,7 +1,7 @@
use crate::logic::game_board::GameBoard;
use crate::{logic::game_board::GameBoard, util::Events};
use macroquad::prelude::*;
use super::{texture_store::TextureStore, ui_event::GUIEvents, UIState};
use super::{texture_store::TextureStore, GUIEvent, UIState};
impl GameBoard {
pub fn render(&self, textures: &TextureStore, settings: &UIState) {
// dbg!(&settings.top_offset, &settings.render_scale);
@ -32,13 +32,13 @@ impl GameBoard {
}
}
}
pub fn events(&self, settings: &UIState, event_handler: &mut GUIEvents) {
pub fn events(&self, settings: &UIState, event_handler: &mut Events<GUIEvent>) {
if settings.mouse_in_minefield && !settings.frozen {
if is_mouse_button_released(MouseButton::Left) {
event_handler.add(super::ui_event::GUIEvent::ClickTile(settings.cursor.0, settings.cursor.1))
event_handler.add(GUIEvent::ClickTile(settings.cursor.0, settings.cursor.1))
}
if is_mouse_button_released(MouseButton::Right) {
event_handler.add(super::ui_event::GUIEvent::ModifyTile(settings.cursor.0, settings.cursor.1))
event_handler.add(GUIEvent::ModifyTile(settings.cursor.0, settings.cursor.1))
}
}
}

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@ -5,10 +5,11 @@ use crate::{
game_board::GameBoard,
tile::{TileModifier, TileState},
},
util::Events,
util::{ADJACENT_WITHOUT_CENTER, ADJACENT_WITH_CENTER},
};
use super::{top_menu::smile::SmileyState, ui_event::GUIEvent, ui_event::GUIEvents, UIState};
use super::{top_menu::smile::SmileyState, GUIEvent, UIState};
use macroquad::prelude::*;
use std::default;
@ -25,31 +26,31 @@ pub enum Highlight {
Wide,
}
// The highlighter is responsible for the selection when a tile is clicked and held either with left or middle click
impl Highlighter {
pub fn events(&mut self, ui_state: &UIState, event_handler: &mut GUIEvents, game_board: &mut GameBoard) {
if !ui_state.frozen && ui_state.mouse_in_minefield {
if is_mouse_button_pressed(MouseButton::Left) {
self.highlight = Highlight::Normal;
pub fn events(&mut self, ui_state: &UIState, event_handler: &mut Events<GUIEvent>, game_board: &mut GameBoard) {
if !ui_state.frozen {
if ui_state.mouse_in_minefield {
if is_mouse_button_pressed(MouseButton::Left) {
self.highlight = Highlight::Normal;
}
if is_mouse_button_pressed(MouseButton::Middle) {
self.highlight = Highlight::Wide;
self.check_reveal(event_handler, ui_state, game_board)
}
}
if is_mouse_button_pressed(MouseButton::Middle) {
self.highlight = Highlight::Wide;
self.check_reveal(event_handler, ui_state, game_board)
}
}
if is_mouse_button_released(MouseButton::Left) {
self.reset_highlight(ui_state, event_handler);
if !ui_state.frozen {
if is_mouse_button_released(MouseButton::Left) {
self.reset_highlight(ui_state, event_handler);
event_handler.add(GUIEvent::SetSmileyState(SmileyState::Chillin));
}
}
if is_mouse_button_released(MouseButton::Middle) {
self.reset_highlight(ui_state, event_handler);
if !ui_state.frozen {
if is_mouse_button_released(MouseButton::Middle) {
self.reset_highlight(ui_state, event_handler);
event_handler.add(GUIEvent::SetSmileyState(SmileyState::Chillin));
}
}
}
fn check_reveal(&self, event_handler: &mut GUIEvents, interface: &UIState, game_board: &mut GameBoard) {
fn check_reveal(&self, event_handler: &mut Events<GUIEvent>, interface: &UIState, game_board: &mut GameBoard) {
let (x, y) = interface.cursor;
if let Some(tile) = game_board.get_tile_mut(x, y) {
let adjacent_mines = tile.adjacent;
@ -87,7 +88,7 @@ impl Highlighter {
}
}
}
pub fn highlight(&mut self, interface: &UIState, event_handler: &mut GUIEvents) {
pub fn highlight(&mut self, interface: &UIState, event_handler: &mut Events<GUIEvent>) {
if interface.frozen {
return;
}
@ -116,10 +117,10 @@ impl Highlighter {
}
}
self.move_highlight(&interface, event_handler);
self.move_highlight(interface, event_handler);
}
fn move_highlight(&mut self, interface: &UIState, event_handler: &mut GUIEvents) {
fn move_highlight(&mut self, interface: &UIState, event_handler: &mut Events<GUIEvent>) {
if let Some((old_x, old_y)) = self.cursor_old {
match self.highlight {
Highlight::None => (),
@ -165,7 +166,7 @@ impl Highlighter {
self.cursor_old = Some(interface.cursor);
}
fn reset_highlight(&mut self, interface: &UIState, event_handler: &mut GUIEvents) {
fn reset_highlight(&mut self, interface: &UIState, event_handler: &mut Events<GUIEvent>) {
if let Some((x, y)) = self.cursor_old {
match self.highlight {
Highlight::None => (),

