Working version before implementing rooms. Wish me luck.
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parent
96aa1df1fd
commit
165366c2b7
16
index.js
16
index.js
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@ -30,9 +30,11 @@ class Game {
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}
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addPlayer(id, name) {
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if (this.getAllNames().includes(name)) return false
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var color = "blue"
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const player = new Player(id, name, color);
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this.players.push(player);
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return true
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}
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removePlayer(id) {
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@ -49,11 +51,16 @@ class Game {
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let ids = []
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for (i = 0; i < this.players.length; i++) {
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ids.push(this.players[i].id)
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}
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return ids
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}
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getAllNames() {
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let names = []
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for (i = 0; i < this.players.length; i++) {
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names.push(this.players[i].name)
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}
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return names
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}
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}
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var game = new Game();
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@ -80,7 +87,7 @@ io.on('connection', function(client) {
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})
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client.on('joinGame', function(data){
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game.addPlayer(client.id, data.name);
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if (game.addPlayer(client.id, data.name) == false) return client.illegalAction(20)
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sendMap(client)
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log.log(`${client.id} joined the game as ${data.name} requesting to join room: ${data.room}`, 'FgMagenta');
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client.broadcast.emit('playerList', game.players)
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@ -94,8 +101,7 @@ io.on('connection', function(client) {
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client.on('clickCanvas', function(data){
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log.log(game.getAllIDs())
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if (!game.getAllIDs().includes(client.id)) return client.illegalAction(1)
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if (!game.getAllIDs().includes(client.id)) return client.illegalAction(1)
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const xu = data.tilePosition[0]
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const yu = data.tilePosition[1]
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game.world[xu][yu].structure = data.structure
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@ -37,6 +37,9 @@ socket.on('illegalAction', function(data){
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case 1:
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action = "You must be in game to do this."
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break;
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case 20:
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action = "That name is already taken."
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break;
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default:
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action = "Unknown action."
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