general cleanup
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assets/faces.png
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assets/faces.png
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
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@ -32,7 +32,7 @@
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<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
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<script>
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load("./minesweeper.wasm");
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</script> <!-- Your compiled wasm file -->
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</script>
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<script>
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document.addEventListener("contextmenu", (e) => {
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e.preventDefault();
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@ -1,6 +1,7 @@
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mod board_render;
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mod highlighter;
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pub mod settings_menu;
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mod seven_segment;
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pub mod texture_store;
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mod tile_render;
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pub mod top_menu;
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@ -86,9 +87,6 @@ impl UIState {
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self.letterbox.1 = 0f32;
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}
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}
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}
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impl UIState {
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pub fn pixel_screen_offset(&self, x: usize, y: usize) -> (f32, f32) {
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let (x, y) = self.pixel_screen_scale(x, y);
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let x = x + self.letterbox.0;
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@ -26,9 +26,11 @@ pub enum Highlight {
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Wide,
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}
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// The highlighter is responsible for the selection when a tile is clicked and held either with left or middle click
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impl Highlighter {
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pub fn events(&mut self, ui_state: &UIState, event_handler: &mut Events<GUIEvent>, game_board: &mut GameBoard) {
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if !ui_state.frozen && ui_state.mouse_in_minefield {
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if !ui_state.frozen {
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if ui_state.mouse_in_minefield {
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if is_mouse_button_pressed(MouseButton::Left) {
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self.highlight = Highlight::Normal;
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}
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@ -39,17 +41,15 @@ impl Highlighter {
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}
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if is_mouse_button_released(MouseButton::Left) {
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self.reset_highlight(ui_state, event_handler);
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if !ui_state.frozen {
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event_handler.add(GUIEvent::SetSmileyState(SmileyState::Chillin));
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}
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}
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if is_mouse_button_released(MouseButton::Middle) {
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self.reset_highlight(ui_state, event_handler);
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if !ui_state.frozen {
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event_handler.add(GUIEvent::SetSmileyState(SmileyState::Chillin));
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}
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}
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}
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fn check_reveal(&self, event_handler: &mut Events<GUIEvent>, interface: &UIState, game_board: &mut GameBoard) {
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let (x, y) = interface.cursor;
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if let Some(tile) = game_board.get_tile_mut(x, y) {
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@ -1,12 +1,24 @@
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use crate::{logic::game_board::ModifyMode, util::Events};
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use super::{texture_store::TextureStore, GUIEvent, Language, UIState};
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use super::{seven_segment::draw_seven_segment_unscaled, texture_store::TextureStore, GUIEvent, Language, UIState};
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use macroquad::{
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hash,
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prelude::*,
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ui::{root_ui, widgets, Skin, Ui},
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};
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const NEW_GAME_HEIGHT: f32 = 40f32;
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const NEW_GAME_WIDTH: f32 = 250f32;
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const BUTTON_MENU_WIDTH: f32 = 250f32;
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const BUTTON_SIZE: f32 = 100f32;
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const BUTTON_MENU_Y: f32 = 400f32;
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const BUTTON_MENU_LABEL_HEIGHT: f32 = 20f32;
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const MIN_MINEFIELD_WIDTH: usize = 5;
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const MAX_MINEFIELD_WIDTH: usize = 100;
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const MIN_MINEFIELD_HEIGHT: usize = 5;
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const MAX_MINEFIELD_HEIGHT: usize = 100;
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pub struct SettingsMenu {
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mines: usize,
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width: usize,
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@ -46,16 +58,13 @@ impl SettingsMenu {
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ui.pop_skin();
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ui.push_skin(&skin);
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let half_screen_width = screen_width * 0.5;
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const MIN_MINEFIELD_WIDTH: usize = 5;
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const MAX_MINEFIELD_WIDTH: usize = 100;
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const MIN_MINEFIELD_HEIGHT: usize = 5;
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// const MAX_MINEFIELD_HEIGHT: usize = 100;
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render_counter(
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&mut self.width,
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ui,
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&textures,
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vec2(half_screen_width, 100f32),
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String::from("Minefield Width"),
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"Minefield Width",
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MIN_MINEFIELD_WIDTH,
