Modular Client (good)
This commit is contained in:
parent
80a21f626a
commit
1c032c40b2
|
@ -2,7 +2,7 @@
|
|||
<html>
|
||||
<head>
|
||||
<title></title>
|
||||
|
||||
<script src="http://localhost:35729/livereload.js" charset="utf-8"></script>
|
||||
<script type="text/javascript" src="socket.io.js"></script>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
</head>
|
||||
|
@ -42,5 +42,5 @@
|
|||
<input type="submit" id="submit" value="join">
|
||||
</div>
|
||||
</body>
|
||||
<script src='script.js'></script>
|
||||
<script src='scripts/script.js' type="module"></script>
|
||||
</html>
|
||||
|
|
61
www/scripts/display/draw.js
Normal file
61
www/scripts/display/draw.js
Normal file
|
@ -0,0 +1,61 @@
|
|||
import * as main from './../script.js';
|
||||
import {tileArray} from './tileRenderer.js';
|
||||
import { cursor } from './../mouse.js';
|
||||
import { canvas, hud, ctx, hctx } from './html.js';
|
||||
|
||||
export function renderTiles(tileSize, gridSize, world) { // DRAW THE IMAGE TO THE CANVAS.
|
||||
let x, y = 0
|
||||
for(x = 0; x < gridSize[0]; x++){
|
||||
for(y = 0; y < gridSize[1]; y++){
|
||||
const xu = x*tileSize;
|
||||
const yu = y*tileSize;
|
||||
|
||||
// Draw buildings
|
||||
switch (world[x][y].type) {
|
||||
case (0):
|
||||
ctx.drawImage(tileArray[0], xu,yu)
|
||||
break;
|
||||
case (1):
|
||||
ctx.drawImage(tileArray[2], xu,yu)
|
||||
break;
|
||||
case (2):
|
||||
ctx.drawImage(tileArray[1], xu,yu)
|
||||
break;
|
||||
}
|
||||
|
||||
// Draw Structures
|
||||
switch (world[x][y].structure) {
|
||||
case (1):
|
||||
ctx.drawImage(tileArray[4], xu,yu)
|
||||
break;
|
||||
case (2):
|
||||
ctx.drawImage(tileArray[32], xu,yu)
|
||||
break;
|
||||
case (3):
|
||||
ctx.drawImage(tileArray[33], xu,yu)
|
||||
break;
|
||||
case (4):
|
||||
ctx.drawImage(tileArray[34], xu,yu)
|
||||
break;
|
||||
}
|
||||
|
||||
// Draw Property overlays
|
||||
if (world[x][y].color != null){
|
||||
ctx.beginPath();
|
||||
ctx.fillStyle = world[x][y].color;
|
||||
|
||||
ctx.rect(xu, yu, tileSize, tileSize)
|
||||
ctx.globalAlpha = 0.6;
|
||||
ctx.fill()
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
console.log("image Rendered")
|
||||
}
|
||||
export function renderHud(x, y) {
|
||||
const tileSize = main.game.tileSize;
|
||||
hctx.clearRect(cursor.xold*tileSize, cursor.yold*tileSize, tileSize, tileSize)
|
||||
hctx.drawImage(tileArray[80], x*tileSize,y*tileSize)
|
||||
}
|
4
www/scripts/display/html.js
Normal file
4
www/scripts/display/html.js
Normal file
|
@ -0,0 +1,4 @@
|
|||
export var canvas = document.getElementById('canvas');
|
||||
export var ctx = canvas.getContext('2d');
|
||||
export var hud = document.getElementById('hud');
|
||||
export var hctx = hud.getContext('2d');
|
24
www/scripts/display/tileRenderer.js
Normal file
24
www/scripts/display/tileRenderer.js
Normal file
|
@ -0,0 +1,24 @@
|
|||
export var tileArray = loadSprites();
|
||||
export function loadSprites() {
|
||||
var tiles = [];
|
||||
var spriteJank = document.getElementById('spriteJank');
|
||||
var ctxj = spriteJank.getContext('2d');
|
||||
var spriteSheet = new Image();
|
||||
|
||||
spriteSheet.src = '/sheet.png'
|
||||
spriteSheet.onload = function() {
|
||||
|
||||
|
||||
for (let y = 0; y < 16; y++) {
|
||||
for (let x = 0; x < 16; x++) {
|
||||
ctxj.drawImage(spriteSheet, -x*24,-y*24)
|
||||
var tmp = new Image();
|
||||
tmp.src = spriteJank.toDataURL();
|
||||
ctxj.clearRect(0, 0, 24, 24);
|
||||
tiles.push(tmp)
|
||||
}
|
||||
}
|
||||
}
|
||||
spriteJank.remove();
|
||||
return tiles;
|
||||
}
|
0
www/scripts/game/game.js
