51 lines
1.1 KiB
JavaScript
51 lines
1.1 KiB
JavaScript
import {game} from "../../game/game.js";
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import {renderHud } from '../../display/draw.js';
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import { clickCanvas } from "/scripts/net/netcode.js";
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import { getButton } from "/scripts/interface/game/picker.js";
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class Cursor {
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constructor(){
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this.x = 0
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this.y = 0
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this.xold = 0
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this.yold = 0
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}
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}
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export var cursor = new Cursor();
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hud.addEventListener('mousemove', e => {
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mouseMoved(e)
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});
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hud.addEventListener("mousedown", function(e)
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{
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getMousePosition(canvas, e);
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});
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function mouseMoved(event) {
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const x = Math.floor(event.offsetX/game.tileSize)
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const y = Math.floor(event.offsetY/game.tileSize)
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if (cursor.xold != x || cursor.yold != y) {
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cursor.x = x
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cursor.y = y
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renderHud(x, y)
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cursor.xold = x
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cursor.yold = y
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}
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}
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function getMousePosition(canvas, event) {
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// Get mouse position on canvas
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const rect = canvas.getBoundingClientRect();
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const x = event.clientX - rect.left;
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const y = event.clientY - rect.top;
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const xu = cursor.x
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const yu = cursor.y
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console.log("Click!")
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console.log(xu,yu)
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clickCanvas({tilePosition: [xu,yu], structure: getButton()*1})
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}
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