MultiplayerMinesweeper/dist/log.js

116 lines
3.2 KiB
JavaScript

import * as os from "os";
var mode = 0;
var logs = [];
var rightView = [0, 1, 2, 3, 4, 5, 6];
var info = [[], []];
export function setMode(type) {
mode = type;
}
export function updateLog() {
if (mode)
return;
let templogs = logs;
console.clear();
const columns = process.stdout.columns;
const rows = process.stdout.rows;
const vertSplit = Math.round(rows / 4);
for (var i = 0; i < vertSplit; i++) {
process.stdout.cursorTo(Math.round(columns / 2), i);
process.stdout.clearLine();
process.stdout.write(`|`);
}
for (var i = 0; i < columns; i++) {
process.stdout.cursorTo(i + 1, vertSplit);
process.stdout.write(`=`);
}
process.stdout.cursorTo(0, 0);
process.stdout.write("Players:");
const games = info[0];
var pointer = 0;
for (i = 0; i < games.length; i++) {
process.stdout.cursorTo(0, pointer + 1);
process.stdout.write(`\x1b[46mGameName: \x1b[1m${games[i].name}\x1b[0m`);
const players = games[i].players;
for (var j = 0; j < players.length; j++) {
process.stdout.cursorTo(0, pointer + 2);
process.stdout.write(`--Name: \x1b[1m${players[j].name}\x1b[0m -\x1b[1m ID:${players[j].id}\x1b[0m`);
pointer++;
}
pointer++;
}
if (templogs.length > Math.round(3 * rows / 4) - 3) {
templogs.splice(0, logs.length - Math.round(3 * rows / 4) + 2);
}
for (var i = 0; i < templogs.length; i++) {
process.stdout.cursorTo(0, vertSplit + 1 + i);
process.stdout.write(`${templogs[i]}${os.EOL}`);
}
}
export function log(string, color) {
if (mode)
return console.log(string);
if (string == undefined)
return;
var prefix = '';
switch (color) {
case "reset":
prefix = "\x1b[0m";
break;
case "bright":
prefix = "\x1b[1m";
break;
case "dim":
prefix = "\x1b[2m";
break;
case "underscore":
prefix = "\x1b[4m";
break;
case "reverse":
prefix = "\x1b[7m";
break;
case "FgBlack":
prefix = "\x1b[30m";
break;
case "FgRed":
prefix = "\x1b[31m";
break;
case "FgGreen":
prefix = "\x1b[32m";
break;
case "FgYellow":
prefix = "\x1b[33m";
break;
case "FgBlue":
prefix = "\x1b[34m";
break;
case "FgMagenta":
prefix = "\x1b[35m";
break;
case "FgCyan":
prefix = "\x1b[36m";
break;
case "FgWhite":
prefix = "\x1b[37m";
break;
}
// BgBlack = "\x1b[40m"
// BgRed = "\x1b[41m"
// BgGreen = "\x1b[42m"
// BgYellow = "\x1b[43m"
// BgBlue = "\x1b[44m"
// BgMagenta = "\x1b[45m"
// BgCyan = "\x1b[46m"
// BgWhite = "\x1b[47m"
const newString = prefix + string + "\x1b[0m";
logs.push(newString);
updateLog();
}
export function setInfo(players) {
if (mode)
return false;
if (players != undefined) {
info[0] = players;
updateLog();
}
}