Normal file
0
www/scripts/game/game.js
Normal file
27
www/scripts/mouse.js
Normal file
27
www/scripts/mouse.js
Normal file
|
@ -0,0 +1,27 @@
|
|||
|
||||
class Cursor {
|
||||
constructor(){
|
||||
this.x = 0
|
||||
this.y = 0
|
||||
this.xold = 0
|
||||
this.yold = 0
|
||||
}
|
||||
|
||||
}
|
||||
export var cursor = new Cursor();
|
||||
|
||||
hud.addEventListener('mousemove', e => {
|
||||
mouseMoved(e)
|
||||
});
|
||||
|
||||
function mouseMoved(event) {
|
||||
const x = Math.floor(event.offsetX/main.game.tileSize)
|
||||
const y = Math.floor(event.offsetY/main.game.tileSize)
|
||||
if (cursor.xold != x || cursor.yold != y) {
|
||||
cursor.x = x
|
||||
cursor.y = y
|
||||
renderHud(x, y)
|
||||
cursor.xold = x
|
||||
cursor.yold = y
|
||||
}
|
||||
}
|
1
www/scripts/netcode.js
Normal file
1
www/scripts/netcode.js
Normal file
|
@ -0,0 +1 @@
|
|||
import * as main from './script.js';
|
|
@ -1,18 +1,35 @@
|
|||
import * as draw from './display/draw.js';
|
||||
import { cursor } from './mouse.js'
|
||||
import { tileArray } from './display/tileRenderer.js'
|
||||
// const perlinScale = 3;
|
||||
const IP_ADDRESS = 'http://127.0.0.1:8082/'
|
||||
const IP_ADDRESS = 'http://localhost:8082/'
|
||||
var SERVER_CONNECTION = "disconnected"
|
||||
var IN_GAME = false
|
||||
|
||||
const tileSize = 24;
|
||||
const gridSize = [18, 18];
|
||||
var world
|
||||
var tiles = []
|
||||
var button
|
||||
|
||||
var canvas = document.getElementById('canvas');
|
||||
var hud = document.getElementById('hud');
|
||||
var ctx = canvas.getContext('2d');
|
||||
var hctx = hud.getContext('2d');
|
||||
|
||||
class Game {
|
||||
constructor(tileSize, gridSize, world) {
|
||||
this.tileSize = tileSize;
|
||||
this.gridSize = gridSize;
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export var game = new Game(24, [18, 18])
|
||||
|
||||
function render() {
|
||||
draw.renderTiles(game.tileSize, game.gridSize, game.world)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
var socket = io.connect(IP_ADDRESS);
|
||||
function joinGame(socket, data){
|
||||
socket.emit('joinGame', data);
|
||||
|
@ -65,20 +82,10 @@ function updateConnectionStatus() {
|
|||
}
|
||||
}
|
||||
|
||||
class Cursor {
|
||||
constructor(){
|
||||
this.x = 0
|
||||
this.y = 0
|
||||
this.xold = 0
|
||||
this.yold = 0
|
||||
}
|
||||
|
||||
}
|
||||
var cursor = new Cursor();
|
||||
|
||||
window.onbeforeunload = function(){
|
||||
socket.disconnect();
|
||||
world = []
|
||||
game.world = []
|
||||
}
|
||||
|
||||
socket.on('playerList', function(data){
|
||||
|
@ -91,13 +98,14 @@ socket.on('inGame', function(data){
|
|||
})
|
||||
|
||||
socket.on('sync', function (sync){
|
||||
world = sync.world;
|
||||
game.world = sync.world;
|
||||
render()
|
||||
})
|
||||
|
||||
function changeScene() {
|
||||
document.getElementById('menu').style = "display: none;"
|
||||
document.getElementById('container').style = ""
|
||||
for(i=0;i < 5;i++) {
|
||||
for(let i=0;i < 5;i++) {
|
||||
let span = document.createElement('span')
|
||||
span.className = "button"
|
||||
let n;
|
||||
|
@ -117,7 +125,7 @@ function changeScene() {
|
|||
default:
|
||||
n = 5
|
||||
}
|
||||
span.appendChild(tiles[n]);
|
||||
span.appendChild(tileArray[n]);
|
||||
document.getElementById("buttonBar").appendChild(span);
|
||||
span.no = i;
|
||||
span.addEventListener('click', e => {
|
||||
|
@ -128,30 +136,6 @@ function changeScene() {
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
function loadSprites() {
|
||||
var spriteJank = document.getElementById('spriteJank');
|
||||
