Idk Linux now
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165366c2b7
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111
index.js
111
index.js
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@ -3,16 +3,13 @@ const util = require("./util.js")
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const log = require("./log.js")
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const log = require("./log.js")
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const gridSize = [18, 18];
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const gridSize = [18, 18];
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const perlinScale = 3;
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const perlinScale = 3;
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var express = require('express');
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var express = require('express');
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log.setMode(0)
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process.title = "Server"
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process.title = "Server"
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setInterval(function(){ updateInfo()},5000)
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setInterval(function(){ updateInfo()},5000)
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function updateInfo() {
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function updateInfo() {
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const players = game.players;
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log.setInfo(server.games)
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log.setInfo(players)
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}
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}
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class Player {
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class Player {
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@ -23,9 +20,58 @@ class Player {
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}
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}
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}
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}
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class Server {
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constructor(){
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this.games = [];
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}
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getGameByName(name, create) {
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const game = this.games.filter(obj => obj.name == name)[0]
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if (game === undefined && create) {
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this.addGame(name);
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// Oh no.... This cant be good code.
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return this.getGameByName(name);
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}
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return game
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}
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addGame(name) {
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const game = new Game(name);
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this.games.push(game);
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return game
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}
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removeGame(name) {
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this.games = this.games.filter(obj => obj.name != name);
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log.log("removed game - " + name)
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}
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getAllIDs() {
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let ids = []
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for (let i = 0; i < this.games.length; i++) {
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for (let j = 0; j < this.games[i].players.length; j++) {
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ids.push(this.games[i].players[j].id)
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}
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}
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return ids
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}
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joinClientToGame(room, nick, id, client) {
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const game = this.getGameByName(room, true);
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if (game.addPlayer(id, nick) == false) {
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this.removeGame(game)
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return client.illegalAction(20)
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}
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client.join(game.name)
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client.game = game;
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return true
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}
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}
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class Game {
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class Game {
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constructor() {
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constructor(name) {
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this.players = [{id: "adfhad", name: "bobbert"}];
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this.name = name;
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this.players = [];
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this.world = worldgen.generateWorld(gridSize, perlinScale);
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this.world = worldgen.generateWorld(gridSize, perlinScale);
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}
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}
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@ -40,6 +86,9 @@ class Game {
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removePlayer(id) {
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removePlayer(id) {
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this.players = this.players.filter(obj => obj.id != id);
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this.players = this.players.filter(obj => obj.id != id);
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log.log("removed player - " + id)
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log.log("removed player - " + id)
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if (this.players.length < 1) {
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server.removeGame(this.name);
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}
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}
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}
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getPlayerByID(id) {
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getPlayerByID(id) {
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@ -62,16 +111,17 @@ class Game {
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return names
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return names
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}
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}
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}
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}
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var game = new Game();
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var server = new Server();
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var app = express() //Static resources server
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var app = express() //Static resources server
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app.use(express.static(__dirname + '/www/'));var server = app.listen(8082, function () {
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app.use(express.static(__dirname + '/www/'));
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var port = server.address().port;
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var webServer = app.listen(8082, function () {
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var port = webServer.address().port;
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log.log(`Server running at port ${port}`, "bright");
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log.log(`Server running at port ${port}`, "bright");
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});
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});
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var io = require('socket.io')(server);/* Connection events */
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var io = require('socket.io')(webServer);/* Connection events */
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io.on('connection', function(client) {
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io.on('connection', function(client) {
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client.illegalAction = function(action) {
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client.illegalAction = function(action) {
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@ -81,41 +131,36 @@ io.on('connection', function(client) {
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log.log('User connected', 'FgGreen');
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log.log('User connected', 'FgGreen');
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client.on('disconnect', function(){
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client.on('disconnect', function(){
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if (!server.getAllIDs().includes(client.id)) return client.illegalAction(22)
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log.log(client.id + ' disconnected.', 'FgCyan')
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log.log(client.id + ' disconnected.', 'FgCyan')
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game.removePlayer(client.id)
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client.game.removePlayer(client.id)
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client.broadcast.emit('playerList', game.players)
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})
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})
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client.on('joinGame', function(data){
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client.on('joinGame', function(data){
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if (game.addPlayer(client.id, data.name) == false) return client.illegalAction(20)
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if(!server.joinClientToGame(data.room, data.name, client.id, client)) return
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sendMap(client)
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io.to(client.game.name).emit('sync',{world: client.game.world})
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log.log(`${client.id} joined the game as ${data.name} requesting to join room: ${data.room}`, 'FgMagenta');
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log.log(`${client.id} joined the game as ${data.name} requesting to join room: ${data.room}`, 'FgMagenta');
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client.broadcast.emit('playerList', game.players)
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client.emit('inGame', true)
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client.emit('playerList', game.players)
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})
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})
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client.on('leaveGame', function(tank){
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client.on('leaveGame', function(tank){
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log.log(client.id + ' disconnected.')
