general cleanup

This commit is contained in:
Alexander Bass 2023-06-07 16:07:03 -04:00
parent 993f608cfa
commit 864a9ca3d5
13 changed files with 184 additions and 166 deletions

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@ -32,7 +32,7 @@
<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
<script>
load("./minesweeper.wasm");
</script> <!-- Your compiled wasm file -->
</script>
<script>
document.addEventListener("contextmenu", (e) => {
e.preventDefault();

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@ -1,6 +1,7 @@
mod board_render;
mod highlighter;
pub mod settings_menu;
mod seven_segment;
pub mod texture_store;
mod tile_render;
pub mod top_menu;
@ -86,9 +87,6 @@ impl UIState {
self.letterbox.1 = 0f32;
}
}
}
impl UIState {
pub fn pixel_screen_offset(&self, x: usize, y: usize) -> (f32, f32) {
let (x, y) = self.pixel_screen_scale(x, y);
let x = x + self.letterbox.0;

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@ -26,9 +26,11 @@ pub enum Highlight {
Wide,
}
// The highlighter is responsible for the selection when a tile is clicked and held either with left or middle click
impl Highlighter {
pub fn events(&mut self, ui_state: &UIState, event_handler: &mut Events<GUIEvent>, game_board: &mut GameBoard) {
if !ui_state.frozen && ui_state.mouse_in_minefield {
if !ui_state.frozen {
if ui_state.mouse_in_minefield {
if is_mouse_button_pressed(MouseButton::Left) {
self.highlight = Highlight::Normal;
}
@ -39,17 +41,15 @@ impl Highlighter {
}
if is_mouse_button_released(MouseButton::Left) {
self.reset_highlight(ui_state, event_handler);
if !ui_state.frozen {
event_handler.add(GUIEvent::SetSmileyState(SmileyState::Chillin));
}
}
if is_mouse_button_released(MouseButton::Middle) {
self.reset_highlight(ui_state, event_handler);
if !ui_state.frozen {
event_handler.add(GUIEvent::SetSmileyState(SmileyState::Chillin));
}
}
}
fn check_reveal(&self, event_handler: &mut Events<GUIEvent>, interface: &UIState, game_board: &mut GameBoard) {
let (x, y) = interface.cursor;
if let Some(tile) = game_board.get_tile_mut(x, y) {

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@ -1,12 +1,24 @@
use crate::{logic::game_board::ModifyMode, util::Events};
use super::{texture_store::TextureStore, GUIEvent, Language, UIState};
use super::{seven_segment::draw_seven_segment_unscaled, texture_store::TextureStore, GUIEvent, Language, UIState};
use macroquad::{
hash,
prelude::*,
ui::{root_ui, widgets, Skin, Ui},
};
const NEW_GAME_HEIGHT: f32 = 40f32;
const NEW_GAME_WIDTH: f32 = 250f32;
const BUTTON_MENU_WIDTH: f32 = 250f32;
const BUTTON_SIZE: f32 = 100f32;
const BUTTON_MENU_Y: f32 = 400f32;
const BUTTON_MENU_LABEL_HEIGHT: f32 = 20f32;
const MIN_MINEFIELD_WIDTH: usize = 5;
const MAX_MINEFIELD_WIDTH: usize = 100;
const MIN_MINEFIELD_HEIGHT: usize = 5;
const MAX_MINEFIELD_HEIGHT: usize = 100;
pub struct SettingsMenu {
mines: usize,
width: usize,
@ -46,16 +58,13 @@ impl SettingsMenu {
ui.pop_skin();
ui.push_skin(&skin);
let half_screen_width = screen_width * 0.5;
const MIN_MINEFIELD_WIDTH: usize = 5;
const MAX_MINEFIELD_WIDTH: usize = 100;
const MIN_MINEFIELD_HEIGHT: usize = 5;
// const MAX_MINEFIELD_HEIGHT: usize = 100;
render_counter(
&mut self.width,
ui,
&textures,
vec2(half_screen_width, 100f32),
String::from("Minefield Width"),
"Minefield Width",
MIN_MINEFIELD_WIDTH,
MAX_MINEFIELD_WIDTH,
);
@ -64,21 +73,19 @@ impl SettingsMenu {
ui,
&textures,
vec2(half_screen_width, 200f32),
String::from("Minefield Height"),
MIN_MINEFIELD_WIDTH,
"Minefield Height",
MIN_MINEFIELD_HEIGHT,
MAX_MINEFIELD_HEIGHT,
);
render_counter(
&mut self.mines,
ui,
&textures,
vec2(half_screen_width, 300f32),
String::from("Mines"),
"Mines",
1,
self.width * self.height - 10,
);
const NEW_GAME_HEIGHT: f32 = 40f32;
const NEW_GAME_WIDTH: f32 = 250f32;
if widgets::Button::new("New Game")
.size(vec2(NEW_GAME_WIDTH, NEW_GAME_HEIGHT))
.position(vec2((screen_width - NEW_GAME_WIDTH) * 0.5, 0.0))
@ -87,12 +94,9 @@ impl SettingsMenu {
event_handler.add(GUIEvent::CreateNewGame(self.width, self.height, self.mines));
event_handler.add(GUIEvent::CloseSettings);
}
const BUTTON_MENU_WIDTH: f32 = 250f32;
let language_button_x = (screen_width - BUTTON_MENU_WIDTH) * 0.5;
const BUTTON_SIZE: f32 = 100f32;
const BUTTON_MENU_Y: f32 = 400f32;
let question_button_x = (screen_width - BUTTON_MENU_WIDTH) * 0.5 + (BUTTON_MENU_WIDTH - BUTTON_SIZE);
const BUTTON_MENU_LABEL_HEIGHT: f32 = 20f32;
widgets::Label::new("Language")
.position(vec2(language_button_x, BUTTON_MENU_Y - BUTTON_MENU_LABEL_HEIGHT))
.size(vec2(BUTTON_SIZE, BUTTON_MENU_LABEL_HEIGHT))
@ -141,36 +145,23 @@ impl SettingsMenu {
}
}
fn render_counter(
count: &mut usize,
ui: &mut Ui,
textures: &TextureStore,
position: Vec2,
title: String,
min: usize,
max: usize,
) {
const COUNTER_DIGIT_WIDTH: f32 = 13f32 * 2.0;
const COUNTER_DIGIT_HEIGHT: f32 = 23f32 * 2.0;
const COUNTER_BUTTON_HEIGHT: f32 = 30f32;
const COUNTER_BUTTON_MARGIN: f32 = 10f32;
const BUTTON_OFFSET_HEIGHT: f32 = (COUNTER_DIGIT_HEIGHT - COUNTER_BUTTON_HEIGHT) * 0.5;
fn render_counter(count: &mut usize, ui: &mut Ui, textures: &TextureStore, position: Vec2, title: &str, min: usize, max: usize) {
let digits: Vec<usize> = {
let digits = count.to_string();
let digits = format!("{:0>3}", digits);
digits.chars().map(|i| (i.to_digit(10u32).unwrap_or(0)) as usize).collect()
};
const COUNTER_DIGIT_WIDTH: f32 = 13f32 * 2.0;
const COUNTER_DIGIT_HEIGHT: f32 = 23f32 * 2.0;
const COUNTER_BUTTON_HEIGHT: f32 = 30f32;
const COUNTER_BUTTON_MARGIN: f32 = 10f32;
const BUTTON_OFFSET_HEIGHT: f32 = (COUNTER_DIGIT_HEIGHT - COUNTER_BUTTON_HEIGHT) * 0.5;
let counter_width = digits.len() as f32 * COUNTER_DIGIT_WIDTH;
let position = position - vec2(counter_width * 0.5, 0.0);
for (x, digit) in digits.iter().enumerate() {
let position = vec2(COUNTER_DIGIT_WIDTH * x as f32, 0f32) + position;
widgets::Texture::new(textures.numbers[*digit])
.size(COUNTER_DIGIT_WIDTH, COUNTER_DIGIT_HEIGHT)
.position(position)
.ui(ui);
}
draw_seven_segment_unscaled(ui, textures, &digits, position.x as usize, position.y as usize);
if widgets::Button::new("+")
.size(vec2(COUNTER_BUTTON_HEIGHT, COUNTER_BUTTON_HEIGHT))
.position(position + vec2(counter_width + COUNTER_BUTTON_MARGIN, BUTTON_OFFSET_HEIGHT))