var ctxj = spriteJank.getContext('2d');
|
||||
var spriteSheet = new Image();
|
||||
|
||||
spriteSheet.src = '/sheet.png'
|
||||
spriteSheet.onload = function() {
|
||||
|
||||
|
||||
for (y = 0; y < 16; y++) {
|
||||
for (x = 0; x < 16; x++) {
|
||||
ctxj.drawImage(spriteSheet, -x*24,-y*24)
|
||||
var tmp = new Image();
|
||||
tmp.src = spriteJank.toDataURL();
|
||||
ctxj.clearRect(0, 0, 24, 24);
|
||||
tiles.push(tmp)
|
||||
}
|
||||
}
|
||||
}
|
||||
spriteJank.remove();
|
||||
}
|
||||
|
||||
function submit(event) {
|
||||
const room = document.getElementById("room").value
|
||||
const name = document.getElementById("name").value
|
||||
|
@ -171,16 +155,13 @@ function clickSelector(e) {
|
|||
|
||||
}
|
||||
|
||||
|
||||
window.onload = function () {
|
||||
|
||||
document.getElementById("submit").addEventListener("click", e => {
|
||||
submit(e)
|
||||
});
|
||||
|
||||
hud.addEventListener('mousemove', e => {
|
||||
mouseMoved(e)
|
||||
});
|
||||
|
||||
|
||||
hud.addEventListener("mousedown", function(e)
|
||||
{
|
||||
|
@ -188,70 +169,19 @@ document.getElementById("submit").addEventListener("click", e => {
|
|||
});
|
||||
|
||||
//Set canvases to be ready
|
||||
canvas.width = tileSize*gridSize[0];
|
||||
canvas.height = tileSize*gridSize[1];
|
||||
canvas.width = game.tileSize*game.gridSize[0];
|
||||
canvas.height = game.tileSize*game.gridSize[1];
|
||||
hud.width = canvas.width
|
||||
hud.height = canvas.height
|
||||
|
||||
//Load all sprites into memory
|
||||
loadSprites()
|
||||
}
|
||||
|
||||
function randomNumber(min, max) {
|
||||
return Math.floor(Math.random() * (max - min) + min);
|
||||
}
|
||||
|
||||
function render() { // DRAW THE IMAGE TO THE CANVAS.
|
||||
let x, y = 0
|
||||
for(x = 0; x < gridSize[0]; x++){
|
||||
for(y = 0; y < gridSize[1]; y++){
|
||||
const xu = x*tileSize;
|
||||
const yu = y*tileSize;
|
||||
|
||||
// Draw buildings
|
||||
switch (world[x][y].type) {
|
||||
case (0):
|
||||
ctx.drawImage(tiles[0], xu,yu)
|
||||
break;
|
||||
case (1):
|
||||
ctx.drawImage(tiles[2], xu,yu)
|
||||
break;
|
||||
case (2):
|
||||
ctx.drawImage(tiles[1], xu,yu)
|
||||
break;
|
||||
}
|
||||
|
||||
// Draw Structures
|
||||
switch (world[x][y].structure) {
|
||||
case (1):
|
||||
ctx.drawImage(tiles[4], xu,yu)
|
||||
break;
|
||||
case (2):
|
||||
ctx.drawImage(tiles[32], xu,yu)
|
||||
break;
|
||||
case (3):
|
||||
ctx.drawImage(tiles[33], xu,yu)
|
||||
break;
|
||||
case (4):
|
||||
ctx.drawImage(tiles[34], xu,yu)
|
||||
break;
|
||||
}
|
||||
|
||||
// Draw Property overlays
|
||||
if (world[x][y].color != null){
|
||||
ctx.beginPath();
|
||||
ctx.fillStyle = world[x][y].color;
|
||||
|
||||
ctx.rect(xu, yu, tileSize, tileSize)
|
||||
ctx.globalAlpha = 0.6;
|
||||
ctx.fill()
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
console.log("image Rendered")
|
||||
}
|
||||
|
||||
function getMousePosition(canvas, event) {
|
||||
// Get mouse position on canvas
|
||||
|
@ -270,15 +200,3 @@ function getMousePosition(canvas, event) {
|
|||
socket.emit('clickCanvas', {tilePosition: [xu,yu], structure: button*1});
|
||||
|
||||
}
|
||||
function mouseMoved(event) {
|
||||
const x = Math.floor(event.offsetX/tileSize)
|
||||
const y = Math.floor(event.offsetY/tileSize)
|
||||
if (cursor.xold != x || cursor.yold != y) {
|
||||
cursor.x = x
|
||||
cursor.y = y
|
||||
hctx.clearRect(cursor.xold*tileSize, cursor.yold*tileSize, tileSize, tileSize)
|
||||
hctx.drawImage(tiles[80], x*tileSize,y*tileSize)
|
||||
cursor.xold = x
|
||||
cursor.yold = y
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue