Create game menu is lookign good
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@ -56,7 +56,10 @@
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<h3>Game Settings</h3>
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<div class="row">
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<span>Percentage mines</span>
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<input type="range" min="0" max="1000" value="50" class="slider">
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<div class="sliderContainer">
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<div class="sliderNumber" id="createGameOptionsMinePercentIndicator"></div>
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<input type="range" id="createGameOptionsMinePercent" min="0" max="1000" value="50" class="slider">
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</div>
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</div>
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<div class="row">
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<span>Number of mines</span>
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160
www/scripts/interface/mainmenu/create.js
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160
www/scripts/interface/mainmenu/create.js
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@ -0,0 +1,160 @@
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import {joinGame, createGame} from "/scripts/net/netcode.js"
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import { changeScene } from "/scripts/interface/scene.js"
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import {Picker} from "./picker.js"
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import {tileArray, menuArray} from "/scripts/display/tileRenderer.js"
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import {ID} from "/scripts/util.js"
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import * as status from "/scripts/net/status.js"
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var menuPicker, colorPicker;
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export function init(){
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colorPicker = new Picker("createGameSelectColorBar", tileArray, [8, 16], null, 0, null)
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menuPicker = new Picker ("createGameSelectModeBar", menuArray, [0,4], "wide", 0, updateMenu)
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changeMode()
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}
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ID("createRoomButton").addEventListener("click", e => {
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create(e)
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// picker.destroy("createGameSelectColorBar")
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});
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const mineSlider = ID("createGameOptionsMinePercent")
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const mineBox = ID("createGameOptionsMines")
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const mineSliderNumber = ID("createGameOptionsMinePercentIndicator")
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const widthBox = ID("createGameOptionsWidth")
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const heightBox = ID("createGameOptionsHeight")
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mineSlider.oninput = function() {
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updateCount(0)
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menuPicker.select(3)
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}
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mineBox.addEventListener("change", function() {
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updateCount(1)
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menuPicker.select(3)
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})
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heightBox.addEventListener("change", function(){
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updateCount(2)
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menuPicker.select(3)
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})
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widthBox.addEventListener("change", function(){
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updateCount(2)
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menuPicker.select(3)
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})
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var mines = 5;
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var mode = 0;
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function updateMenu(){
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mode = menuPicker.selected
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changeMode(menuPicker.selected)
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}
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function changeMode() {
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var width = widthBox.value;
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var height = heightBox.value;
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switch (mode) {
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case 0:
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width = 9;
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height = 9;
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mines = 10;
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break;
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case 1:
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width = 16;
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height = 16;
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mines = 40
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break;
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case 2:
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width = 30
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height = 16
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mines = 99;
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break;
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}
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widthBox.value = width;
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heightBox.value = height;
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updateCount(2)
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}
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function updateCount(mode) {
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let percentage;
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const width = widthBox.value
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const height = heightBox.value
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const max = maxMines(width, height)
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const min = minMines(width, height)
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if (mode === 0) {
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mines = Math.ceil((mineSlider.value/10) * (width*height) /100)
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updateCount(2)
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}
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else if (mode === 1) {
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mineBox.value = Math.abs(Math.round(mineBox.value))
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mines = mineBox.value;
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updateCount(2)
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}
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else if (mode === 2) {
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if (mines > max) {
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mines = max
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}
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if (mines < min) {
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mines = min
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}
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percentage = Math.floor((mines / (width * height)) * 1000)/ 10
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mineBox.value = mines;
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mineSlider.value = percentage * 10
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updatePercentageLabel(percentage)
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}
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}
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function maxMines(width, height) {
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return width * height - 10
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}
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function minMines(width, height) {
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return (width * height) / 10
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}
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function updatePercentageLabel(percentage) {
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mineSliderNumber.textContent = `${percentage}%`
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}
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function create(event) {
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const name = ID("createGameUsername").value
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const mines = ID("createGameOptionsMines").value
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const width = widthBox.value;
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const height = heightBox.value;
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if (name == '' || mines == '' || width == '' || height == '' || status.get() == 'disconnected') return
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const options = {
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mines: mines,
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width: width,
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height: height
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}
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const data =
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{
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name: name,
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options: options
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}