31
src/gui/seven_segment.rs Normal file
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@ -0,0 +1,31 @@
use macroquad::{
prelude::vec2,
ui::{widgets, Ui},
};
pub const WIDTH: usize = 13 * 2;
pub const HEIGHT: usize = 23 * 2;
use super::{texture_store::TextureStore, UIState};
pub fn draw_seven_segment(ui_state: &UIState, ui: &mut Ui, textures: &TextureStore, val: &Vec<usize>, x: usize, y: usize) {
for (n, digit) in val.iter().enumerate() {
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH as usize, HEIGHT);
let (pos_x, pos_y) = ui_state.pixel_screen_offset(n * WIDTH + x, y);
widgets::Texture::new(textures.numbers[*digit])
.size(scaled_width, scaled_height)
.position(vec2(pos_x, pos_y))
.ui(ui);
}
}
pub fn draw_seven_segment_unscaled(ui: &mut Ui, textures: &TextureStore, val: &Vec<usize>, x: usize, y: usize) {
for (n, digit) in val.iter().enumerate() {
let (pos_x, pos_y) = ((n * WIDTH + x) as f32, y as f32);
widgets::Texture::new(textures.numbers[*digit])
.size(WIDTH as f32, HEIGHT as f32)
.position(vec2(pos_x, pos_y))
.ui(ui);
}
}

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@ -22,12 +22,12 @@ impl Default for TextureStore {
impl TextureStore {
pub fn new() -> Self {
Self {
numbers: load_sprites(include_bytes!("../../assets/numbers.png"), [26, 46], 1, 10).expect("Could not load sprites"),
english_tiles: load_sprites(include_bytes!("../../assets/english_32x.png"), [32, 32], 2, 8)
numbers: load_sprites(include_bytes!("../../assets/numbers.png"), (26, 46), 1, 10).expect("Could not load sprites"),
english_tiles: load_sprites(include_bytes!("../../assets/english_32x.png"), (32, 32), 2, 8)
.expect("Could not load Tile Sprites"),
japanese_tiles: load_sprites(include_bytes!("../../assets/japanese_32x.png"), [32, 32], 2, 8)
japanese_tiles: load_sprites(include_bytes!("../../assets/japanese_32x.png"), (32, 32), 2, 8)
.expect("Could not load Tile Sprites"),
smilies: load_sprites(include_bytes!("../../assets/faces.png"), [48, 48], 1, 5).expect("Could not load face sprites"),
smilies: load_sprites(include_bytes!("../../assets/faces.png"), (48, 48), 1, 5).expect("Could not load face sprites"),
cog: Texture2D::from_file_with_format(include_bytes!("../../assets/cog.png"), Some(ImageFormat::Png)),
lang: Language::English,
}