View file

@ -1,16 +1,24 @@
use crate::logic::game_board::ModifyMode;
use crate::{logic::game_board::ModifyMode, util::Events};
use super::{
texture_store::TextureStore,
ui_event::{GUIEvent, GUIEvents},
Language, UIState,
};
use super::{seven_segment::draw_seven_segment_unscaled, texture_store::TextureStore, GUIEvent, Language, UIState};
use macroquad::{
hash,
prelude::*,
ui::{root_ui, widgets, Skin, Ui},
};
const NEW_GAME_HEIGHT: f32 = 40f32;
const NEW_GAME_WIDTH: f32 = 250f32;
const BUTTON_MENU_WIDTH: f32 = 250f32;
const BUTTON_SIZE: f32 = 100f32;
const BUTTON_MENU_Y: f32 = 400f32;
const BUTTON_MENU_LABEL_HEIGHT: f32 = 20f32;
const MIN_MINEFIELD_WIDTH: usize = 5;
const MAX_MINEFIELD_WIDTH: usize = 100;
const MIN_MINEFIELD_HEIGHT: usize = 5;
const MAX_MINEFIELD_HEIGHT: usize = 100;
pub struct SettingsMenu {
mines: usize,
width: usize,
@ -32,7 +40,7 @@ impl SettingsMenu {
pub fn render(
&mut self,
ui_state: &UIState,
event_handler: &mut GUIEvents,
event_handler: &mut Events<GUIEvent>,
textures: &TextureStore,
skin: &Skin,
exit_button_skin: &Skin,
@ -43,46 +51,41 @@ impl SettingsMenu {
root_ui().window(hash!(), vec2(0., 0.), vec2(screen_width, screen_height), |ui| {
draw_rectangle(0f32, 0f32, screen_width, screen_height, background_color);
ui.push_skin(&exit_button_skin);
ui.push_skin(exit_button_skin);
if widgets::Button::new("").size(vec2(50.0, 50.0)).position(vec2(0f32, 0f32)).ui(ui) {
event_handler.add(GUIEvent::CloseSettings)
}
ui.pop_skin();
ui.push_skin(&skin);
ui.push_skin(skin);
let half_screen_width = screen_width * 0.5;
const MIN_MINEFIELD_WIDTH: usize = 5;
const MAX_MINEFIELD_WIDTH: usize = 100;
const MIN_MINEFIELD_HEIGHT: usize = 5;
const MAX_MINEFIELD_HEIGHT: usize = 100;
render_counter(
&mut self.width,
ui,
&textures,
textures,
vec2(half_screen_width, 100f32),
String::from("Minefield Width"),
"Minefield Width",
MIN_MINEFIELD_WIDTH,
MAX_MINEFIELD_WIDTH,
);
render_counter(
&mut self.height,
ui,
&textures,
textures,
vec2(half_screen_width, 200f32),
String::from("Minefield Height"),
MIN_MINEFIELD_WIDTH,
"Minefield Height",
MIN_MINEFIELD_HEIGHT,
MAX_MINEFIELD_HEIGHT,
);
render_counter(
&mut self.mines,
ui,
&textures,
textures,
vec2(half_screen_width, 300f32),
String::from("Mines"),
"Mines",
1,
self.width * self.height - 10,
);
const NEW_GAME_HEIGHT: f32 = 40f32;
const NEW_GAME_WIDTH: f32 = 250f32;
if widgets::Button::new("New Game")
.size(vec2(NEW_GAME_WIDTH, NEW_GAME_HEIGHT))
.position(vec2((screen_width - NEW_GAME_WIDTH) * 0.5, 0.0))
@ -91,12 +94,9 @@ impl SettingsMenu {
event_handler.add(GUIEvent::CreateNewGame(self.width, self.height, self.mines));
event_handler.add(GUIEvent::CloseSettings);
}
const BUTTON_MENU_WIDTH: f32 = 250f32;
let language_button_x = (screen_width - BUTTON_MENU_WIDTH) * 0.5;
const BUTTON_SIZE: f32 = 100f32;
const BUTTON_MENU_Y: f32 = 400f32;
let question_button_x = (screen_width - BUTTON_MENU_WIDTH) * 0.5 + (BUTTON_MENU_WIDTH - BUTTON_SIZE);
const BUTTON_MENU_LABEL_HEIGHT: f32 = 20f32;
widgets::Label::new("Language")
.position(vec2(language_button_x, BUTTON_MENU_Y - BUTTON_MENU_LABEL_HEIGHT))
.size(vec2(BUTTON_SIZE, BUTTON_MENU_LABEL_HEIGHT))
@ -113,14 +113,12 @@ impl SettingsMenu {
{
