54 lines
1.3 KiB
JavaScript
54 lines
1.3 KiB
JavaScript
import {game} from "../../game/game.js";
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import { clickCanvas } from "/scripts/net/netcode.js";
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import { canvas } from "../../display/html.js"
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class Cursor {
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constructor(){
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this.x = 0
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this.y = 0
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this.xold = 0
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this.yold = 0
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}
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}
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export var cursor = new Cursor();
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canvas.addEventListener('mousemove', e => {
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mouseMoved(e)
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});
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canvas.addEventListener("mousedown", function(e)
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{
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getMousePosition(canvas, e);
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});
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function mouseMoved(event) {
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const tileSize = game.tileSize
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const x = Math.floor(event.offsetX/tileSize)
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const y = Math.floor(event.offsetY/tileSize)
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if (cursor.xold != x || cursor.yold != y) {
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cursor.x = x
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cursor.y = y
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// renderHud(x, y)
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cursor.xold = x
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cursor.yold = y
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}
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}
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function getMousePosition(canvas, event) {
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const tileSize = game.tileSize
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// Get mouse position on canvas
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const rect = canvas.getBoundingClientRect();
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const mouseX = event.clientX - rect.left;
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const mouseY = event.clientY - rect.top;
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// scale mouse coordinates to canvas coordinates
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const xu = Math.floor((mouseX * canvas.width / canvas.clientWidth)/tileSize);
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const yu = Math.floor((mouseY * canvas.height / canvas.clientHeight)/tileSize);
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const button = event.button
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console.log("Click!")
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console.log(xu,yu)
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clickCanvas({tilePosition: [xu,yu], mode: button})
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}
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