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@ -1,7 +1,8 @@
use crate::logic::tile::{Tile, TileModifier, TileState};
#[repr(usize)]
pub enum TileIndex {
Hidden,
Unknown,
Revealed,
Flag,
Question,
@ -20,52 +21,46 @@ pub enum TileIndex {
}
impl Tile {
pub fn render(self, show_all: bool) -> TileIndex {
if self.swept && self.state == TileState::Mine {
return TileIndex::Explosion;
}
if show_all {
if let Some(modifier) = self.modifier {
if modifier == TileModifier::Flagged {
if self.state == TileState::Mine {
return TileIndex::Flag;
} else {
return TileIndex::FalseFlagMine;
}
}
}
if self.state == TileState::Mine {
return TileIndex::RevealedMine;
}
}
if self.swept {
if self.state == TileState::Mine {
TileIndex::Explosion
} else {
match self.adjacent {
0 => TileIndex::Revealed,
1 => TileIndex::One,
2 => TileIndex::Two,
3 => TileIndex::Three,
4 => TileIndex::Four,
5 => TileIndex::Five,
6 => TileIndex::Six,
7 => TileIndex::Seven,
8 => TileIndex::Eight,
_ => TileIndex::RevealedQuestion,
}
}
} else {
if let Some(modif) = self.modifier {
match modif {
TileModifier::Flagged => TileIndex::Flag,
TileModifier::Unsure => TileIndex::Question,
}
} else if self.highlighted {
TileIndex::Revealed
} else {
TileIndex::Hidden
}
pub fn render(self, game_over: bool) -> TileIndex {
// Behold: the match statement from hell!
match (
self.state,
self.modifier,
self.adjacent,
game_over,
self.swept,
self.highlighted,
) {
// Has mine, clicked mine: BOOM!
(TileState::Mine, _, _, _, true, _) => TileIndex::Explosion,
// Has mine, has flag, and game is over: True Flag
(TileState::Mine, Some(TileModifier::Flagged), _, true, _, _) => TileIndex::Flag,
// Has flag, is not Mine, and game is over: False flag
(TileState::Empty, Some(TileModifier::Flagged), _, true, _, _) => TileIndex::FalseFlagMine,
// Revealed mine after game is over
(TileState::Mine, _, _, true, _, _) => TileIndex::RevealedMine,
// Revealed tiles with adjacent tile count
(TileState::Empty, _, 0, _, true, _) => TileIndex::Revealed,
(TileState::Empty, _, 1, _, true, _) => TileIndex::One,
(TileState::Empty, _, 2, _, true, _) => TileIndex::Two,
(TileState::Empty, _, 3, _, true, _) => TileIndex::Three,
(TileState::Empty, _, 4, _, true, _) => TileIndex::Four,
(TileState::Empty, _, 5, _, true, _) => TileIndex::Five,
(TileState::Empty, _, 6, _, true, _) => TileIndex::Six,
(TileState::Empty, _, 7, _, true, _) => TileIndex::Seven,
(TileState::Empty, _, 8, _, true, _) => TileIndex::Eight,
// Flag modifier
(_, Some(TileModifier::Flagged), _, _, _, _) => TileIndex::Flag,
// Question mark modifier
(_, Some(TileModifier::Unsure), _, _, _, _) => TileIndex::Question,
// No modifier, not swept, but highlighted
(_, None, _, _, false, true) => TileIndex::Revealed,
// No modifier, Not swept, and not highlighted: Unknown tile
(_, None, _, _, false, false) => TileIndex::Unknown,
// unsigned 8 bit integer has too much range for the adjacent tiles count, creating an invalid state
// from 9 onward. This last clause is to catch if somehow this invalid state occurs, and display
// the invalid tile in that case.
(TileState::Empty, _, 9..=u8::MAX, _, true, _) => TileIndex::RevealedQuestion,
}
}
}

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@ -1,9 +1,9 @@
use macroquad::{
prelude::*,
ui::{widgets, Ui},
};
use macroquad::ui::Ui;
use crate::gui::texture_store::TextureStore;
use crate::gui::{
seven_segment::{self, draw_seven_segment},
texture_store::TextureStore,
};
use super::UIState;
@ -33,18 +33,13 @@ impl GUIFlagCounter {
self.old_count = remaining;
}
let top = ui_state.top_offset;
const WIDTH: usize = 13 * 2;
const HEIGHT: usize = 23 * 2;
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH, HEIGHT);
// let length = self.digits.len() as f32;
for (x, digit) in self.digits.iter().enumerate() {
let (pos_x, pos_y) = ui_state.pixel_screen_offset((x + 2) * WIDTH, (top - HEIGHT) / 2);
widgets::Texture::new(textures.numbers[*digit])
.size(scaled_width, scaled_height)
.position(vec2(pos_x, pos_y))
.ui(ui);
}
draw_seven_segment(
ui_state,
ui,
textures,
&self.digits,
seven_segment::WIDTH * 2,
(ui_state.top_offset - seven_segment::HEIGHT) / 2,
);
}
}