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MAX_MINEFIELD_WIDTH,
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);
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@ -64,21 +73,19 @@ impl SettingsMenu {
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ui,
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&textures,
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vec2(half_screen_width, 200f32),
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String::from("Minefield Height"),
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MIN_MINEFIELD_WIDTH,
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"Minefield Height",
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MIN_MINEFIELD_HEIGHT,
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MAX_MINEFIELD_HEIGHT,
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);
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render_counter(
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&mut self.mines,
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ui,
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&textures,
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vec2(half_screen_width, 300f32),
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String::from("Mines"),
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"Mines",
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1,
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self.width * self.height - 10,
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);
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const NEW_GAME_HEIGHT: f32 = 40f32;
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const NEW_GAME_WIDTH: f32 = 250f32;
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if widgets::Button::new("New Game")
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.size(vec2(NEW_GAME_WIDTH, NEW_GAME_HEIGHT))
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.position(vec2((screen_width - NEW_GAME_WIDTH) * 0.5, 0.0))
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@ -87,12 +94,9 @@ impl SettingsMenu {
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event_handler.add(GUIEvent::CreateNewGame(self.width, self.height, self.mines));
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event_handler.add(GUIEvent::CloseSettings);
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}
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const BUTTON_MENU_WIDTH: f32 = 250f32;
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let language_button_x = (screen_width - BUTTON_MENU_WIDTH) * 0.5;
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const BUTTON_SIZE: f32 = 100f32;
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const BUTTON_MENU_Y: f32 = 400f32;
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let question_button_x = (screen_width - BUTTON_MENU_WIDTH) * 0.5 + (BUTTON_MENU_WIDTH - BUTTON_SIZE);
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const BUTTON_MENU_LABEL_HEIGHT: f32 = 20f32;
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widgets::Label::new("Language")
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.position(vec2(language_button_x, BUTTON_MENU_Y - BUTTON_MENU_LABEL_HEIGHT))
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.size(vec2(BUTTON_SIZE, BUTTON_MENU_LABEL_HEIGHT))
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@ -141,36 +145,23 @@ impl SettingsMenu {
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}
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}
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fn render_counter(
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count: &mut usize,
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ui: &mut Ui,
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textures: &TextureStore,
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position: Vec2,
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title: String,
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min: usize,
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max: usize,
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) {
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const COUNTER_DIGIT_WIDTH: f32 = 13f32 * 2.0;
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const COUNTER_DIGIT_HEIGHT: f32 = 23f32 * 2.0;
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const COUNTER_BUTTON_HEIGHT: f32 = 30f32;
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const COUNTER_BUTTON_MARGIN: f32 = 10f32;
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const BUTTON_OFFSET_HEIGHT: f32 = (COUNTER_DIGIT_HEIGHT - COUNTER_BUTTON_HEIGHT) * 0.5;
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fn render_counter(count: &mut usize, ui: &mut Ui, textures: &TextureStore, position: Vec2, title: &str, min: usize, max: usize) {
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let digits: Vec<usize> = {
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let digits = count.to_string();
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let digits = format!("{:0>3}", digits);
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digits.chars().map(|i| (i.to_digit(10u32).unwrap_or(0)) as usize).collect()
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};
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const COUNTER_DIGIT_WIDTH: f32 = 13f32 * 2.0;
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const COUNTER_DIGIT_HEIGHT: f32 = 23f32 * 2.0;
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const COUNTER_BUTTON_HEIGHT: f32 = 30f32;
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const COUNTER_BUTTON_MARGIN: f32 = 10f32;
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const BUTTON_OFFSET_HEIGHT: f32 = (COUNTER_DIGIT_HEIGHT - COUNTER_BUTTON_HEIGHT) * 0.5;
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let counter_width = digits.len() as f32 * COUNTER_DIGIT_WIDTH;
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let position = position - vec2(counter_width * 0.5, 0.0);
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for (x, digit) in digits.iter().enumerate() {
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let position = vec2(COUNTER_DIGIT_WIDTH * x as f32, 0f32) + position;
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widgets::Texture::new(textures.numbers[*digit])
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.size(COUNTER_DIGIT_WIDTH, COUNTER_DIGIT_HEIGHT)
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.position(position)
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.ui(ui);
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}
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draw_seven_segment_unscaled(ui, textures, &digits, position.x as usize, position.y as usize);
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if widgets::Button::new("+")
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.size(vec2(COUNTER_BUTTON_HEIGHT, COUNTER_BUTTON_HEIGHT))
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.position(position + vec2(counter_width + COUNTER_BUTTON_MARGIN, BUTTON_OFFSET_HEIGHT))
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31
src/gui/seven_segment.rs
Normal file
31
src/gui/seven_segment.rs
Normal file
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@ -0,0 +1,31 @@
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use macroquad::{
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prelude::vec2,
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ui::{widgets, Ui},
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};
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pub const WIDTH: usize = 13 * 2;
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pub const HEIGHT: usize = 23 * 2;
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use super::{texture_store::TextureStore, UIState};
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pub fn draw_seven_segment(ui_state: &UIState, ui: &mut Ui, textures: &TextureStore, val: &Vec<usize>, x: usize, y: usize) {
