MultiplayerMinesweeper/index.js

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const worldgen = require("./worldgen.js")
const util = require("./util.js")
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const gridSize = [18, 18];
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const perlinScale = 3;
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var express = require('express');
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process.title = "Server"
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class Player {
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constructor(id, name, color) {
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this.id = id;
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this.name = name;
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this.color = color;
}
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}
class Game {
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constructor() {
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this.players = [];
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this.world = worldgen.generateWorld(gridSize, perlinScale);
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}
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addPlayer(id, name) {
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var color
switch(util.randomNumber(1,4)) {
case 1:
color = "red";
break;
case 2:
color = "aquamarine";
break;
case 3:
color = "green";
break;
case 4:
color = "yellow";
break;
}
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const player = new Player(id, name, color);
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this.players.push(player);
}
removePlayer(id) {
this.players = this.players.filter(obj => obj.id != id);
console.log("removed player - " + id)
}
getPlayerByID(id) {
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console.log(this.players)
console.log(id)
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const player = this.players.filter(obj => obj.id == id)[0]
return player
}
}
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var game = new Game();
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var app = express() //Static resources server
app.use(express.static(__dirname + '/www/'));var server = app.listen(8082, function () {
var port = server.address().port;
console.log('Server running at port %s', port);
});
var io = require('socket.io')(server);/* Connection events */
io.on('connection', function(client) {
console.log('User connected');
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client.on('disconnect', function(){
console.log(client.id + ' disconnected.')
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game.removePlayer(client.id)
client.broadcast.emit('playerList', game.players)
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})
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client.on('joinGame', function(data){
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game.addPlayer(client.id);
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console.log(data)
console.log(`${client.id} joined the game as ${data.name} requesting to join room: ${data.room}`);
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client.emit('gameVars', {gridSize: gridSize, world: game.world})
client.broadcast.emit('playerList', game.players)
client.emit('playerList', game.players)
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})
client.on('leaveGame', function(tank){
console.log(client.id + ' disconnected.')
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game.removePlayer(client.id)
client.broadcast.emit('playerList', game.players)
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})
client.on('clickCanvas', function(data){
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console.log(data)
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const xu = data.tilePosition[0]
const yu = data.tilePosition[1]
game.world[xu][yu].structure = data.structure
game.world[xu][yu].owner = game.getPlayerByID(client.id).color;
// console.log(world[xu][yu].owner = game.getPlayerbyID(client.id))
client.broadcast.emit('sync',{world: game.world})
client.emit('sync',{world: game.world})
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})
});
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function sendMap(client) {
client.broadcast.emit('sync',{world: game.world.map})
client.emit('sync',{world: game.world.map})
}