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console.log(data)
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createGame(data)
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}
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@ -1,10 +1,7 @@
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import * as status from "../../net/status.js"
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import {joinGame, createGame} from "/scripts/net/netcode.js"
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import { changeScene } from "/scripts/interface/scene.js"
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import * as picker from "./picker.js"
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import {tileArray, menuArray} from "/scripts/display/tileRenderer.js"
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import * as createMenu from "./create.js"
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function ID(id) {
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return document.getElementById(id)
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@ -14,11 +11,11 @@ const joinType = ID("joinType")
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const joinGameMenu = ID("joinGame")
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const createGameMenu = ID("createGame")
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ID("gotoCreate").addEventListener("click", e => {
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joinType.style.display = "none"
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createGameMenu.style.display = ""
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picker.create("createGameSelectColorBar", tileArray, [8, 16])
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picker.create("createGameSelectModeBar", menuArray, [0,4], "wide")
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createMenu.init()
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})
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ID("gotoJoin").addEventListener("click", e => {
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@ -39,30 +36,3 @@ function join(event) {
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joinGame({room: roomCode, name: name})
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}
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ID("createRoomButton").addEventListener("click", e => {
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create(e)
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picker.destroy("createGameSelectColorBar")
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});
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function create(event) {
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const name = ID("createGameUsername").value
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const mines = ID("createGameOptionsMines").value
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const width = ID("createGameOptionsWidth").value
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const height = ID("createGameOptionsHeight").value
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if (name == '' || mines == '' || width == '' || height == '' || status.get() == 'disconnected') return
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const options = {
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mines: mines,
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width: width,
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height: height
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}
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const data =
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{
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name: name,
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options: options
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}
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console.log(data)
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createGame(data)
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}
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@ -1,22 +1,8 @@
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function clickSelector(e, parentID) {
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document.getElementById(parentID).querySelectorAll('.button').forEach(item => {
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item.style ="";
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item.active ="false";
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})
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event.target.style = "background: #4CAF50;"
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event.target.active = "true"
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}
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export function getButton(parentID) {
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document.getElementById(parentID).querySelectorAll('.button').forEach(item => {
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if (item.active === "true") {
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return item.no
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}
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})
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}
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export function create(parentID, spriteSheet, ranges, style = "") {
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export class Picker {
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constructor(parentID, spriteSheet, ranges, style, selected = null, clickEvent){
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this.parentID = parentID
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this.selected = selected;
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this.buttons = []
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const buttonBar = document.getElementById(parentID);
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for(let i=0;i < ranges[1]-ranges[0];i++) {
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span.appendChild(spriteSheet[n]);
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buttonBar.appendChild(span);
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span.no = i;
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span.addEventListener('click', e => {
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clickSelector(e, parentID);
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this.select(e.target.no);
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if (clickEvent instanceof Function) {
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clickEvent()
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}
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});
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this.buttons.push(span)
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};
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};
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if (typeof selected ==="number") {
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this.select(selected)
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}
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}
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select(number) {
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const target = this.buttons[number]
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this.selected = number
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document.getElementById(this.parentID).querySelectorAll('.button').forEach(item => {
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item.style ="";
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item.active ="false";
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})
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target.style = "background: #4CAF50;"
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target.active = "true"
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}
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}
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export function destroy(parentID) {
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const buttonBar = document.getElementById(parentID);
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@ -1,3 +1,7 @@
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export function randomNumber(min, max) {
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return Math.floor(Math.random() * (max - min) + min);
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}
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export function ID(id) {
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return document.getElementById(id)
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}
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@ -21,6 +21,7 @@ p, span, input, button, u {
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font-size: 1.7em;
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}
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hr {
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border-color: white;
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/* height: 3px; */
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/* background: red; */
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}
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.sliderNumber {
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position: absolute;
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-webkit-user-select: none;
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-moz-user-select: none;
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-ms-user-select: none;
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user-select: none;
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color: black;
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font-size: 1.7em;
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pointer-events: none;
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}
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.sliderContainer {
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.slider {
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display: inline-block;
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-webkit-appearance: none;
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appearance: none;
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height: 55px;
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