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for (n, digit) in val.iter().enumerate() {
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let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH as usize, HEIGHT);
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let (pos_x, pos_y) = ui_state.pixel_screen_offset(n * WIDTH + x, y);
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widgets::Texture::new(textures.numbers[*digit])
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.size(scaled_width, scaled_height)
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.position(vec2(pos_x, pos_y))
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.ui(ui);
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}
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}
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pub fn draw_seven_segment_unscaled(ui: &mut Ui, textures: &TextureStore, val: &Vec<usize>, x: usize, y: usize) {
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for (n, digit) in val.iter().enumerate() {
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let (pos_x, pos_y) = ((n * WIDTH + x) as f32, y as f32);
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widgets::Texture::new(textures.numbers[*digit])
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.size(WIDTH as f32, HEIGHT as f32)
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.position(vec2(pos_x, pos_y))
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.ui(ui);
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}
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}
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@ -22,12 +22,12 @@ impl Default for TextureStore {
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impl TextureStore {
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pub fn new() -> Self {
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Self {
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numbers: load_sprites(include_bytes!("../../assets/numbers.png"), [26, 46], 1, 10).expect("Could not load sprites"),
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english_tiles: load_sprites(include_bytes!("../../assets/english_32x.png"), [32, 32], 2, 8)
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numbers: load_sprites(include_bytes!("../../assets/numbers.png"), (26, 46), 1, 10).expect("Could not load sprites"),
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english_tiles: load_sprites(include_bytes!("../../assets/english_32x.png"), (32, 32), 2, 8)
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.expect("Could not load Tile Sprites"),
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japanese_tiles: load_sprites(include_bytes!("../../assets/japanese_32x.png"), [32, 32], 2, 8)
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japanese_tiles: load_sprites(include_bytes!("../../assets/japanese_32x.png"), (32, 32), 2, 8)
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.expect("Could not load Tile Sprites"),
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smilies: load_sprites(include_bytes!("../../assets/faces.png"), [48, 48], 1, 5).expect("Could not load face sprites"),
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smilies: load_sprites(include_bytes!("../../assets/faces.png"), (48, 48), 1, 5).expect("Could not load face sprites"),
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cog: Texture2D::from_file_with_format(include_bytes!("../../assets/cog.png"), Some(ImageFormat::Png)),
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lang: Language::English,
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}
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@ -1,7 +1,8 @@
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use crate::logic::tile::{Tile, TileModifier, TileState};
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#[repr(usize)]
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pub enum TileIndex {
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Hidden,
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Unknown,
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Revealed,
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Flag,
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Question,
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@ -20,52 +21,46 @@ pub enum TileIndex {
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}
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impl Tile {
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pub fn render(self, show_all: bool) -> TileIndex {
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if self.swept && self.state == TileState::Mine {
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return TileIndex::Explosion;
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}
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if show_all {
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if let Some(modifier) = self.modifier {
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if modifier == TileModifier::Flagged {
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if self.state == TileState::Mine {
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return TileIndex::Flag;
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} else {
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return TileIndex::FalseFlagMine;
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}
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}
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}
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if self.state == TileState::Mine {
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return TileIndex::RevealedMine;
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}
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}
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if self.swept {
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if self.state == TileState::Mine {
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TileIndex::Explosion
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} else {
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match self.adjacent {
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0 => TileIndex::Revealed,
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1 => TileIndex::One,
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2 => TileIndex::Two,
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3 => TileIndex::Three,
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4 => TileIndex::Four,
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5 => TileIndex::Five,
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6 => TileIndex::Six,
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7 => TileIndex::Seven,
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8 => TileIndex::Eight,
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_ => TileIndex::RevealedQuestion,
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}
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}
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} else {
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if let Some(modif) = self.modifier {
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match modif {
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TileModifier::Flagged => TileIndex::Flag,
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TileModifier::Unsure => TileIndex::Question,
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}
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} else if self.highlighted {
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TileIndex::Revealed
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} else {
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TileIndex::Hidden
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}
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pub fn render(self, game_over: bool) -> TileIndex {
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// Behold: the match statement from hell!