event_handler.add(GUIEvent::SwitchLanguage(Language::Japanese));
}
} else {
if widgets::Button::new("Japanese")
.size(vec2(BUTTON_SIZE, BUTTON_SIZE))
.position(vec2(language_button_x, BUTTON_MENU_Y))
.ui(ui)
{
event_handler.add(GUIEvent::SwitchLanguage(Language::English));
}
} else if widgets::Button::new("Japanese")
.size(vec2(BUTTON_SIZE, BUTTON_SIZE))
.position(vec2(language_button_x, BUTTON_MENU_Y))
.ui(ui)
{
event_handler.add(GUIEvent::SwitchLanguage(Language::English));
}
if let ModifyMode::Question = self.board_modify_mode {
if widgets::Button::new("ON")
@ -131,50 +129,35 @@ impl SettingsMenu {
self.board_modify_mode = ModifyMode::Flag;
event_handler.add(GUIEvent::SetQuestionMode(ModifyMode::Flag));
}
} else {
if widgets::Button::new("OFF")
.size(vec2(BUTTON_SIZE, BUTTON_SIZE))
.position(vec2(question_button_x, BUTTON_MENU_Y))
.ui(ui)
{
self.board_modify_mode = ModifyMode::Question;
event_handler.add(GUIEvent::SetQuestionMode(ModifyMode::Question));
}
} else if widgets::Button::new("OFF")
.size(vec2(BUTTON_SIZE, BUTTON_SIZE))
.position(vec2(question_button_x, BUTTON_MENU_Y))
.ui(ui)
{
self.board_modify_mode = ModifyMode::Question;
event_handler.add(GUIEvent::SetQuestionMode(ModifyMode::Question));
}
});
}
}
fn render_counter(
count: &mut usize,
ui: &mut Ui,
textures: &TextureStore,
position: Vec2,
title: String,
min: usize,
max: usize,
) {
const COUNTER_DIGIT_WIDTH: f32 = 13f32 * 2.0;
const COUNTER_DIGIT_HEIGHT: f32 = 23f32 * 2.0;
const COUNTER_BUTTON_HEIGHT: f32 = 30f32;
const COUNTER_BUTTON_MARGIN: f32 = 10f32;
const BUTTON_OFFSET_HEIGHT: f32 = (COUNTER_DIGIT_HEIGHT - COUNTER_BUTTON_HEIGHT) * 0.5;
fn render_counter(count: &mut usize, ui: &mut Ui, textures: &TextureStore, position: Vec2, title: &str, min: usize, max: usize) {
let digits: Vec<usize> = {
let digits = count.to_string();
let digits = format!("{:0>3}", digits);
digits.chars().map(|i| (i.to_digit(10u32).unwrap_or(0)) as usize).collect()
};
const COUNTER_DIGIT_WIDTH: f32 = 13f32 * 2.0;
const COUNTER_DIGIT_HEIGHT: f32 = 23f32 * 2.0;
const COUNTER_BUTTON_HEIGHT: f32 = 30f32;
const COUNTER_BUTTON_MARGIN: f32 = 10f32;
const BUTTON_OFFSET_HEIGHT: f32 = (COUNTER_DIGIT_HEIGHT - COUNTER_BUTTON_HEIGHT) * 0.5;
let counter_width = digits.len() as f32 * COUNTER_DIGIT_WIDTH;
let position = position - vec2(counter_width * 0.5, 0.0);
for (x, digit) in digits.iter().enumerate() {
let position = vec2(COUNTER_DIGIT_WIDTH * x as f32, 0f32) + position;
widgets::Texture::new(textures.numbers[*digit])
.size(COUNTER_DIGIT_WIDTH, COUNTER_DIGIT_HEIGHT)
.position(position)
.ui(ui);
}
draw_seven_segment_unscaled(ui, textures, &digits, position.x as usize, position.y as usize);
if widgets::Button::new("+")
.size(vec2(COUNTER_BUTTON_HEIGHT, COUNTER_BUTTON_HEIGHT))
.position(position + vec2(counter_width + COUNTER_BUTTON_MARGIN, BUTTON_OFFSET_HEIGHT))
@ -185,11 +168,9 @@ fn render_counter(
if widgets::Button::new("-")
.size(vec2(COUNTER_BUTTON_HEIGHT, COUNTER_BUTTON_HEIGHT))
.position(position - vec2(COUNTER_BUTTON_HEIGHT + COUNTER_BUTTON_MARGIN, -BUTTON_OFFSET_HEIGHT))
.ui(ui)
.ui(ui) && *count > min
{
if *count > min {
*count -= 1;
}
*count -= 1;
}
if widgets::Button::new("++")
.size(vec2(COUNTER_BUTTON_HEIGHT, COUNTER_BUTTON_HEIGHT))

