MultiplayerMinesweeper/scripts/world/world.mjs

56 lines
1.5 KiB
JavaScript

import * as obfuscater from "./obfuscator.mjs";
import * as generator from "./generator.mjs"
import * as marker from "./marker.mjs"
import * as log from "../log.mjs"
import * as flagger from "./flagger.mjs"
import * as placer from "./placer.mjs"
export class World {
constructor(dimensions = [32,32], mines = 30) {
this.mines = 200
this.dimensions = dimensions;
this.isGenerated = false;
this.isObfuscated = false;
this.isMarked = false;
this.data = Array.from(Array(this.dimensions[0]), () => new Array(this.dimensions[1]));
for (let x = 0; x < this.dimensions[0]; x++){
for (let y = 0; y < this.dimensions[1]; y++){
this.data[x][y] = {type: 1, flag: 0, mask: true}
}
}
}
click (location, mode, player) {
if (this.isGenerated) {
if (mode === 2) {
this.data = flagger.flag(this.data, location, player)
}
if (mode === 0) {
this.data = placer.place(this.data, location, player)
}
} else {
this.generate(location).mark();
this.data = placer.place(this.data, location, player)
}
}
generate(location) {
if (this.isGenerated) return log.log("Already Generated");
return generator.generate(this, location);
}
mark() {
if (this.isMarked) return log.log("Already Marked!");
return marker.mark(this);
}
obfuscate() {
if (this.isObfuscated) return log.log("already done")
const tempWorld = JSON.parse(JSON.stringify(this));;
return obfuscater.obfuscate(tempWorld);
}
}