fix flagging issue
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288108282f
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43a3535442
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@ -154,7 +154,7 @@ function createGameClick(event) {
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const name = ID("createGameUsername").value
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const width = Number(widthBox.value);
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const height = Number(heightBox.value);
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const color = Number(colorPicker.selected);
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const color = Number(colorPicker.selected + 1);
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if (name == '' || mines == '' || width == '' || height == '' || status.get() == 'disconnected') return
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const options = { mines: mines, width: width, height: height};
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const data = {name: name, color: color, options: options};
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@ -64,6 +64,5 @@ socket.on('inGame', function(data){
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socket.on('sync', function (sync){
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game.world = sync.world;
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console.log(game.world)
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render()
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})
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@ -57,7 +57,7 @@ function connected(client:any) {
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client.on('clickCanvas', function(data:any){
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if (!roomManager.getAllPlayerIDs().includes(client.id)) return new IllegalAction(client.id, 1)
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client.game.world.click(data.tilePosition[0],data.tilePosition[1], data.mode, client.player)
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client.game.world.click(data.tilePosition[0],data.tilePosition[1], data.mode, client.player.color)
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client.sync()
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})
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}
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@ -1,12 +1,11 @@
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import {WorldData} from "./world.js"
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import {Player} from "../player.js"
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export function flag(x:number, y:number, data:WorldData, player:Player):WorldData {
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export function flag(x:number, y:number, data:WorldData, playerColor:number):WorldData {
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let tile = data[x][y]
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if (!tile.mask || tile.flag === 0) return data
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const color:number = +player.color
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console.log(player)
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if (!tile.mask) return data
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const color:number = +playerColor
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switch (tile.flag) {
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case (0):
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@ -18,7 +17,7 @@ export function flag(x:number, y:number, data:WorldData, player:Player):WorldDat
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default:
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tile.flag = 0;
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}
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console.log(tile.flag)
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data[x][y] = tile
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return data;
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}
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@ -31,10 +31,10 @@ export class World {
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}
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}
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click (x:number, y:number, mode:number, player:Player) {
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click (x:number, y:number, mode:number, playerColor:number) {
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if (this.isGenerated) {
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if (mode === 2) {
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this.data = flagger.flag(x, y, this.data, player)
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this.data = flagger.flag(x, y, this.data, playerColor)
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}
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if (mode === 0) {
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