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log.log(celient.id + ' disconnected.')
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game.removePlayer(client.id)
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client.game.removePlayer(client.id)
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client.broadcast.emit('playerList', game.players)
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io.to(client.game.name).emit('playerList', client.game.players)
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})
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})
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client.on('clickCanvas', function(data){
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client.on('clickCanvas', function(data){
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if (!game.getAllIDs().includes(client.id)) return client.illegalAction(1)
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if (!server.getAllIDs().includes(client.id)) return client.illegalAction(1)
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const xu = data.tilePosition[0]
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const room = client.game.name
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const yu = data.tilePosition[1]
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const xu = util.clamp(data.tilePosition[0], 0, gridSize[0])
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game.world[xu][yu].structure = data.structure
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const yu = util.clamp(data.tilePosition[1], 0, gridSize[1])
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game.world[xu][yu].owner = game.getPlayerByID(client.id).color;
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if (!Number.isInteger(xu) || !Number.isInteger(yu)) return client.illegalAction(23)
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// log.log(world[xu][yu].owner = game.getPlayerbyID(client.id))
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client.broadcast.emit('sync',{world: game.world})
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client.game.world[xu][yu].structure = data.structure
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client.emit('sync',{world: game.world})
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client.game.world[xu][yu].owner = client.game.getPlayerByID(client.id).color;
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io.to(client.game.name).emit('sync',{world: client.game.world})
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// client.emit('sync',{world: client.game.world})
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})
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})
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});
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});
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function sendMap(client) {
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client.broadcast.emit('sync',{world: game.world.map})
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client.emit('sync',{world: game.world.map})
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}
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38
log.js
38
log.js
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@ -1,9 +1,16 @@
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const os = require("os")
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const os = require("os")
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var mode = 0
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var logs = []
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var logs = []
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var info = [[],[]]
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var info = [[],[]]
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function setMode(type) {
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mode = type
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}
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function updateLog() {
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function updateLog() {
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if (mode) return
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let templogs = logs;
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console.clear()
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console.clear()
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const columns = process.stdout.columns;
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const columns = process.stdout.columns;
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const rows = process.stdout.rows;
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const rows = process.stdout.rows;
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@ -21,18 +28,31 @@ for (var i = 0; i < columns; i++) {
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process.stdout.cursorTo(0,0)
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process.stdout.cursorTo(0,0)
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process.stdout.write("Players:")
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process.stdout.write("Players:")
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const players = info[0]
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const games = info[0]
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for (var i = 0; i < players.length; i++) {
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var pointer = 0
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process.stdout.cursorTo(0,i+1)
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for (i = 0; i < games.length; i++) {
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process.stdout.write(`Name: \x1b[1m${players[i].name}\x1b[0m -\x1b[1m ID:${players[i].id}\x1b[0m`)
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process.stdout.cursorTo(0,pointer+1)
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process.stdout.write(`\x1b[46mGameName: \x1b[1m${games[i].name}\x1b[0m`)
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const players = games[i].players;
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for (var j = 0; j < players.length; j++) {
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process.stdout.cursorTo(0,pointer+2)
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process.stdout.write(`--Name: \x1b[1m${players[j].name}\x1b[0m -\x1b[1m ID:${players[j].id}\x1b[0m`)
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pointer++;
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}
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pointer++;
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}
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}
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for (var i = 0; i < logs.length; i++ ) {
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if (templogs.length > Math.round(3*rows/4)-3) {
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templogs.splice(0, logs.length-Math.round(3*rows/4)+2);
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}
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for (var i = 0; i < templogs.length; i++ ) {
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process.stdout.cursorTo(0,vertSplit+1+i)
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process.stdout.cursorTo(0,vertSplit+1+i)
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process.stdout.write(`${logs[i]}${os.EOL}` )
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process.stdout.write(`${templogs[i]}${os.EOL}` )
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}
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}
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}
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}
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function log(string, color) {
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function log(string, color) {
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if (mode) return console.log(string)
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if (string == undefined) return;
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if (string == undefined) return;
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var prefix = '';
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var prefix = '';
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switch (color) {
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switch (color) {
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// BgWhite = "\x1b[47m"
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// BgWhite = "\x1b[47m"
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const newString = prefix + string + "\x1b[0m"
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const newString = prefix + string + "\x1b[0m"
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logs.push(newString)
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logs.push(newString)
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updateLog();
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updateLog();