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@ -1,9 +1,9 @@
use macroquad::{
prelude::*,
ui::{widgets, Ui},
};
use macroquad::{prelude::*, ui::Ui};
use crate::gui::texture_store::TextureStore;
use crate::gui::{
seven_segment::{self, draw_seven_segment},
texture_store::TextureStore,
};
use super::UIState;
@ -31,18 +31,15 @@ impl GUITimer {
let digits: Vec<usize> = time_1.chars().map(|i| (i.to_digit(10u32).unwrap_or(0)) as usize).collect();
self.digits = digits;
}
let top = ui_state.top_offset;
const WIDTH: usize = 13 * 2;
const HEIGHT: usize = 23 * 2;
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH as usize, HEIGHT);
let board_width = ui_state.width * ui_state.tile_size;
let length = self.digits.len();
for (x, digit) in self.digits.iter().enumerate() {
let (pos_x, pos_y) = ui_state.pixel_screen_offset(WIDTH * x + board_width - WIDTH * (length + 2), (top - HEIGHT) / 2);
widgets::Texture::new(textures.numbers[*digit])
.size(scaled_width, scaled_height)
.position(vec2(pos_x, pos_y))
.ui(ui);
}
draw_seven_segment(
ui_state,
ui,
textures,
&self.digits,
board_width - seven_segment::WIDTH * (self.digits.len() + 2),
(ui_state.top_offset - seven_segment::HEIGHT) / 2,
);
}
}

View file

@ -159,12 +159,13 @@ impl GameBoard {
let mut revealed: usize = 0;
while scan_list.len() > 0 {
for &scan_location in ADJACENT_WITHOUT_CENTER.iter() {
if let Some(old_tile) = self.get_tile(scan_list[0].0, scan_list[0].1) {
if let Some((x, y)) = scan_list.front() {
if let Some(old_tile) = self.get_tile(*x, *y) {
if old_tile.adjacent > 0 {
continue;
}
let x = scan_list[0].0 as isize + scan_location.0;
let y = scan_list[0].1 as isize + scan_location.1;
let x = *x as isize + scan_location.0;
let y = *y as isize + scan_location.1;
if x < 0 || y < 0 {
continue;
@ -182,6 +183,7 @@ impl GameBoard {
}
}
}
}
scan_list.pop_front();
}
self.revealed_tiles += revealed;

View file

@ -2,13 +2,11 @@ use std::error::Error;
use image::{load_from_memory, EncodableLayout};
use macroquad::texture::{FilterMode, Texture2D};
pub fn load_sprites(bytes: &[u8], tile_size: [usize; 2], rows: usize, columns: usize) -> Result<Vec<Texture2D>, Box<dyn Error>> {
pub fn load_sprites(bytes: &[u8], tile_size: (u32, u32), rows: usize, columns: usize) -> Result<Vec<Texture2D>, Box<dyn Error>> {
let sprite_sheet = load_from_memory(bytes)?.to_rgba8();
let mut sprite_list: Vec<Texture2D> = vec![];
let [tile_width, tile_height] = tile_size;
let tile_width = tile_width as u32;
let tile_height = tile_height as u32;
let (tile_width, tile_height) = tile_size;
for i in 0..(rows * columns) {
let x = (i % columns) as u32;

View file

@ -1,7 +1,18 @@
#[rustfmt::skip]
pub const ADJACENT_WITH_CENTER: [(isize, isize); 9] =
[(-1, -1), (0, -1), (1, -1), (-1, 0), (0, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
[
(-1, -1), (0, -1), (1, -1),
(-1, 0), (0, 0), (1, 0),
(-1, 1), (0, 1), (1, 1)
];
pub const ADJACENT_WITHOUT_CENTER: [(isize, isize); 8] = [(-1, -1), (0, -1), (1, -1), (-1, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
#[rustfmt::skip]
pub const ADJACENT_WITHOUT_CENTER: [(isize, isize); 8] =
[
(-1, -1), (0, -1), (1, -1),
(-1, 0), (1, 0),
(-1, 1), (0, 1), (1, 1)
];
// Event Queue
pub struct Events<E> {