MultiplayerMinesweeper/www/scripts/display/html.js

31 lines
1 KiB
JavaScript

import {game} from "../game/game.js"
export var canvas = document.getElementById('canvas');
export var ctx = canvas.getContext('2d');
export var wrapper = document.getElementById('game');
export var rightBar = document.getElementById('rightBar');
export var leftBar = document.getElementById('leftBar');
canvas.width = game.tileSize*game.gridSize[0];
canvas.height = game.tileSize*game.gridSize[1];
scaleEverythingGood()
window.addEventListener('resize', scaleEverythingGood);
function scaleEverythingGood() {
const width = window.innerWidth-2;
const height = window.innerHeight-2;
let canvasWidth
if (canvas.width > canvas.height) {
canvasWidth = Math.max(width, height)
} else {
canvasWidth = width
}
canvasWidth = canvasWidth/4
canvas.style.width = `${canvasWidth}px`;
rightBar.style.width = `${canvasWidth}px`
leftBar.style.width = `${canvasWidth/2}px`
const wrapperWidth = rightBar.style.width + leftBar.style.width;
wrapper.style.width = `${wrapperWidth}px`
wrapper.style.height = `${height}px`
}