31
src/gui/seven_segment.rs Normal file
View file

@ -0,0 +1,31 @@
use macroquad::{
prelude::vec2,
ui::{widgets, Ui},
};
pub const WIDTH: usize = 13 * 2;
pub const HEIGHT: usize = 23 * 2;
use super::{texture_store::TextureStore, UIState};
pub fn draw_seven_segment(ui_state: &UIState, ui: &mut Ui, textures: &TextureStore, val: &[usize], x: usize, y: usize) {
for (n, digit) in val.iter().enumerate() {
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH, HEIGHT);
let (pos_x, pos_y) = ui_state.pixel_screen_offset(n * WIDTH + x, y);
widgets::Texture::new(textures.numbers[*digit])
.size(scaled_width, scaled_height)
.position(vec2(pos_x, pos_y))
.ui(ui);
}
}
pub fn draw_seven_segment_unscaled(ui: &mut Ui, textures: &TextureStore, val: &[usize], x: usize, y: usize) {
for (n, digit) in val.iter().enumerate() {
let (pos_x, pos_y) = ((n * WIDTH + x) as f32, y as f32);
widgets::Texture::new(textures.numbers[*digit])
.size(WIDTH as f32, HEIGHT as f32)
.position(vec2(pos_x, pos_y))
.ui(ui);
}
}

View file

@ -22,20 +22,20 @@ impl Default for TextureStore {
impl TextureStore {
pub fn new() -> Self {
Self {
numbers: load_sprites(include_bytes!("../../assets/numbers.png"), [26, 46], 1, 10).expect("Could not load sprites"),
english_tiles: load_sprites(include_bytes!("../../assets/english_32x.png"), [32, 32], 2, 8)
numbers: load_sprites(include_bytes!("../../assets/numbers.png"), (26, 46), 1, 10).expect("Could not load sprites"),
english_tiles: load_sprites(include_bytes!("../../assets/english_32x.png"), (32, 32), 2, 8)
.expect("Could not load Tile Sprites"),
japanese_tiles: load_sprites(include_bytes!("../../assets/japanese_32x.png"), [32, 32], 2, 8)
japanese_tiles: load_sprites(include_bytes!("../../assets/japanese_32x.png"), (32, 32), 2, 8)
.expect("Could not load Tile Sprites"),
smilies: load_sprites(include_bytes!("../../assets/faces.png"), [48, 48], 1, 5).expect("Could not load face sprites"),
smilies: load_sprites(include_bytes!("../../assets/faces.png"), (48, 48), 1, 5).expect("Could not load face sprites"),
cog: Texture2D::from_file_with_format(include_bytes!("../../assets/cog.png"), Some(ImageFormat::Png)),
lang: Language::English,
}
}
pub fn get_tiles(&self) -> &Vec<Texture2D> {
return match self.lang {
match self.lang {
Language::English => &self.english_tiles,
Language::Japanese => &self.japanese_tiles,
};
}
}
}

