MultiplayerMinesweeper/script.js

62 lines
1.6 KiB
JavaScript

window.onload = function () {
// GET THE IMAGE.
var rock = new Image();
rock.src = 'rock.png';
var background = new Image();
var grass = new Image();
grass.src = 'grass.png'
var sea = new Image();
sea.src = 'sea.png'
var hills = new Image();
hills.src = 'hills.png'
tiles = [grass,hills,sea,rock];
background.src = 'background.png';
// WAIT TILL IMAGE IS LOADED.
background.onload = function () {
fill_canvas(); // FILL THE CANVAS WITH THE IMAGE.
}
function fill_canvas() {
// CREATE CANVAS CONTEXT.
var canvas = document.getElementById('canvas');
canvas.width = 576;
canvas.height = 576;
var ctx = canvas.getContext('2d');
ctx.drawImage(background, 0, 0); // DRAW THE IMAGE TO THE CANVAS.
let x, y = 0
noise.seed(Math.random())
for(x = 0; x < getBlockDimensions()[0]; x++){
for(y = 0; y < getBlockDimensions()[1]; y++){
var value = (noise.perlin2(x/3.0, y/3.0))*10;
if (value >= -3) {
ctx.drawImage(tiles[0], x*24,y*24)
} else if (value < -3) {
ctx.drawImage(tiles[2], x*24,y*24)
}
if (value > 1.4) {
ctx.drawImage(tiles[1], x*24,y*24)
}
}
}
for (i = 0; i < 90; i++){
ctx.drawImage(tiles[3], randomNumber(0,24)*24,randomNumber(0,24)*24)
}
}
}
function getBlockDimensions(){
return [canvas.width/24, canvas.height/24]
}
function randomNumber(min, max) {
return Math.floor(Math.random() * (max - min) + min);
}