65 lines
1.6 KiB
JavaScript
65 lines
1.6 KiB
JavaScript
import {Game} from "./game.mjs"
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import * as log from "./log.mjs"
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import {IllegalAction} from "./server/illegalAction.mjs"
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class RoomManager {
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constructor(){
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this.games = [];
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}
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getGameByName(name, create) {
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const game = this.games.filter(obj => obj.name == name)[0]
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if (game === undefined && create) {
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this.addGame(name);
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// Oh no.... This cant be good code.
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// Coming back to it two months later. Horrible, but I don't know how to fix it. Maybe I'll leave it as an ancient artifact.
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return this.getGameByName(name);
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}
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return game
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}
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addGame(name, settings) {
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const game = new Game(name, settings);
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this.games.push(game);
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return game
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}
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removeGame(name) {
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this.games = this.games.filter(obj => obj.name != name);
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log.log("removed game - " + name)
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// Broken?
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}
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getAllIDs() {
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let ids = []
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for (let i = 0; i < this.games.length; i++) {
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for (let j = 0; j < this.games[i].players.length; j++) {
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ids.push(this.games[i].players[j].id)
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}
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}
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return ids
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}
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joinClientToGame(room, nick, id, client) {
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if (this.getAllIDs().includes(id)) {
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return new IllegalAction(id, 22)
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}
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if (nick.length > 9) {
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return new IllegalAction(id, 21)
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}
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const game = this.getGameByName(room, true);
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const player = game.addPlayer(id, nick);
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if (player === false) {
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this.removeGame(game)
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return new IllegalAction(id, 20)
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}
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client.join(game.name)
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client.game = game;
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client.player = player
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return true
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}
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}
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export var roomManager = new RoomManager();
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