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}
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}
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function setInfo (players){
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function setInfo (players){
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if (mode) return false
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if (players != undefined) {
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if (players != undefined) {
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info[0] = players;
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info[0] = players;
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updateLog()
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updateLog()
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}
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}
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module.exports = {log, updateLog, setInfo}
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module.exports = {log, updateLog, setInfo, setMode}
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@ -10,25 +10,36 @@
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<!-- Canvas used to generate individual sprites off one sprite atlas -->
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<!-- Canvas used to generate individual sprites off one sprite atlas -->
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<canvas class="hidden" id="spriteJank" width=24 height=24></canvas>
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<canvas class="hidden" id="spriteJank" width=24 height=24></canvas>
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<div class="container" id="container" style="display: none;">
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<div class="container" id="container" style="display: none;">
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<h1>No Longer Secret Project</h1>
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<h1>Project</h1>
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<div class="wrapper">
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<div class="canvasStack">
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<div class="wrapper" id="wrapper">
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<div class="top">
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<h4 id="status">Connection Status</h4>
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</div>
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<span class ="left"><p>left</p></span>
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<span class="canvasStack">
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<canvas oncontextmenu="return false;" class="canvas1" id="canvas" width=0 height=0></canvas>
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<canvas oncontextmenu="return false;" class="canvas1" id="canvas" width=0 height=0></canvas>
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<canvas oncontextmenu="return false;" class="canvas2" id="hud" width="0" height="0"></canvas>
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<canvas oncontextmenu="return false;" class="canvas2" id="hud" width="0" height="0"></canvas>
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</span>
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<span class ="right"><p>right</p></span>
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<div class="bottom">
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<div class="buttonBar" id="buttonBar">
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<!-- <span class="button" no="1"></span>
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<span class="button" no="2"></span>
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<span class="button" no="3"></span>
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<span class="button" no="4"></span>
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<span class="button" no="null"></span> -->
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="menu" id="menu">
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<div class="menu" id="menu">
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<form id="form">
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<input type="text" id="room" value="room">
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<input type="text" id="room" value="room">
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<input type="text" id="name" value="bob">
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<input type="text" id="name" value="bob">
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<input type="submit" id="join" value="join">
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<input type="submit" id="submit" value="join">
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</form>
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</div>
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<div class="status">
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<footer id="status">Connection Status</footer>
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</div>
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</div>
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</body>
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</body>
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<script src='script.js'></script>
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<script src='script.js'></script>
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// const perlinScale = 3;
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// const perlinScale = 3;
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const IP_ADDRESS = 'http://127.0.0.1:8082/'
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const IP_ADDRESS = 'http://127.0.0.1:8082/'
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var SERVER_CONNECTION = "disconnected"
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var SERVER_CONNECTION = "disconnected"
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var IN_GAME = false
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const tileSize = 24;
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const tileSize = 24;
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const gridSize = [18, 18];
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const gridSize = [18, 18];
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var cash = 99;
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var world
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var world
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var tiles = []
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var tiles = []
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var button
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var canvas = document.getElementById('canvas');
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var canvas = document.getElementById('canvas');
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var hud = document.getElementById('hud');
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var hud = document.getElementById('hud');
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@ -27,6 +26,7 @@ socket.on('connect', function(data){
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updateConnectionStatus();
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updateConnectionStatus();
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})
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})
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socket.on('disconnect', function(data){
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socket.on('disconnect', function(data){
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SERVER_CONNECTION = "disconnected"
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SERVER_CONNECTION = "disconnected"
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updateConnectionStatus();
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updateConnectionStatus();
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})
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})
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@ -40,6 +40,9 @@ socket.on('illegalAction', function(data){
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case 20:
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case 20:
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action = "That name is already taken."
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action = "That name is already taken."
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break;
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break;
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case 23:
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action = "Invalid Placement location."
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break;
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default:
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default:
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action = "Unknown action."
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action = "Unknown action."
