73 lines
1.3 KiB
JavaScript
73 lines
1.3 KiB
JavaScript
import * as env from "../env.js"
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import * as status from "./status.js"
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import {game} from "../game/game.js"
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import {render} from "../display/draw.js"
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import { changeScene } from "../interface/scene.js"
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import { illegalAction } from "../illegalaction.js"
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export var socket = io.connect(env.IP_ADDRESS);
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export function joinGame(data){
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socket.emit('joinGame', data);
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}
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export function initJoin(code){
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socket.emit('initJoin', code)
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}
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export function createGame(data){
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socket.emit('createGame', data);
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}
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export function clickCanvas(data) {
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socket.emit('clickCanvas', data);
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}
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function leaveGame(socket){
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socket.emit('leaveGame', {});
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}
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socket.on('connect', function(data){
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status.connected()
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})
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socket.on('disconnect', function(data){
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status.disconnected()
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})
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socket.on('message', function(data) {
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const mess = document.getElementById("message")
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mess.textContent = `${data}`
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})
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socket.on('illegalAction', function(data){
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let action
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illegalAction(data)
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switch (data) {
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case 1:
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action = "You must be in game to do this."
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changeScene("mainmenu");
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game.reset();
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break;
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}
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})
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socket.on('metadata', function(data){
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console.log(data)
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});
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socket.on('inGame', function(data){
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if (!game.status) {changeScene("game")}
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game.status = true;
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})
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socket.on('sync', function (sync){
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game.world = sync.world;
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render()
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})
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