View file

@ -1,7 +1,8 @@
use crate::logic::tile::{Tile, TileModifier, TileState};
#[repr(usize)]
pub enum TileIndex {
Hidden,
Unknown,
Revealed,
Flag,
Question,
@ -20,52 +21,46 @@ pub enum TileIndex {
}
impl Tile {
pub fn render(self, show_all: bool) -> TileIndex {
if self.swept && self.state == TileState::Mine {
return TileIndex::Explosion;
}
if show_all {
if let Some(modifier) = self.modifier {
if modifier == TileModifier::Flagged {
if self.state == TileState::Mine {
return TileIndex::Flag;
} else {
return TileIndex::FalseFlagMine;
}
}
}
if self.state == TileState::Mine {
return TileIndex::RevealedMine;
}
}
if self.swept {
if self.state == TileState::Mine {
TileIndex::Explosion
} else {
match self.adjacent {
0 => TileIndex::Revealed,
1 => TileIndex::One,
2 => TileIndex::Two,
3 => TileIndex::Three,
4 => TileIndex::Four,
5 => TileIndex::Five,
6 => TileIndex::Six,
7 => TileIndex::Seven,
8 => TileIndex::Eight,
_ => TileIndex::RevealedQuestion,
}
}
} else {
if let Some(modif) = self.modifier {
match modif {
TileModifier::Flagged => TileIndex::Flag,
TileModifier::Unsure => TileIndex::Question,
}
} else if self.highlighted {
TileIndex::Revealed
} else {
TileIndex::Hidden
}
pub fn render(self, game_over: bool) -> TileIndex {
// Behold: the match statement from hell!
match (
self.state,
self.modifier,
self.adjacent,
game_over,
self.swept,
self.highlighted,
) {
// Has mine, clicked mine: BOOM!
(TileState::Mine, _, _, _, true, _) => TileIndex::Explosion,
// Has mine, has flag, and game is over: True Flag
(TileState::Mine, Some(TileModifier::Flagged), _, true, _, _) => TileIndex::Flag,
// Has flag, is not Mine, and game is over: False flag
(TileState::Empty, Some(TileModifier::Flagged), _, true, _, _) => TileIndex::FalseFlagMine,
// Revealed mine after game is over
(TileState::Mine, _, _, true, _, _) => TileIndex::RevealedMine,
// Revealed tiles with adjacent tile count
(TileState::Empty, _, 0, _, true, _) => TileIndex::Revealed,
(TileState::Empty, _, 1, _, true, _) => TileIndex::One,
(TileState::Empty, _, 2, _, true, _) => TileIndex::Two,
(TileState::Empty, _, 3, _, true, _) => TileIndex::Three,
(TileState::Empty, _, 4, _, true, _) => TileIndex::Four,
(TileState::Empty, _, 5, _, true, _) => TileIndex::Five,
(TileState::Empty, _, 6, _, true, _) => TileIndex::Six,
(TileState::Empty, _, 7, _, true, _) => TileIndex::Seven,
(TileState::Empty, _, 8, _, true, _) => TileIndex::Eight,
// Flag modifier
(_, Some(TileModifier::Flagged), _, _, _, _) => TileIndex::Flag,
// Question mark modifier
(_, Some(TileModifier::Unsure), _, _, _, _) => TileIndex::Question,
// No modifier, not swept, but highlighted
(_, None, _, _, false, true) => TileIndex::Revealed,
// No modifier, Not swept, and not highlighted: Unknown tile
(_, None, _, _, false, false) => TileIndex::Unknown,
// unsigned 8 bit integer has too much range for the adjacent tiles count, creating an invalid state
// from 9 onward. This last clause is to catch if somehow this invalid state occurs, and display
// the invalid tile in that case.
(TileState::Empty, _, 9..=u8::MAX, _, true, _) => TileIndex::RevealedQuestion,
}
}
}

View file

@ -7,15 +7,11 @@ pub mod flag_counter;
pub mod smile;
pub mod timer;
use crate::logic::Minesweeper;
use crate::{gui::GUIEvent, logic::Minesweeper, util::Events};
use self::{flag_counter::GUIFlagCounter, smile::GUISmile, timer::GUITimer};
use super::{
texture_store::TextureStore,
ui_event::{GUIEvent, GUIEvents},
UIState,
};
use super::{texture_store::TextureStore, UIState};
use macroquad::prelude::*;
#[derive(Default)]
pub struct GUITop {
@ -29,7 +25,7 @@ impl GUITop {
&mut self,
ui_state: &UIState,
game_logic: &Minesweeper,
event_handler: &mut GUIEvents,
event_handler: &mut Events<GUIEvent>,
textures: &TextureStore,
) {
let background_color = Color::from_rgba(192, 192, 192, 255);
@ -58,7 +54,7 @@ impl GUITop {
const HEIGHT: usize = 35;
let pos_y = (ui_state.top_offset - HEIGHT) / 2;
let pos_x = (13 * 2 * 2 - WIDTH) / 2;
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH as usize, HEIGHT);
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH, HEIGHT);
let (pos_x, pos_y) = ui_state.pixel_screen_offset(pos_x, pos_y);
if widgets::Button::new(textures.cog)
.size(vec2(scaled_width, scaled_height))
@ -73,9 +69,9 @@ impl GUITop {
}
}
self.timer.render(&ui_state, game_logic.get_time(), ui, &textures);
self.smile.render(&ui_state, ui, event_handler, &textures);
self.flag_counter.render(&ui_state, game_logic.board.remaining_flags(), ui, &textures);
self.timer.render(ui_state, game_logic.get_time(), ui, textures);
self.smile.render(ui_state, ui, event_handler, textures);
self.flag_counter.render(ui_state, game_logic.board.remaining_flags(), ui, textures);
});
}
}