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@ -49,7 +52,17 @@ alert(`Illegal Action, ${action}`)
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})
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})
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function updateConnectionStatus() {
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function updateConnectionStatus() {
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document.getElementById("status").textContent = `Server Connection: ${SERVER_CONNECTION}`
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let obj = document.getElementById("status")
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obj.textContent = `Server Connection: ${SERVER_CONNECTION}`
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switch (SERVER_CONNECTION) {
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case "connected":
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obj.style.color = "green";
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break;
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case "disconnected":
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obj.style.color = "red";
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break;
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}
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}
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}
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class Cursor {
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class Cursor {
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@ -72,12 +85,52 @@ socket.on('playerList', function(data){
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console.log(data)
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console.log(data)
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});
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});
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socket.on('inGame', function(data){
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if (!IN_GAME) {changeScene()}
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||||||
|
IN_GAME = true;
|
||||||
|
})
|
||||||
|
|
||||||
socket.on('sync', function (sync){
|
socket.on('sync', function (sync){
|
||||||
world = sync.world;
|
world = sync.world;
|
||||||
render()
|
render()
|
||||||
})
|
})
|
||||||
|
function changeScene() {
|
||||||
|
document.getElementById('menu').style = "display: none;"
|
||||||
|
document.getElementById('container').style = ""
|
||||||
|
for(i=0;i < 5;i++) {
|
||||||
|
let span = document.createElement('span')
|
||||||
|
span.className = "button"
|
||||||
|
let n;
|
||||||
|
switch (i) {
|
||||||
|
case (1):
|
||||||
|
n = 4
|
||||||
|
break;
|
||||||
|
case (2):
|
||||||
|
n = 32
|
||||||
|
break;
|
||||||
|
case (3):
|
||||||
|
n = 33
|
||||||
|
break;
|
||||||
|
case (4):
|
||||||
|
n = 34
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
n = 5
|
||||||
|
}
|
||||||
|
span.appendChild(tiles[n]);
|
||||||
|
document.getElementById("buttonBar").appendChild(span);
|
||||||
|
span.no = i;
|
||||||
|
span.addEventListener('click', e => {
|
||||||
|
clickSelector(e)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function loadSprites(){
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function loadSprites() {
|
||||||
var spriteJank = document.getElementById('spriteJank');
|
var spriteJank = document.getElementById('spriteJank');
|
||||||
var ctxj = spriteJank.getContext('2d');
|
var ctxj = spriteJank.getContext('2d');
|
||||||
var spriteSheet = new Image();
|
var spriteSheet = new Image();
|
||||||
|
@ -95,28 +148,35 @@ function loadSprites(){
|
||||||
tiles.push(tmp)
|
tiles.push(tmp)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
spriteJank.remove();
|
spriteJank.remove();
|
||||||
}
|
}
|
||||||
|
|
||||||
function submit(event) {
|
function submit(event) {
|
||||||
|
|
||||||
document.getElementById('menu').style = "display: none;"
|
|
||||||
document.getElementById('container').style = ""
|
|
||||||
const room = document.getElementById("room").value
|
const room = document.getElementById("room").value
|
||||||
const name = document.getElementById("name").value
|
const name = document.getElementById("name").value
|
||||||
if (room == '' || name == '' || SERVER_CONNECTION == 'disconnected') return
|
if (room == '' || name == '' || SERVER_CONNECTION == 'disconnected') return
|
||||||
|
|
||||||
joinGame(socket, {room: room, name: name})
|
joinGame(socket, {room: room, name: name})
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function clickSelector(e) {
|
||||||
|
document.querySelectorAll('.button').forEach(item => {
|
||||||
|
item.style ="";
|
||||||
|
})
|
||||||
|
event.target.style = "background: lightslategray;"
|
||||||
|
button = event.target.no
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
window.onload = function () {
|
window.onload = function () {
|
||||||
// Register Events
|
|
||||||
const form = document.getElementById('form');
|
document.getElementById("submit").addEventListener("click", e => {
|
||||||
form.addEventListener('submit', submit);
|
submit(e)
|
||||||
|
});
|
||||||
|
|
||||||
hud.addEventListener('mousemove', e => {
|
hud.addEventListener('mousemove', e => {
|
||||||
mouseMoved(e)
|
mouseMoved(e)
|
||||||
|
@ -207,7 +267,7 @@ function getMousePosition(canvas, event) {
|
||||||
|
|
||||||
console.log("Click!")
|
console.log("Click!")