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match (
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self.state,
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self.modifier,
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self.adjacent,
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game_over,
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self.swept,
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self.highlighted,
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) {
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// Has mine, clicked mine: BOOM!
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(TileState::Mine, _, _, _, true, _) => TileIndex::Explosion,
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// Has mine, has flag, and game is over: True Flag
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(TileState::Mine, Some(TileModifier::Flagged), _, true, _, _) => TileIndex::Flag,
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// Has flag, is not Mine, and game is over: False flag
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(TileState::Empty, Some(TileModifier::Flagged), _, true, _, _) => TileIndex::FalseFlagMine,
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// Revealed mine after game is over
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(TileState::Mine, _, _, true, _, _) => TileIndex::RevealedMine,
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// Revealed tiles with adjacent tile count
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(TileState::Empty, _, 0, _, true, _) => TileIndex::Revealed,
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(TileState::Empty, _, 1, _, true, _) => TileIndex::One,
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(TileState::Empty, _, 2, _, true, _) => TileIndex::Two,
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(TileState::Empty, _, 3, _, true, _) => TileIndex::Three,
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(TileState::Empty, _, 4, _, true, _) => TileIndex::Four,
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(TileState::Empty, _, 5, _, true, _) => TileIndex::Five,
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(TileState::Empty, _, 6, _, true, _) => TileIndex::Six,
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(TileState::Empty, _, 7, _, true, _) => TileIndex::Seven,
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(TileState::Empty, _, 8, _, true, _) => TileIndex::Eight,
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// Flag modifier
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(_, Some(TileModifier::Flagged), _, _, _, _) => TileIndex::Flag,
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// Question mark modifier
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(_, Some(TileModifier::Unsure), _, _, _, _) => TileIndex::Question,
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// No modifier, not swept, but highlighted
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(_, None, _, _, false, true) => TileIndex::Revealed,
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// No modifier, Not swept, and not highlighted: Unknown tile
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(_, None, _, _, false, false) => TileIndex::Unknown,
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// unsigned 8 bit integer has too much range for the adjacent tiles count, creating an invalid state
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// from 9 onward. This last clause is to catch if somehow this invalid state occurs, and display
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// the invalid tile in that case.
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(TileState::Empty, _, 9..=u8::MAX, _, true, _) => TileIndex::RevealedQuestion,
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}
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}
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}
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|
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|
@ -1,9 +1,9 @@
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use macroquad::{
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prelude::*,
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ui::{widgets, Ui},
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};
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use macroquad::ui::Ui;
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use crate::gui::texture_store::TextureStore;
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use crate::gui::{
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seven_segment::{self, draw_seven_segment},
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texture_store::TextureStore,
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};
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use super::UIState;
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@ -33,18 +33,13 @@ impl GUIFlagCounter {
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self.old_count = remaining;
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}
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let top = ui_state.top_offset;
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const WIDTH: usize = 13 * 2;
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const HEIGHT: usize = 23 * 2;
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let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH, HEIGHT);
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// let length = self.digits.len() as f32;
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for (x, digit) in self.digits.iter().enumerate() {
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let (pos_x, pos_y) = ui_state.pixel_screen_offset((x + 2) * WIDTH, (top - HEIGHT) / 2);