View file

@ -1,9 +1,9 @@
use macroquad::{
prelude::*,
ui::{widgets, Ui},
};
use macroquad::ui::Ui;
use crate::gui::texture_store::TextureStore;
use crate::gui::{
seven_segment::{self, draw_seven_segment},
texture_store::TextureStore,
};
use super::UIState;
@ -33,18 +33,13 @@ impl GUIFlagCounter {
self.old_count = remaining;
}
let top = ui_state.top_offset;
const WIDTH: usize = 13 * 2;
const HEIGHT: usize = 23 * 2;
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH, HEIGHT);
// let length = self.digits.len() as f32;
for (x, digit) in self.digits.iter().enumerate() {
let (pos_x, pos_y) = ui_state.pixel_screen_offset((x + 2) * WIDTH, (top - HEIGHT) / 2);
widgets::Texture::new(textures.numbers[*digit])
.size(scaled_width, scaled_height)
.position(vec2(pos_x, pos_y))
.ui(ui);
}
draw_seven_segment(
ui_state,
ui,
textures,
&self.digits,
seven_segment::WIDTH * 2,
(ui_state.top_offset - seven_segment::HEIGHT) / 2,
);
}
}

View file

@ -3,9 +3,9 @@ use macroquad::{
ui::{widgets, Ui},
};
use crate::gui::{
texture_store::TextureStore,
ui_event::{GUIEvent, GUIEvents},
use crate::{
gui::{texture_store::TextureStore, GUIEvent},
util::Events,
};
use super::UIState;
@ -34,7 +34,7 @@ const WIDTH: usize = 70;
const HEIGHT: usize = 70;
impl GUISmile {
pub fn render(&mut self, ui_state: &UIState, ui: &mut Ui, event_handler: &mut GUIEvents, textures: &TextureStore) {
pub fn render(&mut self, ui_state: &UIState, ui: &mut Ui, event_handler: &mut Events<GUIEvent>, textures: &TextureStore) {
let top_height = ui_state.top_offset;
let top_width = ui_state.width * ui_state.tile_size;
let pos_x = (top_width - HEIGHT) / 2;

View file

@ -1,9 +1,9 @@
use macroquad::{
prelude::*,
ui::{widgets, Ui},
};
use macroquad::{prelude::*, ui::Ui};
use crate::gui::texture_store::TextureStore;
use crate::gui::{
seven_segment::{self, draw_seven_segment},
texture_store::TextureStore,
};
use super::UIState;
@ -31,18 +31,15 @@ impl GUITimer {
let digits: Vec<usize> = time_1.chars().map(|i| (i.to_digit(10u32).unwrap_or(0)) as usize).collect();
self.digits = digits;
}
let top = ui_state.top_offset;
const WIDTH: usize = 13 * 2;
const HEIGHT: usize = 23 * 2;
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH as usize, HEIGHT);
let board_width = ui_state.width * ui_state.tile_size;
let length = self.digits.len();
for (x, digit) in self.digits.iter().enumerate() {
let (pos_x, pos_y) = ui_state.pixel_screen_offset(WIDTH * x + board_width - WIDTH * (length + 2), (top - HEIGHT) / 2);
widgets::Texture::new(textures.numbers[*digit])
.size(scaled_width, scaled_height)
.position(vec2(pos_x, pos_y))
.ui(ui);
}
draw_seven_segment(
ui_state,
ui,
textures,
&self.digits,
board_width - seven_segment::WIDTH * (self.digits.len() + 2),
(ui_state.top_offset - seven_segment::HEIGHT) / 2,
);
}
}

View file

@ -1,37 +0,0 @@
use crate::logic::game_board::ModifyMode;
use super::{top_menu::smile::SmileyState, Language};
pub enum GUIEvent {
ClickReset,
OpenSettings,
CloseSettings,
SwitchLanguage(Language),
ClickTile(usize, usize),
ModifyTile(usize, usize),
HighlightTile(usize, usize),
UnHighlightTile(usize, usize),
CreateNewGame(usize, usize, usize),
SetQuestionMode(ModifyMode),
SetSmileyState(SmileyState),
}
#[derive(Default)]
pub struct GUIEvents {
events: Vec<GUIEvent>,
}
impl GUIEvents {
pub fn add(&mut self, event: GUIEvent) {
self.events.push(event);
}
pub fn next(&mut self) -> Option<GUIEvent> {
if self.events.len() > 0 {
self.events.pop()
} else {
None
}
}
pub fn clear(&mut self) {
self.events.clear();
}
}