|
||||||
console.log(xu,yu)
|
console.log(xu,yu)
|
||||||
socket.emit('clickCanvas', {tilePosition: [xu,yu], structure: 2});
|
socket.emit('clickCanvas', {tilePosition: [xu,yu], structure: button*1});
|
||||||
|
|
||||||
}
|
}
|
||||||
function mouseMoved(event) {
|
function mouseMoved(event) {
|
||||||
|
|
115
www/style.css
115
www/style.css
|
@ -10,36 +10,127 @@ canvas {
|
||||||
image-rendering: crisp-edges;
|
image-rendering: crisp-edges;
|
||||||
border: solid white;
|
border: solid white;
|
||||||
border-radius: 6px;
|
border-radius: 6px;
|
||||||
/* display: inline-block; */
|
border-width: 3px;
|
||||||
/* margin: auto; */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.status{
|
.left{
|
||||||
color: green;
|
display: block;
|
||||||
|
transform: translate(0, 50px);
|
||||||
|
float:left;
|
||||||
|
width: 100px;
|
||||||
|
height: 437px;
|
||||||
|
background: darkolivegreen;
|
||||||
}
|
}
|
||||||
|
|
||||||
.hidden {
|
.right{
|
||||||
display: none;
|
display: block;
|
||||||
|
transform: translate(0, 50px);
|
||||||
|
float:right;
|
||||||
|
width: 100px;
|
||||||
|
height: 437px;
|
||||||
|
background: darkolivegreen;
|
||||||
|
}
|
||||||
|
|
||||||
|
.top {
|
||||||
|
position: absolute;
|
||||||
|
background: salmon;
|
||||||
|
width: 632px;
|
||||||
|
height: 50px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.bottom{
|
||||||
|
position: absolute;
|
||||||
|
background: coral;
|
||||||
|
width:632px;
|
||||||
|
height:100px;
|
||||||
|
transform: translate(0, 486px);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#mydiv {
|
||||||
|
position: absolute;
|
||||||
|
cursor: move;
|
||||||
|
z-index: 10;
|
||||||
|
background: coral;
|
||||||
|
width: 30px;
|
||||||
|
height: 30px;
|
||||||
|
border: 1px solid #d3d3d3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
span.button > img {
|
||||||
|
pointer-events: none;
|
||||||
|
image-rendering: optimizeSpeed; /* STOP SMOOTHING, GIVE ME SPEED */
|
||||||
|
image-rendering: -moz-crisp-edges; /* Firefox */
|
||||||
|
image-rendering: -o-crisp-edges; /* Opera */
|
||||||
|
image-rendering: -webkit-optimize-contrast; /* Chrome (and eventually Safari) */
|
||||||
|
image-rendering: pixelated; /* Chrome */
|
||||||
|
-ms-interpolation-mode: nearest-neighbor; /* IE8+*/
|
||||||
|
width: 70px;
|
||||||
|
height: 70px;
|
||||||
|
transform: translate(0, 8px);
|
||||||
|
border: 2px solid darkgray;
|
||||||
|
border-radius: 4px;
|
||||||
|
background: lightgray;
|
||||||
|
}
|
||||||
|
|
||||||
|
span.button {
|
||||||
|
-webkit-user-select: none;
|
||||||
|
-moz-user-select: none;
|
||||||
|
-ms-user-select: none;
|
||||||
|
user-select: none;
|
||||||
|
display: inline-block;
|
||||||
|
background: tan;
|
||||||
|
width:90px;
|
||||||
|
height:90px;
|
||||||
|
margin: 5px 5px 5px 5px;
|
||||||
|
vertical-align: middle;
|
||||||
|
border-radius: 3px;
|
||||||
|
white-space: normal;
|
||||||
|
align-items: center;
|
||||||
|
cursor: pointer;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
span.button:hover {
|
||||||
|
background: gray;
|
||||||
}
|
}
|
||||||
|
|
||||||
.canvas1{
|
.canvas1{
|
||||||
z-index: 0;
|
z-index: 0;
|
||||||
position: fixed;
|
position: absolute;
|
||||||
left: 50%;
|
|
||||||
transform: translate(-50%, 0);
|
transform: translate(-50%, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
.canvas2 {
|
.canvas2 {
|
||||||
z-index: 1;
|
z-index: 1;
|
||||||
position: fixed;
|
position: absolute;
|
||||||
left: 50%;
|
|
||||||
transform: translate(-50%, 0);
|
transform: translate(-50%, 0);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.canvasStack {
|
.canvasStack {
|
||||||
position: fixed;
|
position: absolute;
|
||||||
top: 150px;
|
top: 50px;
|
||||||
|
background: darkslategray;
|
||||||
|
/* display: block; */
|
||||||
|
/* position: relative; */
|
||||||
|
/* top: 150px; */
|
||||||
|
}
|
||||||
|
|
||||||
|
.wrapper {
|
||||||
|
left: 50%;
|
||||||
|
transform: translate(-50%, 0);
|
||||||
|
position: absolute;
|
||||||
|
background: khaki;
|
||||||
|
width: 632px;
|
||||||
|
height: 586px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hidden {
|
||||||
|
display: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
body {
|
body {
|
||||||
|
|
Loading…
Reference in a new issue