MultiplayerMinesweeper/index.js

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const worldgen = require("./worldgen.js")
const util = require("./util.js")
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const gridSize = [18, 18];
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const perlinScale = 3;
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var express = require('express');
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class Server {
constructor(){
this.games = []
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}
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addGame(name) {
let roomNames = []
for (let i = 0; i < this.games.length; i++) {
roomNames.push(this.games[i].name)
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}
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if (!roomNames.includes(name)) {
const game = new Game([18,18], name)
this.games.push(game)
console.log("added game - " + game.name)
} else {
console.log("tried to make room already taken")
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}
}
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getGameByName(name, mode) {
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var game = this.games.filter(obj => obj.name == name)[0]
console.log(name, mode, game)
console.log(game == undefined && mode)
if (game == undefined && mode) {
this.addGame(name)
return this.games.filter(obj => obj.name == name)[0]
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}
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return game;
}
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removeGame(name) {
this.players = this.players.filter(obj => obj.name != name);
console.log("removed goom - " + name)
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}
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}
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class Player {
constructor(id, color) {
this.id = id;
this.color = color;
}
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}
class Game {
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constructor() {
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this.players = [];
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this.world = worldgen.generateWorld(gridSize, perlinScale);
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}
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addPlayer(id) {
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var color
switch(util.randomNumber(1,4)) {
case 1:
color = "red";
break;
case 2:
color = "aquamarine";
break;
case 3:
color = "green";
break;
case 4:
color = "yellow";
break;
}
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const player = new Player(id, color);
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this.players.push(player);
}
removePlayer(id) {
this.players = this.players.filter(obj => obj.id != id);
console.log("removed player - " + id)
}
getPlayerByID(id) {
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console.log(this.players)
console.log(id)
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const player = this.players.filter(obj => obj.id == id)[0]
return player
}
}
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var game = new Game();
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var app = express() //Static resources server
app.use(express.static(__dirname + '/www/'));var server = app.listen(8082, function () {
var port = server.address().port;
console.log('Server running at port %s', port);
});
var io = require('socket.io')(server);/* Connection events */
io.on('connection', function(client) {
console.log('User connected');
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client.on('disconnect', function(){
console.log(client.id + ' disconnected.')
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game.removePlayer(client.id)
client.broadcast.emit('playerList', game.players)
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})
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client.on('joinGame', function(tank){
game.addPlayer(client.id);
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console.log(client.id + ' joined the game');
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client.emit('gameVars', {gridSize: gridSize, world: game.world})
client.broadcast.emit('playerList', game.players)
client.emit('playerList', game.players)
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})
client.on('leaveGame', function(tank){
console.log(client.id + ' disconnected.')
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game.removePlayer(client.id)
client.broadcast.emit('playerList', game.players)
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})
client.on('clickCanvas', function(data){
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const xu = data.tilePosition[0]
const yu = data.tilePosition[1]
game.world[xu][yu].structure = data.structure
game.world[xu][yu].owner = game.getPlayerByID(client.id).color;
// console.log(world[xu][yu].owner = game.getPlayerbyID(client.id))
client.broadcast.emit('sync',{world: game.world})
client.emit('sync',{world: game.world})
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})
});
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function sendMap(client) {
client.broadcast.emit('sync',{world: game.world.map})
client.emit('sync',{world: game.world.map})
}