View file

@ -1,11 +1,10 @@
pub mod events;
// pub mod events;
pub mod game_board;
pub mod tile;
mod timer;
use self::{
events::{Events, GameEvent},
timer::Timer,
};
use crate::util::Events;
use self::{tile::Tile, timer::Timer};
use game_board::GameBoard;
use std::error::Error;
@ -17,13 +16,25 @@ pub enum GameState {
GameOver,
Victory,
}
pub enum GameEvent {
Lose(usize, usize, Tile),
RevealTile(usize, usize, Tile),
FlagTile(usize, usize, Tile),
QuestionTile(usize, usize, Tile),
SweepDone,
SweepBegin,
InitDone,
Win,
Reset,
GameEnd(GameBoard),
}
#[derive(Default)]
pub struct Minesweeper {
pub board: GameBoard,
pub events: Events<GameEvent>,
pub state: GameState,
timer: Timer,
pub events: Events,
}
impl Minesweeper {
@ -71,7 +82,7 @@ impl Minesweeper {
self.board.modify(x, y, &mut self.events)
}
pub fn get_time(&self) -> Option<f64> {
return self.timer.elapsed();
self.timer.elapsed()
}
pub fn highlight(&mut self, x: usize, y: usize) {
if self.state == GameState::Playing || self.state == GameState::Empty {

View file

@ -1,34 +0,0 @@
use super::game_board::GameBoard;
use super::tile::Tile;
pub enum GameEvent {
Lose(usize, usize, Tile),
RevealTile(usize, usize, Tile),
FlagTile(usize, usize, Tile),
QuestionTile(usize, usize, Tile),
SweepDone,
SweepBegin,
InitDone,
Win,
Reset,
GameEnd(GameBoard),
}
#[derive(Default)]
pub struct Events {
events: Vec<GameEvent>,
}
impl Events {
pub fn add(&mut self, event: GameEvent) {
self.events.push(event);
}
pub fn next(&mut self) -> Option<GameEvent> {
if self.events.len() > 0 {
self.events.pop()
} else {
None
}
}
pub fn clear(&mut self) {
self.events.clear();
}
}

View file

@ -98,7 +98,7 @@ impl GameBoard {
self.mines as isize - self.flags as isize
}
pub fn modify(&mut self, x: usize, y: usize, event_handler: &mut Events) {
pub fn modify(&mut self, x: usize, y: usize, event_handler: &mut Events<GameEvent>) {
if let Some(&tile) = &self.get_tile(x, y) {
if tile.swept {
return;
@ -109,11 +109,11 @@ impl GameBoard {
self.flags -= 1;
match self.modify_mode {
ModifyMode::Flag => {
event_handler.add(GameEvent::FlagTile(x, y, tile.clone()));
event_handler.add(GameEvent::FlagTile(x, y, tile));
None
}
ModifyMode::Question => {
event_handler.add(GameEvent::QuestionTile(x, y, tile.clone()));
event_handler.add(GameEvent::QuestionTile(x, y, tile));
Some(TileModifier::Unsure)
}
@ -123,7 +123,7 @@ impl GameBoard {
}
} else {
self.flags += 1;
event_handler.add(GameEvent::FlagTile(x, y, tile.clone()));
event_handler.add(GameEvent::FlagTile(x, y, tile));
Some(TileModifier::Flagged)
};
if let Some(tile) = self.get_tile_mut(x, y) {
@ -132,12 +132,12 @@ impl GameBoard {
}
}
pub fn sweep(&mut self, x: usize, y: usize, event_handler: &mut Events) -> Option<GameState> {
pub fn sweep(&mut self, x: usize, y: usize, event_handler: &mut Events<GameEvent>) -> Option<GameState> {
if let BoardState::Ungenerated = self.state {
self.generate(x, y);
}
let &tile = &self.tiles[x][y];
if let Some(_) = tile.modifier {
let tile = self.tiles[x][y];
if tile.modifier.is_some() {
return None;
}
if tile.swept {
@ -145,10 +145,10 @@ impl GameBoard {
}
self.tiles[x][y].swept = true;
self.revealed_tiles += 1;
event_handler.add(GameEvent::RevealTile(x, y, self.tiles[x][y].clone()));
event_handler.add(GameEvent::RevealTile(x, y, self.tiles[x][y]));
if tile.state == TileState::Mine {
event_handler.add(GameEvent::Lose(x, y, tile.clone()));
event_handler.add(GameEvent::Lose(x, y, tile));
event_handler.add(GameEvent::GameEnd(self.clone()));
return Some(GameState::GameOver);
@ -157,28 +157,30 @@ impl GameBoard {
let mut scan_list = VecDeque::from([(x, y)]);
let mut revealed: usize = 0;
while scan_list.len() > 0 {
while !scan_list.is_empty() {
for &scan_location in ADJACENT_WITHOUT_CENTER.iter() {
if let Some(old_tile) = self.get_tile(scan_list[0].0, scan_list[0].1) {
if old_tile.adjacent > 0 {
continue;
}
let x = scan_list[0].0 as isize + scan_location.0;
let y = scan_list[0].1 as isize + scan_location.1;
if x < 0 || y < 0 {
continue;
}
let y = y as usize;
let x = x as usize;
if let Some(tile) = self.get_tile_mut(x, y) {
if tile.swept {
if let Some((x, y)) = scan_list.front() {
if let Some(old_tile) = self.get_tile(*x, *y) {
if old_tile.adjacent > 0 {
continue;
}
scan_list.push_back((x, y));
tile.swept = true;
revealed += 1;
event_handler.add(GameEvent::RevealTile(x, y, tile.clone()));
let x = *x as isize + scan_location.0;
let y = *y as isize + scan_location.1;
if x < 0 || y < 0 {
continue;
}
let y = y as usize;
let x = x as usize;
if let Some(tile) = self.get_tile_mut(x, y) {
if tile.swept {
continue;
}
scan_list.push_back((x, y));
tile.swept = true;
revealed += 1;
event_handler.add(GameEvent::RevealTile(x, y, *tile));
}
}
}
}
@ -224,7 +226,7 @@ impl GameBoard {
let y = macroquad::rand::gen_range(0, height);
let mut tile = &mut self.tiles[x][y];
if tile.state == TileState::Mine || tile.safe == true {
if tile.state == TileState::Mine || tile.safe {
continue;
}