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widgets::Texture::new(textures.numbers[*digit])
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.size(scaled_width, scaled_height)
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.position(vec2(pos_x, pos_y))
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.ui(ui);
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}
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draw_seven_segment(
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ui_state,
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ui,
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textures,
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&self.digits,
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seven_segment::WIDTH * 2,
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(ui_state.top_offset - seven_segment::HEIGHT) / 2,
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);
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}
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}
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|
|
|
@ -1,9 +1,9 @@
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use macroquad::{
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prelude::*,
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ui::{widgets, Ui},
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};
|
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use macroquad::{prelude::*, ui::Ui};
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use crate::gui::texture_store::TextureStore;
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use crate::gui::{
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seven_segment::{self, draw_seven_segment},
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texture_store::TextureStore,
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};
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use super::UIState;
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|
@ -31,18 +31,15 @@ impl GUITimer {
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let digits: Vec<usize> = time_1.chars().map(|i| (i.to_digit(10u32).unwrap_or(0)) as usize).collect();
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self.digits = digits;
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}
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let top = ui_state.top_offset;
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const WIDTH: usize = 13 * 2;
|
||||
const HEIGHT: usize = 23 * 2;
|
||||
let (scaled_width, scaled_height) = ui_state.pixel_screen_scale(WIDTH as usize, HEIGHT);
|
||||
let board_width = ui_state.width * ui_state.tile_size;
|
||||
let length = self.digits.len();
|
||||
for (x, digit) in self.digits.iter().enumerate() {
|
||||
let (pos_x, pos_y) = ui_state.pixel_screen_offset(WIDTH * x + board_width - WIDTH * (length + 2), (top - HEIGHT) / 2);
|
||||
widgets::Texture::new(textures.numbers[*digit])
|
||||
.size(scaled_width, scaled_height)
|
||||
.position(vec2(pos_x, pos_y))
|
||||
.ui(ui);
|
||||
}
|
||||
|
||||
draw_seven_segment(
|
||||
ui_state,
|
||||
ui,
|
||||
textures,
|
||||
&self.digits,
|
||||
board_width - seven_segment::WIDTH * (self.digits.len() + 2),
|
||||
(ui_state.top_offset - seven_segment::HEIGHT) / 2,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -159,12 +159,13 @@ impl GameBoard {
|
|||
let mut revealed: usize = 0;
|
||||
while scan_list.len() > 0 {
|
||||
for &scan_location in ADJACENT_WITHOUT_CENTER.iter() {
|
||||
if let Some(old_tile) = self.get_tile(scan_list[0].0, scan_list[0].1) {
|
||||
if let Some((x, y)) = scan_list.front() {
|
||||
if let Some(old_tile) = self.get_tile(*x, *y) {
|
||||
if old_tile.adjacent > 0 {
|
||||
continue;
|
||||
}
|
||||
let x = scan_list[0].0 as isize + scan_location.0;
|
||||
let y = scan_list[0].1 as isize + scan_location.1;
|
||||
let x = *x as isize + scan_location.0;
|
||||
let y = *y as isize + scan_location.1;
|
||||
|
||||
if x < 0 || y < 0 {
|
||||
continue;
|
||||
|
@ -182,6 +183,7 @@ impl GameBoard {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scan_list.pop_front();
|
||||
}
|
||||
self.revealed_tiles += revealed;
|
||||
|
|
|
@ -2,13 +2,11 @@ use std::error::Error;
|
|||
|
||||
use image::{load_from_memory, EncodableLayout};
|
||||
use macroquad::texture::{FilterMode, Texture2D};
|
||||
pub fn load_sprites(bytes: &[u8], tile_size: [usize; 2], rows: usize, columns: usize) -> Result<Vec<Texture2D>, Box<dyn Error>> {
|
||||
pub fn load_sprites(bytes: &[u8], tile_size: (u32, u32), rows: usize, columns: usize) -> Result<Vec<Texture2D>, Box<dyn Error>> {
|
||||
let sprite_sheet = load_from_memory(bytes)?.to_rgba8();
|
||||
|
||||
let mut sprite_list: Vec<Texture2D> = vec![];
|
||||
let [tile_width, tile_height] = tile_size;
|
||||
let tile_width = tile_width as u32;
|
||||
let tile_height = tile_height as u32;
|
||||
let (tile_width, tile_height) = tile_size;
|
||||
|
||||
for i in 0..(rows * columns) {
|
||||
let x = (i % columns) as u32;
|
||||
|
|
15
src/util.rs
15
src/util.rs
|
@ -1,7 +1,18 @@
|
|||
#[rustfmt::skip]
|
||||
pub const ADJACENT_WITH_CENTER: [(isize, isize); 9] =
|
||||
[(-1, -1), (0, -1), (1, -1), (-1, 0), (0, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
|
||||
[
|
||||
(-1, -1), (0, -1), (1, -1),
|
||||
(-1, 0), (0, 0), (1, 0),
|
||||
(-1, 1), (0, 1), (1, 1)
|
||||
];
|
||||
|
||||
pub const ADJACENT_WITHOUT_CENTER: [(isize, isize); 8] = [(-1, -1), (0, -1), (1, -1), (-1, 0), (1, 0), (-1, 1), (0, 1), (1, 1)];
|
||||
#[rustfmt::skip]
|
||||
pub const ADJACENT_WITHOUT_CENTER: [(isize, isize); 8] =
|
||||
[
|
||||
(-1, -1), (0, -1), (1, -1),
|
||||
(-1, 0), (1, 0),
|
||||
(-1, 1), (0, 1), (1, 1)
|
||||
];
|
||||
|
||||
// Event Queue
|
||||
pub struct Events<E> {
|
||||
|
|
Loading…
Reference in a new issue