MultiplayerMinesweeper/dist/world/world.js

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import * as obfuscater from "./obfuscator.js";
import * as generator from "./generator.js";
import * as marker from "./marker.js";
import * as flagger from "./flagger.js";
import * as placer from "./placer.js";
export class World {
constructor(options) {
this.mines = options.mines;
this.width = options.width * 1;
this.height = options.height * 1;
this.isGenerated = false;
this.isObfuscated = false;
this.isMarked = false;
this.data = Array.from(Array(this.width), () => new Array(this.height));
for (let x = 0; x < this.width; x++) {
for (let y = 0; y < this.height; y++) {
this.data[x][y] = { type: 1, flag: 0, mask: true };
}
}
}
click(x, y, mode, player) {
if (this.isGenerated) {
if (mode === 2) {
this.data = flagger.flag(x, y, this.data, player);
}
if (mode === 0) {
this.data = placer.place(x, y, this.data);
}
}
else {
this.generate(x, y).mark();
this.data = placer.place(x, y, this.data);
}
}
generate(x, y) {
if (this.isGenerated)
return console.log("Already Generated");
return generator.generate(x, y, this);
}
mark() {
if (this.isMarked)
return console.log("Already Marked!");
return marker.mark(this);
}
obfuscate() {
if (this.isObfuscated)
return console.log("already done");
const tempWorld = JSON.parse(JSON.stringify(this));
;
return obfuscater.obfuscate(tempWorld);
}
}