View file

@ -27,7 +27,7 @@ impl Tile {
}
}
pub fn highlight(&mut self) {
if self.swept == false {
if !self.swept {
self.highlighted = true;
}
}

View file

@ -26,11 +26,7 @@ impl Timer {
if let TimerState::Frozen = self.state {
return Some(self.old);
}
if let Some(time) = self.start_time {
Some(get_time() - time)
} else {
None
}
self.start_time.map(|time| get_time() - time)
}
pub fn stop(&mut self) {
self.old = self.elapsed().unwrap_or(0f64);

View file

@ -1,7 +1,6 @@
use gui::top_menu::smile::SmileyState;
use gui::ui_event::*;
use gui::{GameUI, UIState};
use logic::{events::GameEvent, Minesweeper};
use gui::{GUIEvent, GameUI, UIState};
use logic::{GameEvent, Minesweeper};
use macroquad::{
prelude::*,
ui::{root_ui, Skin},
@ -13,8 +12,8 @@ mod sprite_loader;
mod util;
fn main() {
let width = (30 * 32) as i32;
let height = (16 * 32) as i32 + 100;
let width = 30 * 32;
let height = 16 * 32 + 100;
Window::from_config(
Conf {
sample_count: 2,

View file

@ -2,13 +2,11 @@ use std::error::Error;
use image::{load_from_memory, EncodableLayout};
use macroquad::texture::{FilterMode, Texture2D};
pub fn load_sprites(bytes: &[u8], tile_size: [usize; 2], rows: usize, columns: usize) -> Result<Vec<Texture2D>, Box<dyn Error>> {
pub fn load_sprites(bytes: &[u8], tile_size: (u32, u32), rows: usize, columns: usize) -> Result<Vec<Texture2D>, Box<dyn Error>> {
let sprite_sheet = load_from_memory(bytes)?.to_rgba8();
let mut sprite_list: Vec<Texture2D> = vec![];
let [tile_width, tile_height] = tile_size;
let tile_width = tile_width as u32;
let tile_height = tile_height as u32;
let (tile_width, tile_height) = tile_size;
for i in 0..(rows * columns) {
let x = (i % columns) as u32;

View file

@ -1,4 +1,44 @@
#[rustfmt::skip]
pub const ADJACENT_WITH_CENTER: [(isize, isize); 9] =
[(-1, -1), (0, -1), (1, -1), (-1, 0), (0, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
[
(-1, -1), (0, -1), (1, -1),
(-1, 0), (0, 0), (1, 0),
(-1, 1), (0, 1), (1, 1)
];
pub const ADJACENT_WITHOUT_CENTER: [(isize, isize); 8] = [(-1, -1), (0, -1), (1, -1), (-1, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
#[rustfmt::skip]
pub const ADJACENT_WITHOUT_CENTER: [(isize, isize); 8] =
[
(-1, -1), (0, -1), (1, -1),
(-1, 0), (1, 0),
(-1, 1), (0, 1), (1, 1)
];
// Event Queue
pub struct Events<E> {
events: Vec<E>,
}
impl<E> Events<E> {
pub fn add(&mut self, event: E) {
self.events.push(event);
}
pub fn next(&mut self) -> Option<E> {
if !self.events.is_empty() {
self.events.pop()
} else {
None
}
}
pub fn clear(&mut self) {
self.events.clear();
}
}
impl<E> Default for Events<E> {
fn default() -> Self {
Self {
events: Vec::<E>::with_capacity(10),
}
}
}